Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Please Reconsider "Tax Receipts"
VexedVirtuoso
Member, Alpha Two
How is a citizen's tax burden calculated? Why do they exist at all? Why can they not simply be paid in currency rather than needing to convert a drop item into another item?
Too many layers of abstraction between a player and a goal can make even basic gameplay cumbersome. Instituting a flat rate of gold (or copper/silver) that is paid per period (by whatever method it's calculated) would be far easier on players and facilitate multiple types of play, including those who do not want to grind mobs for glint and are instead content to make their money with crafting, via the auction house, etc.
Too many layers of abstraction between a player and a goal can make even basic gameplay cumbersome. Instituting a flat rate of gold (or copper/silver) that is paid per period (by whatever method it's calculated) would be far easier on players and facilitate multiple types of play, including those who do not want to grind mobs for glint and are instead content to make their money with crafting, via the auction house, etc.
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Comments
A little more transparency would be nice on how many receipts are needed. I need 3 and others in my guild need 15 (I think it's based on how many people are already citizens)
I didn't realize Glint was untradeable, but this won't prevent RMT in any way, it just removes one advantage that could be gained at the cost of inconveniencing the entire player base. If they think that's worth it, that's certainly one of the thoughts of all time.
I apologize, but how often do you need to pay the glint at this point?
When I looked at the interface late last night (becoming a citizen of a node in the last 30 minutes because I had no idea it was going to demand that I immediately engage with this inane system), it was time for dues, with the next due date in two days. I don't know if that's representative or because of my timing.
It's unnecessarily complex and an ineffective Band-Aid of a solution which is, indeed, inconvenient. On top of that, expecting a fresh level 10 character to have a stack of ~100 Glint on-demand so they don't immediately lose their storage in the new node they were excited to join (when reasonably they will have been selling it all to make the scraps of currency necessary to upgrade their gear) is just bad design.
the earlier you join a node the less taxes you pay each time, this is the soft cap on citizen limit, eventually it will become to expensive for everyone to just funnel into one metro so forces people to spread out or pay insane taxes
there are gathering and crafting contracts that reward glint. so there is in game mechanics for non combat people to make tax payments.