IustinusShiva wrote: » They've said it's intentional. Making taxes tied to glint makes it impossible to RMT. A little more transparency would be nice on how many receipts are needed. I need 3 and others in my guild need 15 (I think it's based on how many people are already citizens)
redherring wrote: » If you have to get glint (which is really easy to even get 15 glint as you are higher level), you do so by participating in activities in an MMO. It isn't that hard, so I am not sure if this is really an inconvenience. At least it isn't tied to region/node-specific glint to ensure you are contributing to THAT node. I apologize, but how often do you need to pay the glint at this point?
VexedVirtuoso wrote: » How is a citizen's tax burden calculated? Why do they exist at all? Why can they not simply be paid in currency rather than needing to convert a drop item into another item? Too many layers of abstraction between a player and a goal can make even basic gameplay cumbersome. Instituting a flat rate of gold (or copper/silver) that is paid per period (by whatever method it's calculated) would be far easier on players and facilitate multiple types of play, including those who do not want to grind mobs for glint and are instead content to make their money with crafting, via the auction house, etc.