Tenguru wrote: » I'd much prefer a system where maybe I as a high level player could still join and help lower level parties grind. Personally I'd be completely happy accepting no exp for myself in that situation, as long as the low level players aren't getting punished for it.
Tenguru wrote: » TLDR: Lower level players shouldn't be punished for partying with higher leveled ones, definitely not as drastically as they are at the moment. I'm not saying to let the low levels get much benefit from it either, power leveling is still something that should be avoided, but if there are just ways to nerf/debuff the higher level player without hindering the lower leveled ones that'd be great.
Xeeg wrote: » I mean this is the definition of power leveling. Its not for the high level to get exp, its for the low level. Fortunately/unfortunately part of the core game systems have been designed around NOT level scaling players and monsters so that you can party together like in modern MMOs.
Songcaller wrote: » No. Don't want scaling. If all high levels are reduced to the lowest level then pvp will suck. The old methods of alts alongside new players is more than adequate.
Crotchless wrote: » i disagree that you should be able to speed up an underleveled player to have them catch up in anyway. that is the definition of powerleveling and AoC doesnt want that.
Tenguru wrote: » But I'm asking for the higher level player to be nerfed down to the lower level's power. That way you remove the benefit of them partying with someone at a higher level and they don't get left behind just cus they missed a weekend or something.
Ryliah wrote: » A forced downscale of the higher level players to the lowest player in the group has also it's problems. If the scaling is for everything there is no point in having lowlevel players in PVP events. But even if the scaling is only in PVE. What about a lowlever player farming with a highlevel player. Some midlevel players could attack lowlevel players for recources but not that team. There is no downside to having a highlevel player guard the lowlevel player from PVP attacks.
Ryliah wrote: » I like the idea of an opt-in downscale with cooldowns combined with the level limit. For example the groupleader can choose if it is ON or OFF. When it's ON all party member are automaticly downscaled to the highest level in the limit to the lowest level player. When toggled it needs some time bevor the level change applys and it is canceld if in fight. If OFF the players below the level limit to the higherst level player get less exp. What do you think of that idea?