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Weapon damage?

DakkerDakker Member, Alpha Two
So I'm curious as to why weapons are all stat sticks? Is this something intentional or just for the early alpha testing? Does anyone else think this is an odd way to do weapons? I mean technically no weapon is class specific as long as it has stats that benefit your class, which could be a positive or negative I suppose.

Comments

  • Zapatos80Zapatos80 Member, Alpha Two
    I vaguely recall there being mention of enchanting/scribing being able to modify/tinker gear towards certain preferences or damage types perks.
  • WinterfangWinterfang Member, Alpha Two
    Dakker wrote: »
    So I'm curious as to why weapons are all stat sticks? Is this something intentional or just for the early alpha testing? Does anyone else think this is an odd way to do weapons? I mean technically no weapon is class specific as long as it has stats that benefit your class, which could be a positive or negative I suppose.

    Currently weapons lack the ability to be used by any class, as the weapon damage scales of either Physical or Magical Power (hardcoded).

    So even if you have a "Bow" as a Mage you will do less damage as a "Wand" as your Auto-Attacks aren't gonna do nothing.

    But I agree the Auto-Attacks should hit way harder! Currently you just weave them in for the "Mana Finisher"...

  • _Relic_Relic Member, Alpha Two
    Winterfang wrote: »
    Dakker wrote: »
    So I'm curious as to why weapons are all stat sticks? Is this something intentional or just for the early alpha testing? Does anyone else think this is an odd way to do weapons? I mean technically no weapon is class specific as long as it has stats that benefit your class, which could be a positive or negative I suppose.

    Currently weapons lack the ability to be used by any class, as the weapon damage scales of either Physical or Magical Power (hardcoded).

    So even if you have a "Bow" as a Mage you will do less damage as a "Wand" as your Auto-Attacks aren't gonna do nothing.

    But I agree the Auto-Attacks should hit way harder! Currently you just weave them in for the "Mana Finisher"...

    I thought the physical weapons can be used by magic types as long as they get the "Spell" version - Spellbow, Spellsword, etc. It changes the power to magic in the tooltip at least.

    Are you're saying a "Longbow" - scales off physical, and a "Spellbow" - scales off magical, that the "Spellbow" is still scaling off of physical even though the tooltip says Magic?
  • KuloKulo Member, Alpha One, Alpha Two, Early Alpha Two
    Dainsleif wrote: »
    Winterfang wrote: »
    Dakker wrote: »
    So I'm curious as to why weapons are all stat sticks? Is this something intentional or just for the early alpha testing? Does anyone else think this is an odd way to do weapons? I mean technically no weapon is class specific as long as it has stats that benefit your class, which could be a positive or negative I suppose.

    Currently weapons lack the ability to be used by any class, as the weapon damage scales of either Physical or Magical Power (hardcoded).

    So even if you have a "Bow" as a Mage you will do less damage as a "Wand" as your Auto-Attacks aren't gonna do nothing.

    But I agree the Auto-Attacks should hit way harder! Currently you just weave them in for the "Mana Finisher"...

    I thought the physical weapons can be used by magic types as long as they get the "Spell" version - Spellbow, Spellsword, etc. It changes the power to magic in the tooltip at least.

    Are you're saying a "Longbow" - scales off physical, and a "Spellbow" - scales off magical, that the "Spellbow" is still scaling off of physical even though the tooltip says Magic?

    Only for the weapon attack combos. Your skills will hit hard but the weapon hits will be weak as they don't use the correct stats to scale their damage. Hopefully this isn't intended.
  • ShivaFangShivaFang Member, Alpha Two
    Winterfang wrote: »
    So even if you have a "Bow" as a Mage you will do less damage as a "Wand" as your Auto-Attacks aren't gonna do nothing.

    There are spellbows. There are also physical books. Any class can use any weapon, you just have to find one that matches your damage type.
  • ShivaFangShivaFang Member, Alpha Two
    edited November 13
    Kulo wrote: »
    Dainsleif wrote: »
    Winterfang wrote: »
    Dakker wrote: »
    So I'm curious as to why weapons are all stat sticks? Is this something intentional or just for the early alpha testing? Does anyone else think this is an odd way to do weapons? I mean technically no weapon is class specific as long as it has stats that benefit your class, which could be a positive or negative I suppose.

    Currently weapons lack the ability to be used by any class, as the weapon damage scales of either Physical or Magical Power (hardcoded).

    So even if you have a "Bow" as a Mage you will do less damage as a "Wand" as your Auto-Attacks aren't gonna do nothing.

    But I agree the Auto-Attacks should hit way harder! Currently you just weave them in for the "Mana Finisher"...

    I thought the physical weapons can be used by magic types as long as they get the "Spell" version - Spellbow, Spellsword, etc. It changes the power to magic in the tooltip at least.

    Are you're saying a "Longbow" - scales off physical, and a "Spellbow" - scales off magical, that the "Spellbow" is still scaling off of physical even though the tooltip says Magic?

    Only for the weapon attack combos. Your skills will hit hard but the weapon hits will be weak as they don't use the correct stats to scale their damage. Hopefully this isn't intended.

    No this is not correct. A spellbow scales of magic damage, guarenteed. I use one on my bard. I also use a great spellsword in melee on my bard and hit decent damage numbers with my auto attack (I'll be doing that less as of the bard rework though)
  • KuloKulo Member, Alpha One, Alpha Two, Early Alpha Two
    edited November 20
    Not what I found.
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