Glorious Alpha Two Testers!
We are in the Alpha Two Phase II testing which will take place 5+ days each week.
Alpha Two testing is scheduled to happen daily until January 13, 2025 at 10PM PT. We will have periods of downtime for hotfixes and daily restarts happening at 2 AM PT for NA realms, and 2 CET for EU realms.
Starting next week, Alpha Two realms are scheduled to be online for 5+ days a week from Thursdays at 10 AM PT to Mondays at 10 PM PT. Alpha Two realms are planned to be down on Tuesdays and Wednesdays, and for daily restarts. Alpha Two realms will also be brought down as updates and fixes are ready.
You can download the game launcher here and we encourage you to join us on our Official Discord Server for the most up to date testing news.
We are in the Alpha Two Phase II testing which will take place 5+ days each week.
Alpha Two testing is scheduled to happen daily until January 13, 2025 at 10PM PT. We will have periods of downtime for hotfixes and daily restarts happening at 2 AM PT for NA realms, and 2 CET for EU realms.
Starting next week, Alpha Two realms are scheduled to be online for 5+ days a week from Thursdays at 10 AM PT to Mondays at 10 PM PT. Alpha Two realms are planned to be down on Tuesdays and Wednesdays, and for daily restarts. Alpha Two realms will also be brought down as updates and fixes are ready.
You can download the game launcher here and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Weapon damage?
Dakker
Member, Alpha Two
So I'm curious as to why weapons are all stat sticks? Is this something intentional or just for the early alpha testing? Does anyone else think this is an odd way to do weapons? I mean technically no weapon is class specific as long as it has stats that benefit your class, which could be a positive or negative I suppose.
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Comments
Currently weapons lack the ability to be used by any class, as the weapon damage scales of either Physical or Magical Power (hardcoded).
So even if you have a "Bow" as a Mage you will do less damage as a "Wand" as your Auto-Attacks aren't gonna do nothing.
But I agree the Auto-Attacks should hit way harder! Currently you just weave them in for the "Mana Finisher"...
I thought the physical weapons can be used by magic types as long as they get the "Spell" version - Spellbow, Spellsword, etc. It changes the power to magic in the tooltip at least.
Are you're saying a "Longbow" - scales off physical, and a "Spellbow" - scales off magical, that the "Spellbow" is still scaling off of physical even though the tooltip says Magic?
Only for the weapon attack combos. Your skills will hit hard but the weapon hits will be weak as they don't use the correct stats to scale their damage. Hopefully this isn't intended.
There are spellbows. There are also physical books. Any class can use any weapon, you just have to find one that matches your damage type.
No this is not correct. A spellbow scales of magic damage, guarenteed. I use one on my bard. I also use a great spellsword in melee on my bard and hit decent damage numbers with my auto attack (I'll be doing that less as of the bard rework though)