Dakker wrote: » So I'm curious as to why weapons are all stat sticks? Is this something intentional or just for the early alpha testing? Does anyone else think this is an odd way to do weapons? I mean technically no weapon is class specific as long as it has stats that benefit your class, which could be a positive or negative I suppose.
Winterfang wrote: » Dakker wrote: » So I'm curious as to why weapons are all stat sticks? Is this something intentional or just for the early alpha testing? Does anyone else think this is an odd way to do weapons? I mean technically no weapon is class specific as long as it has stats that benefit your class, which could be a positive or negative I suppose. Currently weapons lack the ability to be used by any class, as the weapon damage scales of either Physical or Magical Power (hardcoded). So even if you have a "Bow" as a Mage you will do less damage as a "Wand" as your Auto-Attacks aren't gonna do nothing. But I agree the Auto-Attacks should hit way harder! Currently you just weave them in for the "Mana Finisher"...
Dainsleif wrote: » Winterfang wrote: » Dakker wrote: » So I'm curious as to why weapons are all stat sticks? Is this something intentional or just for the early alpha testing? Does anyone else think this is an odd way to do weapons? I mean technically no weapon is class specific as long as it has stats that benefit your class, which could be a positive or negative I suppose. Currently weapons lack the ability to be used by any class, as the weapon damage scales of either Physical or Magical Power (hardcoded). So even if you have a "Bow" as a Mage you will do less damage as a "Wand" as your Auto-Attacks aren't gonna do nothing. But I agree the Auto-Attacks should hit way harder! Currently you just weave them in for the "Mana Finisher"... I thought the physical weapons can be used by magic types as long as they get the "Spell" version - Spellbow, Spellsword, etc. It changes the power to magic in the tooltip at least. Are you're saying a "Longbow" - scales off physical, and a "Spellbow" - scales off magical, that the "Spellbow" is still scaling off of physical even though the tooltip says Magic?
Winterfang wrote: » So even if you have a "Bow" as a Mage you will do less damage as a "Wand" as your Auto-Attacks aren't gonna do nothing.
Kulo wrote: » Dainsleif wrote: » Winterfang wrote: » Dakker wrote: » So I'm curious as to why weapons are all stat sticks? Is this something intentional or just for the early alpha testing? Does anyone else think this is an odd way to do weapons? I mean technically no weapon is class specific as long as it has stats that benefit your class, which could be a positive or negative I suppose. Currently weapons lack the ability to be used by any class, as the weapon damage scales of either Physical or Magical Power (hardcoded). So even if you have a "Bow" as a Mage you will do less damage as a "Wand" as your Auto-Attacks aren't gonna do nothing. But I agree the Auto-Attacks should hit way harder! Currently you just weave them in for the "Mana Finisher"... I thought the physical weapons can be used by magic types as long as they get the "Spell" version - Spellbow, Spellsword, etc. It changes the power to magic in the tooltip at least. Are you're saying a "Longbow" - scales off physical, and a "Spellbow" - scales off magical, that the "Spellbow" is still scaling off of physical even though the tooltip says Magic? Only for the weapon attack combos. Your skills will hit hard but the weapon hits will be weak as they don't use the correct stats to scale their damage. Hopefully this isn't intended.