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attacking a corrupt player should make you a valid combatant for the duration of the combat

StrickenIIStrickenII Member, Alpha One, Alpha Two, Early Alpha Two
I believe that if you are corrupted, and someone attacks you (since they don't have to flag to do so), they should be a valid combatant and not make you more corrupt for killing them. In fact, I think that you should clear more corruption via fighting back and winning, (though easily exploitable). If I kill someone for looting my ashes, then go work it off with people trying to hit me, i shouldn't be more penalized for fighting back. Makes it into a vicious cycle.

Comments

  • StrickenIIStrickenII Member, Alpha One, Alpha Two, Early Alpha Two
    or, if i'm guarding a guildy that's working off their corruption, i'm not going to stand by and watch them get ganked. instead, i'm going to end up corrupt too
  • PhamPham Member, Alpha Two, Early Alpha Two
    I disagree. The whole point of corruption is to balance the risk-reward of rpk. Part of that balance is you suffer the penalty of being free-game for anyone who wants to attack you, if you first go around just attacking and killing other non-combatants.
    "Put on the full armor of God, so that you can take your stand against the devil’s schemes." - Ephesians 6:11
  • SolvrynSolvryn Member, Alpha One, Alpha Two, Early Alpha Two
    Pham wrote: »
    I disagree. The whole point of corruption is to balance the risk-reward of rpk. Part of that balance is you suffer the penalty of being free-game for anyone who wants to attack you, if you first go around just attacking and killing other non-combatants.

    rPK is exceedingly rare, rat behavior is more common and a lot of people provoke.



  • StrickenIIStrickenII Member, Alpha One, Alpha Two, Early Alpha Two
    anyone can already attack you, you can't unflag when you're corrupted. that's enough penalty. but if you consent to attack me, i should be able to fight back without extra penalties. corruption != death sentence, you shouldn't have to run away / sit and take it. especially with people dropping their mounts and standing in the middle of things unflagged to bait the corruption in the first place
  • StrickenIIStrickenII Member, Alpha One, Alpha Two, Early Alpha Two
    also, anyone attacking you has 2 advantages 1. you're on the map. and 2. they're debuffed based on how high their corruption score is. to further handicap by making it to where you can't fight back without it getting worse is a pretty bad design. that means that you can't work things off, so what's the point of the system to work it off if while you're at it, a white level 1 can kill you because you aren't allowed to fight back. not to mention, these low levels that attack corrupted people cause corruption to skyrocket (level disparity causes bigger detriment to prevent high vs low pk grief)
  • Hutchy1989Hutchy1989 Member, Alpha Two
    I kinda get why they made greens able to kill reds for free. They want red players to be isolated from everything and if greens can attack reds for free that means they can't really be protected. Best you can do is put them down yourself and give their gear back.
  • VeeshanVeeshan Member, Alpha Two
    edited November 14
    Pham wrote: »
    I disagree. The whole point of corruption is to balance the risk-reward of rpk. Part of that balance is you suffer the penalty of being free-game for anyone who wants to attack you, if you first go around just attacking and killing other non-combatants.

    tbh if i attacked a red player i actually want to be flagged purple due to the fact if i lose my penalty is halfed over if i stayed green

    Also a red player defending themself should never gain more corruption its just bad game design all over so even if a player stays green and they attack the red player the corruption penalty should not increase since the green player activly chose to paticiapte in pvp by attacking which is the whole concept of the corruption. system
    As it currently stands bounty hunter when they become a thing will activly weaponise low level green players and throw fodder at a red player to kill to compound the corruption stacks further so they can just swoop in for a bigger reward. Either the red player lets the greens kill them or they get fucked further when there corruption debuff is compounded and bounty hunter walks in and finishes them off. Bad system is bad there
  • IustinusShivaIustinusShiva Member, Alpha Two
    edited November 14
    Reds are red because they killed a green.
    Greens should stay green if they avenge their kin.
    Anything else opens up more abuse (purples waiting for greens to flag on red)

    There is no world where it's good for the game for greens to have to flag to kill a corrupt player.
  • StrickenIIStrickenII Member, Alpha One, Alpha Two, Early Alpha Two
    this middle ground is the problem. they give the illusion of being able to grind it off. but in reality there's no chance, because a horde of lvl 1's can toothpick you to death with no recourse. that's not good pvp. they may as well just say "you're flagged till you die, pick a good spot" and it rewards corruption baiting even more
  • StrickenIIStrickenII Member, Alpha One, Alpha Two, Early Alpha Two
    and most corruption is from either baiting or taunting. loot ashes from me / my group in the middle of us, train mobs over the top of us, stand in the middle of us and flag / unflag, drop a horse on our mobs, etc etc.
  • ApokApok Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    yeah I agree, Corruption already kills your stats I don't see why you can't defend yourself without becoming more corrupted. If one person kills another player, that's an isolated situation between two people. Someone sticks their nose into others business with no repercussions is kinda lame.
  • ShivaFangShivaFang Member, Alpha Two
    StrickenII wrote: »
    this middle ground is the problem. they give the illusion of being able to grind it off. but in reality there's no chance, because a horde of lvl 1's can toothpick you to death with no recourse. that's not good pvp. they may as well just say "you're flagged till you die, pick a good spot" and it rewards corruption baiting even more

    Grinding it off doesn't currently seem to be working, or it is way too intensive to do. everyone I know who has become corrupt (either intentionally or due to a bug) has had to get someone else to kill them to remove it.
  • ShivaFangShivaFang Member, Alpha Two
    Apok wrote: »
    yeah I agree, Corruption already kills your stats I don't see why you can't defend yourself without becoming more corrupted. If one person kills another player, that's an isolated situation between two people. Someone sticks their nose into others business with no repercussions is kinda lame.

    'defending yourself' while red is like defending yourself from the cops when they try to arrest you for murder....
    We'll see how the system changes when bounty hunters are added to the game though, because I'm not sure why you'd want to be a bounty hunter if you can just kill corrupted players while green.
  • TexasTexas Member, Alpha Two
    Veeshan wrote: »
    As it currently stands bounty hunter when they become a thing will activly weaponise low level green players and throw fodder at a red player to kill to compound the corruption stacks further so they can just swoop in for a bigger reward. Either the red player lets the greens kill them or they get fucked further when there corruption debuff is compounded and bounty hunter walks in and finishes them off. Bad system is bad there

    There's no reason to Bounty Hunt at all with how the system is. Bounty Hunters actually flag against corruption while greens do not.
  • StrickenIIStrickenII Member, Alpha One, Alpha Two, Early Alpha Two
    That's the thing, I'm leaning towards opt into bounty hunt to be mutual KoS with corrupt, or flag to fight as a better middle ground.
  • GizbanGizban Member, Braver of Worlds, Alpha One, Alpha Two, Early Alpha Two
    StrickenII wrote: »
    this middle ground is the problem. they give the illusion of being able to grind it off. but in reality there's no chance, because a horde of lvl 1's can toothpick you to death with no recourse. that's not good pvp. they may as well just say "you're flagged till you die, pick a good spot" and it rewards corruption baiting even more

    That's funny. Advocating for protection for the red. They might get zerged, the horror!
  • StrickenIIStrickenII Member, Alpha One, Alpha Two, Early Alpha Two
    if they want corruption to be a system instead of a death sentence, then they need to work on it. if they want corruption to be a death sentence, then they need to not bother with saying they can work it off. now, when looting of other bodies flags you, and you can't drop a horse in the middle of things, and if you hit me i can hit you back without you instantly dropping flag..... then it'll be a moot point, because at that point i'll never be corrupt again. but they need to decide if it's a death sentence or if there's a chance to pay a penance
  • CROW3CROW3 Member, Alpha Two
    I think they need to correctly calibrate corruption before changing fundamental flagging rules. If it’s a major issue in beta, then adjust.

    I’m still a fan of the rules as conceived. If a player chose to grief others enough to be corrupt, I’m ok with greens staying green when attacking / killing a red.
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  • wakkytabbakywakkytabbaky Member, Alpha Two
    as crow said the corruption system isnt balanced yet its merely super tuned to stop massive ganking in Phase 1
  • StrickenIIStrickenII Member, Alpha One, Alpha Two, Early Alpha Two
    i'm definitely happy that it's tuned heavy on the corruption side instead of light, they just need to work on the flagging issues first. then, at that time, corrupt people will be people who willingly engaged in corrupt acts.
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