Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
attacking a corrupt player should make you a valid combatant for the duration of the combat
StrickenII
Member, Alpha One, Alpha Two, Early Alpha Two
I believe that if you are corrupted, and someone attacks you (since they don't have to flag to do so), they should be a valid combatant and not make you more corrupt for killing them. In fact, I think that you should clear more corruption via fighting back and winning, (though easily exploitable). If I kill someone for looting my ashes, then go work it off with people trying to hit me, i shouldn't be more penalized for fighting back. Makes it into a vicious cycle.
3
Comments
rPK is exceedingly rare, rat behavior is more common and a lot of people provoke.
tbh if i attacked a red player i actually want to be flagged purple due to the fact if i lose my penalty is halfed over if i stayed green
Also a red player defending themself should never gain more corruption its just bad game design all over so even if a player stays green and they attack the red player the corruption penalty should not increase since the green player activly chose to paticiapte in pvp by attacking which is the whole concept of the corruption. system
As it currently stands bounty hunter when they become a thing will activly weaponise low level green players and throw fodder at a red player to kill to compound the corruption stacks further so they can just swoop in for a bigger reward. Either the red player lets the greens kill them or they get fucked further when there corruption debuff is compounded and bounty hunter walks in and finishes them off. Bad system is bad there
Greens should stay green if they avenge their kin.
Anything else opens up more abuse (purples waiting for greens to flag on red)
There is no world where it's good for the game for greens to have to flag to kill a corrupt player.
Grinding it off doesn't currently seem to be working, or it is way too intensive to do. everyone I know who has become corrupt (either intentionally or due to a bug) has had to get someone else to kill them to remove it.
'defending yourself' while red is like defending yourself from the cops when they try to arrest you for murder....
We'll see how the system changes when bounty hunters are added to the game though, because I'm not sure why you'd want to be a bounty hunter if you can just kill corrupted players while green.
There's no reason to Bounty Hunt at all with how the system is. Bounty Hunters actually flag against corruption while greens do not.
That's funny. Advocating for protection for the red. They might get zerged, the horror!
I’m still a fan of the rules as conceived. If a player chose to grief others enough to be corrupt, I’m ok with greens staying green when attacking / killing a red.