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Possible way to change how the corruption works
Githal
Member
I already posted this in another threat as a comment, but i think the idea deserves its own threat.
I think the corruption solution will require to be a lot more complicated than it is now. Like all areas should be distributed a "PVP Threat" to them. Like The Spawn location of the FIrebrand is S tier threat. Meaning that You will have to kill the same guy a lot of times before you get corrupted. Areas with rare crafting materials can be A tier where you can kill players up to 5-6 times. And ofc the regular areas with low tier crafting materials, and mobs that give regular exp/items and ect where if you kill green player you get corrupted instantly like it is now,
Also in S and A threat levels areas you shouldnt be getting instant corruption even if you kill lower level players. But if you kill lower level player in B threat level (for examplee a great exp farming spot) you get instant corruption, but if you kill player your level you can kill him 3-4 times
Why i think the current way the corruption works is not good:
* It prevents every killing of green players, and while this may prevent griefing, it also stops all PvP that should exist.
- for example - imagine you want to do the Firebrand world boss. There is 1 group of 40 green players that try to steal the boss from your group. The right thing should be that you can kill them without consequences and without getting corrupted, then kill the boss. ATM you just have to try and have more dps, or pull the boss first. This also gives the green players chance to wait till you are fighting the firebrand and after this to attack you.
Killing green players for opportunity to get rare materials, or access to world boss or top farming spot should not be penalized at all. This is not griefing. Its not a crime also. Its WAR. and in war everything is allowed.
The areas with high PVP threat level will require groups of players, a solo player wont be able to do anything even without the PVP. And when its group vs group then its not griefing (except if you dont try to farm them on respawn or something similar, But the respawn locations will be the lowest possible threat level where you get corrupted instantly)
I think the corruption solution will require to be a lot more complicated than it is now. Like all areas should be distributed a "PVP Threat" to them. Like The Spawn location of the FIrebrand is S tier threat. Meaning that You will have to kill the same guy a lot of times before you get corrupted. Areas with rare crafting materials can be A tier where you can kill players up to 5-6 times. And ofc the regular areas with low tier crafting materials, and mobs that give regular exp/items and ect where if you kill green player you get corrupted instantly like it is now,
Also in S and A threat levels areas you shouldnt be getting instant corruption even if you kill lower level players. But if you kill lower level player in B threat level (for examplee a great exp farming spot) you get instant corruption, but if you kill player your level you can kill him 3-4 times
Why i think the current way the corruption works is not good:
* It prevents every killing of green players, and while this may prevent griefing, it also stops all PvP that should exist.
- for example - imagine you want to do the Firebrand world boss. There is 1 group of 40 green players that try to steal the boss from your group. The right thing should be that you can kill them without consequences and without getting corrupted, then kill the boss. ATM you just have to try and have more dps, or pull the boss first. This also gives the green players chance to wait till you are fighting the firebrand and after this to attack you.
Killing green players for opportunity to get rare materials, or access to world boss or top farming spot should not be penalized at all. This is not griefing. Its not a crime also. Its WAR. and in war everything is allowed.
The areas with high PVP threat level will require groups of players, a solo player wont be able to do anything even without the PVP. And when its group vs group then its not griefing (except if you dont try to farm them on respawn or something similar, But the respawn locations will be the lowest possible threat level where you get corrupted instantly)
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