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List of Mage class bugs

erxerx Member, Alpha Two
edited November 2024 in Alpha Two Bug Reporting
Most of these bugs were found during duels/PvP.

General:
  • Abilities are not being rendered visually when they're cast at max range, for both the caster and the person they're being cast on (e.g., Hoarfrost is a big example here). You cannot see visually if an enemy placed Hoarfrost under you aside from the debuffs/damage taken.
  • Players become immune to enemy AoE effects randomly. For example, casting the Mage's Hoarfrost ability into Cone of Cold applies zero damage to the enemy player and does not apply any debuffs/freezes/disabling effects. The only way to resolve this is to get the enemy player to log out and log back into the game. This is a major bug as the enemy benefits from not relogging. (Reproduction steps: https://forums.ashesofcreation.com/discussion/64128/unable-to-hit-players-with-melee-auto-attacks-or-aoe-abilities)
  • Desync occurs frequently during PvP. For example, dodging/rolling on one player's screen might not appear as a dodge on the other player's screen. Testing with recorded PoVs shows that player positions sometimes do not sync correctly.
  • Occasionally, abilities do not apply their elemental power (e.g., after casting Hoarfrost, chill does not apply; instead, it defaults to arcane). This issue happens inconsistently.

Blink:
  • The base ability is defined as "Instantly teleport 20 meters in the direction you are moving. Breaks all rooting effects." However this does not work e.g. rooting effects like the Ranger's Vine Field cannot be blinked out of currently.
  • The "Unyielding Blink" talent is defined as "Blink breaks ALL disabling effects on the caster." Currently, it only removes effects like chill but does not clear disabling effects such as Slumber or Marionette. Other classes with similar abilities (e.g., Ranger's "Unyielding Call of the Wind" or Bard's "Misdirection") successfully clear these effects, so Mage's Blink should function similarly.

Prismatic Beam:
  • The damage dealt by this ability is inconsistent. Sometimes it works; other times, it does not. This issue seems related to the elevation of the caster and the target. On flat ground where both players are on the same elevation, it works most of the time.

Chain Lightning:
  • The Aftershock passive is not activating consistently. For example, after casting Firebolt with the Bombardment passive active (which applies stagger) and then casting Chain Lightning with the Aftershock passive (which causes the attack to trigger twice), the damage is not being doubled as expected.

Comments

  • TiltLOTiltLO Member, Alpha Two
    edited November 2024
    Thats what im saying !
  • TiltLOTiltLO Member, Alpha Two
  • ScrackyScracky Member, Alpha Two
    #MikeTyson
    8mfiefq8m0qt.png
  • MilosAoCMilosAoC Member, Alpha Two
    would be nice to see this fixed yeah
  • HealisHealis Member, Alpha Two
    TRUE!!! it would be really nice if its fixed !! my friend tilt has been crying all week for this change.. Hope it can go live !!
  • FriendlydentistFriendlydentist Member, Alpha Two
    Shameless bump, fix this please
  • 0Reito0Reito Member, Alpha Two
    Mage friend, worry not. Our best friend @StevenSharif will not let his own class down. This will get fixed. And hopefully, he will nerf bards hunters fighters tanks rangers and healers and protectors
  • FriendlydentistFriendlydentist Member, Alpha Two
    Players become immune to enemy AoE effects randomly. For example, casting the Mage's Hoarfrost ability into Cone of Cold applies zero damage to the enemy player and does not apply any debuffs/freezes/disabling effects. This needs a fix like caliente
  • 0Reito0Reito Member, Alpha Two
    I mean the most annoying part is that to fix the bug you cant even relog, YOU NEED TO ASK THE ENEMY TO RELOG. which is obviously not gonna happen
  • efexodefexod Member, Alpha Two
    Good post! Sprinting after blink also feels clunky, please fix!
  • therealfoxtherealfox Member, Alpha Two
    OMG!! I knew it wasn't just me. These bugs need to get fixed ASAP. This class feels so weak to play when I can't Use my Hoarfrost ability on anyone or Blink out of enemy CC :persevere:
  • Cylint NyteCylint Nyte Member, Alpha Two
    I already bugged it in game but one I noticed is related to the Magma Field skill. It will sometimes start to cast and then the player becomes animation locked and skill won't cast. Other times it will freeze then about 10+ seconds later speed cast only to freeze on the next cast again.
  • FriendlydentistFriendlydentist Member, Alpha Two
    This needs to get fixed ASAP please Stefan
  • erxerx Member, Alpha Two
    I already bugged it in game but one I noticed is related to the Magma Field skill. It will sometimes start to cast and then the player becomes animation locked and skill won't cast. Other times it will freeze then about 10+ seconds later speed cast only to freeze on the next cast again.

    Ah, haven't encountered that myself. Will try and reproduce and add it to the list.
  • Cylint NyteCylint Nyte Member, Alpha Two
    I'm not sure if it matters, however, this happened in Carphin Tower over the past two or three days.
  • erxerx Member, Alpha Two
    Steps on how to reproduce the second issue under general can be seen here - https://forums.ashesofcreation.com/discussion/64128/unable-to-hit-players-with-melee-auto-attacks-or-aoe-abilities
  • FriendlydentistFriendlydentist Member, Alpha Two
    bump
  • efexodefexod Member, Alpha Two
    The ability "Fuse" doesnt work either.
    Also bump
  • erxerx Member, Alpha Two
    Hoping some of this is fixed in the upcoming Phase 2 wipe.
  • erxerx Member, Alpha Two
    Still nothing is fixed :(
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