Noaani wrote: » Wrennardx wrote: » The data was gathered by tons of players who didn't exploit the bug I'm confused. I was asked if I thought Intrepid were gathering data, I said yes, on some specific things, and you come back saying that it was players gathering data. Which data are you talking about, data that Intrepid is gathering, or data that players are gathering? [
Wrennardx wrote: » The data was gathered by tons of players who didn't exploit the bug
Wrennardx wrote: » The theme that is very prevalent here is that because the game is not finished exploiting bugs don't matter.
kadimir wrote: » So too dense to understand rhetorical questions
Noaani wrote: » From what I can see, there are only you and the OP in this thread that have the opinion you have. I am in the somewhat unfamiliar territory of being in the majority opinion here.
Lodrig wrote: » Noaani wrote: » From what I can see, there are only you and the OP in this thread that have the opinion you have. I am in the somewhat unfamiliar territory of being in the majority opinion here. The majority of people are indeed Deep in Dunning-Kruger territory like you are. But the majority opinion on this subject has been for harsh punishment of dupers, maybe not to the level of a perma BAN, but ceratinaly no majority exists for ANY punishment less then what they got.
Noaani wrote: » Wrennardx wrote: » The theme that is very prevalent here is that because the game is not finished exploiting bugs don't matter. No, the theme is that we are not here to play a game, we are here to test a product that will one day become a game.
Noaani wrote: » First, literally all that matters is that the bug doesn't make it to live. Everything else is meaningless.
Noaani wrote: » Second, with how early we are in the testing cycle, you and I are in no position to say whether those that found the bugs were going to report them or not. The notion of not exploring a bug when found is how you end up with games that are full of bugs. You want your testers that find bugs to pick and prod at them, to get as much information on them as possible, and then to report thst information.
Noaani wrote: » Third, even if the intent was to never report this bug, people capable of finding them are still exponentially more valuable as testers than people that think, for example, an early alpha test has an economy that needs to be considered.
Noaani wrote: » If developers know the people that find these bugs, they can easily just check up on those people periodically to observe what new bugs they have found. There is no specific need for them to be reported in order for Intrepid to be made aware of them.
Noaani wrote: » Banning people that have shown you that they are good at finding bugs, at a point in development where you want to find bugs, is bad for the game. People that think banning these people is the right thing to do clearly don't have any interest in making a quality game - they are clearly ok with testers (and by extention Intrepid) finding fewer bugs.
CROW3 wrote: » Not surprised folks respond with dismay about bad testers being banned.
CROW3 wrote: » Bad faith testers will identify the bug, exploit the bug, communicate the bug to others, and report nothing. No one in the system benefits from bad faith testing, so removing them is the most sensible response.
kadimir wrote: » Just so everyone is clear, nobody was banned for this - their accounts were completely wiped so they had to reroll from the ground up.
Wrennardx wrote: » Noaani wrote: » Wrennardx wrote: » The theme that is very prevalent here is that because the game is not finished exploiting bugs don't matter. No, the theme is that we are not here to play a game, we are here to test a product that will one day become a game. So, by that logic, you're against any type of discipline at all then right? .
CROW3 wrote: » White hat testers may identify a bug, then exploit it to explore the downstream impacts, but it's then written up extensively so it can be understood and prioritized accordingly. Bad faith testers will identify the bug, exploit the bug, communicate the bug to others, and report nothing.
Noaani wrote: » For an alpha test like this, anything short if causing the servers to drop, or carrying on with an activity after being told by the developer to stop, yes I am. This isn't a game, we are not here to play. We are here to break shit, so punishing people for breaking shit sends the message to nit break shit. Thst means less people breaking shit, less people finding bugs, and thus more bugs in the actual game when it is released.
Lodrig wrote: » And 'break things' dosn't mean break the testing environments economy.
Noaani wrote: » Wrennardx wrote: » Noaani wrote: » Wrennardx wrote: » The theme that is very prevalent here is that because the game is not finished exploiting bugs don't matter. No, the theme is that we are not here to play a game, we are here to test a product that will one day become a game. So, by that logic, you're against any type of discipline at all then right? . For an alpha test like this, anything short if causing the servers to drop, or carrying on with an activity after being told by the developer to stop, yes I am. This isn't a game, we are not here to play. We are here to break shit, so punishing people for breaking shit sends the message to nit break shit. Thst means less people breaking shit, less people finding bugs, and thus more bugs in the actual game when it is released.
kadimir wrote: » I beg you guys not to waste your oxygen anymore with him. "Also, standing instruction and specific instruction are different things" He's literally trying to argue about HOW the people were told to stop. He as almost 16,000 forum posts for a game no where close to out and I'm convinced he's just farming post count at this point.
Wrennardx wrote: » Noaani wrote: » Wrennardx wrote: » Noaani wrote: » Wrennardx wrote: » The theme that is very prevalent here is that because the game is not finished exploiting bugs don't matter. No, the theme is that we are not here to play a game, we are here to test a product that will one day become a game. So, by that logic, you're against any type of discipline at all then right? . For an alpha test like this, anything short if causing the servers to drop, or carrying on with an activity after being told by the developer to stop, yes I am. This isn't a game, we are not here to play. We are here to break shit, so punishing people for breaking shit sends the message to nit break shit. Thst means less people breaking shit, less people finding bugs, and thus more bugs in the actual game when it is released. Well, I appreciate you standing in the middle of the sewage processing plant that you want I suppose. Kudos. As I said above, you get the game that you want.