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Open letter to Mr. Sharif for the problems of casual players

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Comments

  • VhaeyneVhaeyne Member, Alpha One, Alpha Two, Early Alpha Two
    Ashes is a game that truly embodies the 'X' in PvX.

    I believe Ashes will be most enjoyable if you choose to work with its design rather than against it.

    Embrace the 'X.'
    TVMenSP.png
    This is my personal feedback, shared to help the game thrive in its niche.
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited December 2024
    "I Am The X..."
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    nanfoodle wrote: »
    This is not entirely true. Steven has said this game will have content for casual players. It just will be harder to do then other games. Things were mentioned about some classes will solo better because of the role and tool kit they have. Rangers are awesome ay soloing. I'm sure Summoners will as well. World events will be great place for casual players, blending into the background. It just requires more thought.
    Steven also said that Ashes of Creation will release before 2020.
    And then, after Jeffrey Bard left and after 2021, aspects of the game design changed significantly.

    I don't think that I would equate soloing with Casual.
    You mention Ranger and Summoner, but the OP is talking about Gathering and Crafting.
  • kadimirkadimir Member, Alpha Two
    edited December 2024
    Vhaeyne wrote: »
    Ashes is a game that truly embodies the 'X' in PvX.


    Because anyone you are dating at launch will become your X
    PvP focused: TERA / Wildstar / Aion
    PvE focused: WoW / FFXIV / Lineage II
    Sandbox: Ultima Online / Darkfall / Mortal Online
    Big Influence: SNES Fighting games / Starcraft / Diablo II / Smite
  • XeegXeeg Member, Alpha Two
    Sentani wrote: »
    It only takes about 70 hours of play to get to level 25 within a group.

    (See the "Ultimate Level Guide" on youtube)

    And as gatherers and crafters – what can we achieve in 70 hours?

    Maybe 2 professions at Level 2 and level 10 in Fighting.

    Risk against rewards – not for us.

    The more time we invest in building a node, the higher the risk that a 50-man PvP guild at a high level will tear everything down and destroy hundreds of hours of game time.

    Many other commenters missed this point about time spent vs value received. I think the idea "was" that the 70 hour gatherer/crafter at level 10 could craft a bow that could make them as powerful as the pure level 25 character or something. Which is why all the legendaries were crazy AF. The player base didnt really know that until legendaries started to get crafted. With the recent nerfs I don't know if that's still the case.

    As the node systems develop I think there may be a different story than what you are thinking here. Alot of the node power will come from gatherers. When it comes to node sieges and whatnot, or the destruction of a node, it was said to take as many resources to destroy the node as it took to create it. So, not just a PVP fight but also a resource fight.

    It may take them some time to get that balance right, but I think the intent is that gatherer mains who will be leveling slower than others (because of time spent), will still be greatly contributing to the overall power of their node and ability to withstand destruction.
  • Its_MeIts_Me Member, Alpha Two
    Sentani wrote: »

    AoC forces us to either join a very large guild or work as slaves in (or for) a PvP guild. Diplomacy alone will not save us.

    This statement confuses me a bit as this IS a PVX game so if you remove the PVE mindset of having a PVE only guild and balance your guild with a makeup of builders and PVPr's (does not have to be a huge guild), you would be playing a PVX game as a PVX guild with a PVX mindset.

    The suggestion that you would be slaves to PVPr's by adding them to your guild demonstrates a very clear bias as you would be building and gathering anyway in your PVE guild so why not add players that focus on PVP and work as a group?

    You would not be 'slaves' by doing this, you would be supporting players in your guild that will then support you by having your back and protecting your buildings while you do what you like doing in games?

    You describe a negative parasitic atmosphere by mixing PVE and PVP players and I see it as a commensal or symbiotic relationship.

  • GizbanGizban Member, Braver of Worlds, Alpha One, Alpha Two, Early Alpha Two
    Arya_Yeshe wrote: »
    You can't build stuff in AoC and run an industry, you can craft items and that's all. Eventually your node will be destroyed and you will lose your stuff

    It'll be important for these players to support their node.

    The risk of loss and necessity of 'belonging' to a node will foster community.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    edited December 2024
    Its_Me wrote: »
    Sentani wrote: »
    AoC forces us to either join a very large guild or work as slaves in (or for) a PvP guild. Diplomacy alone will not save us.

    This statement confuses me a bit as this IS a PVX game

    Why does it confuse you?

    Once leveled to the cap, Ashes can be played as a PvP game. You can profit from PvP and use that profit to purchase gear. No one can force PvE on to you - you can even have an entire guild or alliance of players that are all playing this way.

    You can not do this with PvE. Others can always force you in to Pvap - whether that is via open world PvP, wars sieges or caravans. Once you have leveled, PvE becomes totally optional.

    Since 95% of MMORPG play time is at the level cap, that means that PvE matters for 10% of the game (allowing for a longer leveling process than most). For the remaining 90%, you can play as PvE+PvP (often referred to as PvX), or as PvP. You can not play that remaining 90% of the game as PvE.

    People that make the argument of Ashes being a PvX game and so you need a PvX mindset are simply uninformed.
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