Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
i find monster undertuned atm alot of the time especial when u have people soloing 3 star mobs 3 styar mobs atm just feel like they should be 2 star mobs and then there need 2 be much stronger 3 star mobs.
I dunno why there more 3 star mobs and like a couple of 2 star mobs in the entire game
Fair. I also see that 3 star mobs should be borderline impossible to solo. 2 stars should require just about everything (some of them do, like the evil eye).
They could easily introduce mechanics to avoid this being the case though. Like anti heal mechanics, one shot mechanisms (dmg that scales if less people fight them etc) to avoid this becoming an issue.
CLICCA QUI PER UNIRTI ALL'ORDINE
??? It would be worse for 8v8 balancing. If the cleric can't effectively stop someone from getting global'd by ~6 dps classes, then you were better off having another dps on your team instead. If the cleric can actually prolong the life of a player getting attacked by 6 players it's way more powerful than the examples I gave.
Examples mind you, that 0 people have actually refuted - just a bunch of cry babies wanting to live longer with no context or goal in mind. I get the argument for reducing gap between gear levels a little, but be realistic - if someone works 20x harder for their gear, they should atleast be doing 2x the damage to you. It's an RPG not a fighting game. People asking for TTK's to be increased in general have no idea what they are doing, have no experience, and have no business giving input on game design because they can't see the ripple effect 10 ft in front of them.
PvE focused: WoW / FFXIV / Lineage II
Sandbox: Ultima Online / Darkfall / Mortal Online
Big Influence: SNES Fighting games / Starcraft / Diablo II / Smite
Okay I'm happy to be unbelievably busted
PvE focused: WoW / FFXIV / Lineage II
Sandbox: Ultima Online / Darkfall / Mortal Online
Big Influence: SNES Fighting games / Starcraft / Diablo II / Smite