Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
[FOCUSED FEEDBACK] GAMEPLAY TEST - Thursday, December 19, 2024
MargaretKrohn
Moderator, Staff Staff ›
Verran Adventurers!
Please test the following, and provide feedback on your experience!
High Prior /BUG Reporting - If you experience anything with the following:
Befallen Forge - Explore the dungeon!
Treasure Maps - Unlock new loot! Putting a hold on this one, due to issue reports
Marketplace Manager - Test the basic functionality in any level 3 Node!
Freeholds - Purchase Freeholds and test planting Seeds
Thanks again for all your help as we prepare for Alpha Two Phase II in just one more day!
Please test the following, and provide feedback on your experience!
High Prior /BUG Reporting - If you experience anything with the following:
- Resurrection
- Deploying or traversing with caravans
- Processing your caravan goods upon arrival
Befallen Forge - Explore the dungeon!
- Do loot drops feel fair for the amount of effort you have put in?
- What was your experience with environmental hazards?
- Does the difficulty, time-to-kill, and density of mobs seem appropriate for the area?
Treasure Maps - Unlock new loot! Putting a hold on this one, due to issue reports
- If you received a completed map item, what did you think about the rewards you found when you excavated the map?
- Were you able to loot chests more than once?
Marketplace Manager - Test the basic functionality in any level 3 Node!
- Was registering and buying items from other players intuitive, or did you encounter any issues?
Freeholds - Purchase Freeholds and test planting Seeds
- Was purchasing a Freehold and planting things there intuitive, or did you encounter any issues?
Thanks again for all your help as we prepare for Alpha Two Phase II in just one more day!
0
Comments
That said, by the time I realized you have to FIND them randomly, then GO TO THE WELL, and select 'PURCHASE', only to realize that by this time, all Freeholds have been purchased..... not a good experience at all
Founder and Guild Leader of -Providence-
I assume that not being able to see your own shop in the list is intended?
Not being able to search for a material or specific resource is ceratinly an issue. Players will essentially need to review all the storefronts to find what they are lookin to buy.
I experienced an odd behavior with purchasing. I was able to click on common Granite bar to purchase with no issue; however, on the uncommon I had to specifically click on the icon to purchase it. Same with removing it from the purchase list. Same behavior with Ruby.
Actually this behavior of where you need to click to add an item to your purchase list is different depending on what is listed. I found that carcass and animal mounts also required selecting the icon. Most resources you can just select the bar, but then others require you to click on the icon itself.
the usability was intuitive since its similar to other ui interactions. i could open a stall to sell something and i bought something. both worked fine.
i missed a search function the the specific stores to filter what im looking for. that would be good and needed for the future.
the searchbar for specific player stalls is really helpful.
i also liked that they all in one place for each nodes stalls.
i could see listing for only 20 items being too small in the future.
thx for all your effort
Birqa
Got 100/100 Excavatio Kit...
dont know how to use it
There really should just be a temporary vendor in Lionhold that can provide the mount and gear if we are going to boost.
The assets for a single vendor can be added with his own asset table and all those assets can be set at 0 value.
Marketplace:
Listing things were easy but this mechanic needs work. There has to be a filter applied so that one can search for an item several actually so you can also search for rarity.
I received mail in my mailbox but I could not claim any of the money from the items that sold.
Went to the new dungeon the GMs were there no way to do anything with the current gear options available.
I did use Epic Melody and Harmony shortly inside the dungeon and I was able to skip to the bottom and slip through some rocks to get to some further along content.
There are all kinds of lvl 17-20 Grem that drop a lot of droppings as they are within the level range for lvl 25. North part of Winstead.
Side note : please make fighter more viable for these dungeons, . It needs to be able to take more damage and dish it out more. Right now it just feels like a Mage without any magic holding a sword. And there's no good mana management early on, most classes have a capability to solo mobs without too much hindrance, but fighters spend more time sitting and chomping food than anything else.
all animal drops droppings, bear drops many droppings for example.
CLICCA QUI PER UNIRTI ALL'ORDINE
Also, the Aelan Journeyman seem to shoot too much poison in tandem with ground hazards. We could work on our positioning but a lot of the effects get lost in the clutter. Overall though its a lot of fun, I just think some of the mobs either need longer respawn times so we can actually clear the rooms.
Im playing Tank and trying to coordinate and lead people today in testing.
The limited supply of freeholds combined with a lvl 20 requirement will be a problem for some, especially when a lot of the farmer types may be the slower levellers.
Not a big fan of any drop rate anywhere including this dungeon. I saw 1 piece of armor drop the whole time I was there with over 25 people, even as party loot.
as in the whole game currently, buffs and debuffs are hard to see on the ground. they overlap each other and get invisible by that. also i cant see if a AoE is friendly or not.
that makes the dungeon pretty messy. we have no gear, no communication plus those abundance of effects that get spread and do dmg/antiheal ontop of the areas where you take constant dmg due to heat/fire.
id say the dungeon maybe has a little too much area denial. but thats hard to tell if you cant see whats below you anyways. also there was occasions of flashbangs. not during dusk or dawn. dont know what it caused.
base design seems interesting though
ps. i think the puzzle bridge is up too short after solving the puzzle. if i even understood that part correctly
I was very excited for the maps. Had found a few during the previous alpha and that was lots of fun to figure out... even if they were buggy. These "go to the zones on the map and run around" maps? don't like.
Was given "Novice Restored Treasure Map" and excavation kits. I used the map and it created 3 overlapping search zones on my map and a quest to "Seek the Curious Cache" after an extensive period searching the zones and trying to use kits as I walk around them, I have found nothing.
Also, a general suggestion, there should be a button to center the map on a journal item rather than having to zoom in until they appear on the map then scroll around until you find it.
Selling items was intuitive and quite straightforward. When my items got sold, I received an email which I was able to pick up in Lionhold; I received all gold and silver as expected.
The limit of 20 items did not feel like enough, but I would expect this to work just like caravan crates - depending on the bags you own, the stack limit changes. If that is the case, I have no issues with the system whatsoever.
I didn't try to buy any items, as everything was priced at ridiculous levels, however, as others have mentioned, the search function should work for items listed rather than shop names.
Treasure Hunting:
R-clicked an epic map, got 5 circles on the map. I don't know what the "dirt mound" is supposed to look like, but I had an idea. Even after over an hour of looking for it, I was unable to find the treasure chest. Possibly might be that my first experience is with an epic map, but so far.. not a fan. An introductory quest for these could probable ease the players into it.
It has potential, but so far I have more questions than answers.
What does the target "dirt mound" look like? How big is it? Can it be targeted using "Target closest friendly/enemy"? Can it spawn under water? Can it spawn on mountains? How about inside buildings, or underground (caves, etc.)?
As I received two maps, I decided to abandon this search and try my luck with the second map. I clicked abandon - the "quest" correctly disappeared. However, when I clicked the second map, it disappeared and I received no new quest.
Possible cause: I r-clicked the other map while the first one was active. It did nothing - I kept the map, no new quest, but it may have entered a bugged state.
I did not check out The Befallen Forge nor Freeholds.
You know what to do
I run around the world and heal stuff.
Dwarf / Dunir:
Shields would not properly load and would be invisible as it looked like my character had a broken arm.
Tank Class:
I appreciate the Tank with the various slams and defensive mechanics. However, the auras are a little lack luster. Would like to see perhaps magic resistance aura over magic damage aura and maybe some nodes that increase the range of those auras. A lot of party members have been spreading out during fights or camps. So many icons to click or activate as a tank but not anything that would sustain in a PVP war or fast paced PvE content.
Saving place for more feedback
Freehold Issue:
My assumption is that there may be some type of timer of having the preview icon there before it becomes placeable.
So i bought a freehold.
Because i knew where to buy them from, because of the test a few days ago i was able to get one fast enough.
As of this patch it is very unintuative that you have to "talk" to the well to get the freehold but thats okay in my opinion.
But after that you are left alone.
No tutorial, no NPC Dialoge, no Wiki-guide and no information anywhere
By happenstance i got recommended to try the farming vendor and see if i could see what the "root balls" in the Anouncement were meant to be. So i looked it up and farmed and traded for all the droppings to get one crafted and could place it in my freehold.
Now the Placement is fine, same problems as the caravan system has. you can rotate the plots with mousewheel but nowhere in the settings or interface a hint to do it. so not so nice imo.
ontop of that you can place 2 plots ontop of each other. in my experiance you can place 2 Flax Root Ball ontop of each other
another thing is, that i have no indication on how long it will take the flax to grow
no indication what rarity does, no indication of anything
ontop of that there is no Interface for the freeholds at all.
So for the Questing if Freeholds are intuitive i have to say, NOT AT ALL.
edit1: Some NPC enemies spawn inside freehold area
edit2: marketplace was intuitive but you couldn't search for items wich was stange
tl:dr Freeholds: No interface, No gidance. Not intuitive!
Buying a freehold was easy enough, because the well is the only interactable and it's placed in an obvious spot in the middle of the freehold.
Getting the seeds to plant wasn't intuitive. Didn't even know I need to craft the rooting balls. Was expecting there to be something to interact with in the freehold itself.
Placing the rooting ball was intuitive had no problems placing them.
I could place multiple different seeds in one spot. blackberry, daffodil and snowdrops are overlapping each other.
There doesn't seem to be any indication for the rarity of the plants. Planted a common and rare western larch tree next to each other and they look the same.
Also no indication how long they still need to grow.
It would be good if you could interact with a already planted tree or crop and see it's status (rarity and time needed to grow)
11 droppings of the same quality for a single tree seems to be really expensive. Especially if you need to wait for multiple ours or even days for the seeds to grow up when they respawn every 30 minutes.
Mobs on the freehold:
The were only a few wolfs and gryphons on the freehold I bought, so not much of a problem. But some freeholds have a lot of enemies, e.g. the one north of ursine caves has a lot of 1 and 2 star goblins that seems really anoying especially if you have some processing station in the freehold and need a whole group to access them without dying.
Edit1: The rotation of the root balls doesn't do anything. It didn't matter how i rotated them they always had the same direction.
listing sales and buying seemed pretty fine, would definitley like a search/sort feature and notifications for when stuff i listed is sold.
Freeholds - every holdi checked was purchased, many did not show up on the map. was surprised that enemies were still spawning in within the plot and that i was able to interact with all gatherables on other peoples land.
- If it wasn't pointed out to craft root balls, I would've had a lot harder time to figure out what to get as I would've went for the seeds alone instead.
- Placing the Root Ball seemed fine. It had some issues at the start not recognizing my plot of land, but once I moved my cursor out of the plot and back in, it worked out fine.
- Spinning the crops felt really slow. It's nice to be precise but options to spin it faster would be appreciated
- When placing, having some sort of Index to show keys, like rotation, would make placement of anything on the freehold more intuitive.
- Adding a grid for better placement would be nice. This would make it easier to line things up