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Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
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Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Mages with bows.
Erdun
Member
Hello everyone, I know all archetypes can use any weapons, but I don't like the idea that a mage can use a bow with the same ability as an ranger. It feels weird. I know there is still a long way to the game release but do you think in the final game we'll have the same situation as now where we'll see mages using bows? Ir really feels like out of place in a rol perspective.
3
Comments
Even wands..? Kind of afraid to ask how they would do the physical atk... Unless sharpened or weighed we'd have to, hmm, shov- well, that's getting inappropriate...
I wish your wish never comes true.
Not all magic is powered by spells, sometimes magic manipulates the world to attack with physical force. One way would be to make air solid and flinging it. These ideas date back to DnD. Right down to using weapons on different classes. Having a Mage use magic to enchange arrows as they fire them. What do you think a Mage / Ranger or a Ranger / Mage would be like? These systems need to be in place right from level 1 building to something.
There is limits, like some skills are tied to certain weapons. Can't as a Fighter, you can't spin to win with a wand.
Oh yeah, or using the wand to telekinesis-ing / throw objects (from the environment: chairs, rocks, etc.) at a target à la Vader using the Force.
Could make sense that way too.
Your concern doesn't make sense logically
Blown past falling sands…
This is my personal feedback, shared to help the game thrive in its niche.
Magic can be used to move physical matter. Using magic to do physical damage. Compressed air, rocks and much more. This goes back to DnD. Even things like Star Wars had Jedi and Sith using the force to use physical items to do damage. Over hitting them with the force.
Sure, you can invent any fluff you like to make sense of anything.
I just think just throwing physical stats on the book is dumb and lazy.
It could have been like throwing axes or something that is actually physical.
This is my personal feedback, shared to help the game thrive in its niche.
QFT
Edit: it's not much diffence when you have a melee weapon made magically and does magic damage. That's equally the same thing.
More Dumber-er
This is my personal feedback, shared to help the game thrive in its niche.
It doesn't have sense seeing a mage who is a user of magic arts be as able to a ranger in terms of using a bow. You would expect in logical terms that a ranger is more skilled in using a bow.
Like Voeltz said: "It kills any sense of uniqueness or specialization each archetype should have"
Can you elaborate here?
I guess think Diablo 1. Or any number of old school RPG.
To use a Claymore you'd need say 20 points in your strength attribute.
As it is now when you level you get an ability point. Yay.....lame really. So character customization to tailor to your play style or your chosen RP if you RP and ain't meta chasing has no depth. It's simple, each player will basically be encourage to chase the meta and you'll swap weapons based of your situation, or stats of those weapons. Not bad, just simple.
You can scale these things out on what matters most. Player skill, character gear, character level, skill tree, weapon tree
So far skill tree is flat so there's nothing to compare. A lvl 25 mage will have all abilities.
Player skill can matter, but honstly most pvp is ganking or mob training.
Character Gear. Probably matters the most. I've decked out a lvl 1 tank with blues and greens and holyballs it was OP at lvl 1.
Character Level. Matters for sure, but pvp at endgame all levels will be equal. so it's pretty flat too like the tree.
So what matters for the things you have control over?
Gear > Player Skill > Weapon Skill > (Skill Tree == Character Level)
IE. You are what you wear style of game.
Since you don't select Attributes at level up those are flat too. If you did get to select them then it's another thing you get to control about your character. You can tell a lot about the intended play style of a game based off this. It leans more towards a MOBA IMO than an MMORPG, character progression wise at least. It's shallow, mile wide, inch deep. It's not "bad" there's lots of other things in the game to make up for it. But disappointing to me.
side note: "Mages with Bows" would be a really cool stringed quartet band name.
Lol I never tried that. Does that actually work? It'd be so cool if you smacked them with it.
Letting all classes use all weapons allows for variation on class fantasy. Tanks with sword/shield and magic book for the paladin feel. It also allows physical classes to have a ranged auto-attack AE via a physical spellbook that you just can't get with a bow. Bow and wand auto attacks are single target. All melee weapons are AE so far
I think it will also be important later on once we can pick secondaries. Mage/Ranger or Mage/Fighter will probably have some synergy with bow.
There is a downside to being a mage using a bow or a melee using a book. The weapons apply debuffs via passives that are tuned more to their "native" damage type. IE, wands and books can apply volatile, which increases magic damage taken by 15%. Bows apply snare, bleed and wounded I think.
nuff said