Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Comments
maybe a way to fix it is instead of having the weapons being just a bigger stat stick number of "physical/magical power" , let them have a main secondary attribute that is more personal to every weapon , of course the higher the weapon level /rarity u get more "phys/int power" but to a way lesser degree than what it is now so they can basically be the secondary stats for weapons in a way and different weapons focus on different branch of the stats in the main stats which are according to the wiki ( constitution, wisdom,mentality,strength,dexterity,intelligence)
so lets say any weapon can still be magical or physical(tho having weapons be more focused might be good too like spears cant be magical but can have magic penetration but a bow can be both...etc might help with diversity too) anyway say a bow can be magical or physical but the main attribute it add is a part of the different evasion stats , a wand can focus on magical casting speed/rating , a spear focuses on physical penetration or even magical one too.
maybe let the weapons have a minor secondary stats too and let the crafting be able to alter the minor or even both of them to a degree.
as long as any weapon can have both physical and magical power ratings doing that wont stop not just the mage but every class of having a bow basically be their main weapon 80% of the time like how it is now but it will reduce it significantly and let people do a lot more different builds with different weapons where they have to choose a certain type of weapons depending on the build they want to go for like a mage focusing on cast speed and penetration would have a wand and a spear , a tank that wants to be magic focused and evasion would have a magic shield/sword with like Magical Critical Avoidance Rating and magical avoidance rating and a physical power focus with magic resist or smthn.
in this way the mgc/phys power rating wont be as important but will still be the main way for a character to hit harder but be more focused in certain path depending on the types of weapons you choose.
maybe letting the players be able to have 1 physical and 1 magical weapons too not 2 of any type might help or not and as far as i can tell most of the weapons skill trees barely have any difference outside of a little bit of some main passive skills between physical and magical weapons other than that its mostly basically the same between the weapons of the same type and we also get too many skill points so there is no need to choose a path at all.
maybe if the weapon skill trees were more unique or have unique active skills that work better for different classes instead of how they are now it wouldnt be as bad.
does any of this make sense , i dont know tbh but might be better than whatever we have right now .