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Crafting is becoming stupid exhausting

AtmosAtmos Member, Alpha Two
I don't understand why this is the approach if its an alpha and we should test, give us resources to test with...i mean, we paid to test a game for you, and us as well, but you make it almost impossible to farm resources to test your product....its insane. And the other source is not working....treasure maps. What is going on?
I've been searching for 4 hours today in the desert, after every loot i had to relog due to inventory bugs, i got into town to deposit, after every deposit i relogged due to inventory and storage bugs, client froze, i relogged and 25 ruby, 25 zinc, 25 uncom zinc, 25 uncom ruby were gone from inventory and storage, i relogged 5 times, rebooted PC...they are gone....
What the actual f is going on? Are you intentionally taking a p**s on your testers?
Crafting is end game gear, we have no resources, we have no maps to get resources, searching 4 hours for some T1 resources in an ALPHA TEST is moronic and to lose it due to another bug is suicidal.
We do commisions to get node buffs for craft, you restart the realm...they are gone...i mean, why did you even implement a crafting system in the first place?
I simply don't feel like playing anymore and i am not the only one, you killed all my fun.

Comments

  • blktaunablktauna Member, Alpha Two
    This crafting system is the most tedious I've come across. Tedious and opaque. If a couple of people go to master in woodworking there wont be a tree left standing. The amounts needed to make anything are prohibitive and the spawn of lower level mats is glacial. I think a few adjustments are in order.
  • DrazardDrazard Member, Alpha Two
    keep in mind, and this is a difficult concept but: the game is in alpha testing and the map is currently approximately a generous 6% of its invisioned size.
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    • lukedawukelukedawuke Member, Alpha Two
      i heard professions in WoW are super straight forward and easy
    • blktaunablktauna Member, Alpha Two
      Drazard wrote: »
      keep in mind, and this is a difficult concept but: the game is in alpha testing and the map is currently approximately a generous 6% of its invisioned size.

      We are testing now, not in the future. We need to actually make stuff to test the crafting systems and the resulting items.
    • Tw1sHTw1sH Member, Alpha Two
      Yes, 3 hours I looked of copper. Its possible to make 2-3 items, but if u want to increase ur level in craft, u need to craft 100-200 items... ITS IMPOSSIBLE!!!!
    • Lucascp92Lucascp92 Member, Alpha Two
      Atmos wrote: »
      I don't understand why this is the approach if its an alpha and we should test, give us resources to test with...i mean, we paid to test a game for you, and us as well, but you make it almost impossible to farm resources to test your product....its insane. And the other source is not working....treasure maps. What is going on?
      I've been searching for 4 hours today in the desert, after every loot i had to relog due to inventory bugs, i got into town to deposit, after every deposit i relogged due to inventory and storage bugs, client froze, i relogged and 25 ruby, 25 zinc, 25 uncom zinc, 25 uncom ruby were gone from inventory and storage, i relogged 5 times, rebooted PC...they are gone....
      What the actual f is going on? Are you intentionally taking a p**s on your testers?
      Crafting is end game gear, we have no resources, we have no maps to get resources, searching 4 hours for some T1 resources in an ALPHA TEST is moronic and to lose it due to another bug is suicidal.
      We do commisions to get node buffs for craft, you restart the realm...they are gone...i mean, why did you even implement a crafting system in the first place?
      I simply don't feel like playing anymore and i am not the only one, you killed all my fun.
      This is what the Alpha test is about, to find all these bad implemented system and give feedback

      d
      lukedawuke wrote: »
      i heard professions in WoW are super straight forward and easy
      It is not about of "easy" or "hard"... as some of us say in this thread (https://forums.ashesofcreation.com/discussion/64961/feedback-from-a-leatherworker-point-of-view#latest) there is basically a feeling that it is not WORTHY at all the gathering, processing or/and crafting.
    • bloodngutsbloodnguts Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
      I have given up testing crafting/gathering at the moment until they spend time balancing the system I went tailoring and herbalist and I am getting pvp'd off Grem skin and there was no chance I could ever beat the guy 6 lvl higher than me, got fed up and killed his horse, not been back on days.

      The supply and demand for certain material is so far out of skew we are not testing the system which is the point of alpha. There can be no number crunching of supply of demand as no one is trading the as resource are so limited and going for silly prices far out of reach of 90% of people. Balance system will never be reached in alpha as the wipe will happen so therefore no balance of supply and demand. Take for instance tailoring I thought lets not make grem skin product and I went for spider silk but the design (the guy appears only for 30 mins) cost 20 rare spider cocoons to make a lvl 10 items in 4 hours of killing I got 2 rare cocoons. I am still running with crude items as I cant find enough copper nodes currently my 2 specialist are the lowest ranked of the gathering as timber is 10 a dozen and mining with questing is almost double my herbalist. Even my afk fishing is almost better than herbalist which I only do when waiting for threads/linen/cotton is getting made.

      I want to test alpha not grind alpha, ok some grind will have to happen like raw mats/recipes but this is killing the game currently not testing the game. Sorry for rant back to my 3 month free Apple tv.
    • UltimateTitaneUltimateTitane Member, Alpha Two
      It's challenging to gather all the necessary materials entirely on my own. Honestly, it's a dreadful task because it sometimes feels endless. I think it boils down to a few factors. On one hand, progress is slow, but I don’t see that as a big issue. On the other hand, the problem lies in the fact that I’m gathering and processing everything myself because I need it all.

      If I had only 1 or 2 gathering options and 1 or 2 processing options, it would already feel much more manageable. This would also leave more resources available for others. A proper auction house would then be essential, allowing me to sell my materials and find the ones I need. This way, you’d also support the economy and ensure that lower-XP items could still have value, as they might be required for other processing skills.
    • Lucascp92Lucascp92 Member, Alpha Two
      It's challenging to gather all the necessary materials entirely on my own. Honestly, it's a dreadful task because it sometimes feels endless. I think it boils down to a few factors. On one hand, progress is slow, but I don’t see that as a big issue. On the other hand, the problem lies in the fact that I’m gathering and processing everything myself because I need it all.

      If I had only 1 or 2 gathering options and 1 or 2 processing options, it would already feel much more manageable. This would also leave more resources available for others. A proper auction house would then be essential, allowing me to sell my materials and find the ones I need. This way, you’d also support the economy and ensure that lower-XP items could still have value, as they might be required for other processing skills.

      I am a noob, but as i understand it...the economic system has been built in a way where you can't possibly be fully independent (which is good)... in order to make the economy between players something essential.
      Now we have to test it, but step by step:

      Firs, as of today, we have to test only the stalls and balance the gathering, processing and crafting.
    • judasalivejudasalive Member, Alpha Two
      It's challenging to gather all the necessary materials entirely on my own. Honestly, it's a dreadful task because it sometimes feels endless. I think it boils down to a few factors. On one hand, progress is slow, but I don’t see that as a big issue. On the other hand, the problem lies in the fact that I’m gathering and processing everything myself because I need it all.

      If I had only 1 or 2 gathering options and 1 or 2 processing options, it would already feel much more manageable. This would also leave more resources available for others. A proper auction house would then be essential, allowing me to sell my materials and find the ones I need. This way, you’d also support the economy and ensure that lower-XP items could still have value, as they might be required for other processing skills.

      totally agree... in the current state crafting makes no sense... I have leveled up:

      - herbalism to lvl 10+
      - hunting to lvl 10+
      - lumber to lvl 10
      - weaving to lvl 9
      - tanning to lvl 6
      - leatherworking to lvl 10

      all this for just crafting some lvl 10 Medium Armor... and it was not enough to craft some gear. tanning and weaving have to be also at lvl 10...
      In my opinion this is ridiculous. It took me several hours/days of gathering materials and to run a lot between different nodes... and we are talking about crafting lvl 10! medium armor gear (regardless of rarity)... if I had spend these hours in grinding some gear, I would have been lvl 25 with good stuff equiped...

      maybe this crafting effort is fine for endgame legendary gear, but not for gear which you (and others) should use during their journey to lvl 50... this makes no fun and is really a horror
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