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Cooking and farming suggestions (smoking, butter, droppings, drinks and others)

Sh4dSh4d Member, Alpha Two
Hi!

I very much like the current system and i was thinking about what can expand the current recipes and stuff.
Everything is requires butter in the apprentice level. That could be balanced a little bit, so it is not entirely dependent on apprentice farming.

I was thinking about and smoked foods could fit into this. I know that willow is super expensive, but it could open up another part of artisan dependence so the lumber-milling processing can also directly help the cooking, not only through farming (mulch and such). Recipes could include smoked fish, jerkies and such.

I've seen a rant in this post about the prices of the foods. https://forums.ashesofcreation.com/discussion/65089/farming-cooking-cost I can agree about the vendor item being too cheap related to the making cost. There is a possibility of the food being higher rarity, but i would suggest to get everything that can be made with professions to be higher cost, than the processing and vendor cost of the materials (i would say with the standard tax price).

The other part about food being too expensive so if it is not artisan related buff they will not buy it will balance out later in the game economy i think, when a more healthy economy is present. If it needs some balancing i would do something about the cow->milk process (maybe yield more milk) but i do not know what you guys have in the bag for us entirely with freeholds and animal husbandry, maybe the processing of the cows (and eggs) will be easier.

The other alternative for butter could be animal fat from butchering/carcass processing. That way another processing (that would be tanning if i'm right) could give materials for cooking. Also butchering should have the drop chance of animal fat and bones i think and you could have more room to balance them out.

We could also get fish oil from raw fish processing that could also be a grease alternative (and probably get used in alchemy also)

Some people think that droppings for farming is very grind intensive, and i can see why. I think there should be other alternatives to get dropping. One of this could be animal husbandry / freeholds, that could be already in your plans. The other fun think that we were joking about is that when a food buff expires on a player they could get back some droppings, but that is just a fun idea while fishing in-game.

We have not much drinks yet besides of milks, but we have node resources like wine and beer. We have most of the things already that we could make alcohols with, like yeast, apple, barley, hops and stuff. The gamers demand consumable beverages while fishing and role playing. :)

We could also just have some fruit juices or things like that.

I'll post more suggestions in this thread as i find a way that could fit in the systems of the game. Feel free to write pros and contras to my ideas, because it could start new ideas.

Keep up the good work with bringing Ashes of Creation into this world!
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