Glorious Alpha Two Testers!

Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here

If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.

ATTACK A CARAVAN SHOULD GIVE CORRUPTION.

It doesn't make sense the way it is. wee become a criminal for looting someone's body, or if we kill someone. But i can get my caravan attack, robed, killed, and that's ok? WTF is the lore of this? we spend like 2hrs going in a fucking slow motion, and then a group just rob all my work from hours, and they not even get flagged or corrupted? I understand that the game is trying to make people interact, but it doesn't make sense being ok assault people's caravan. The reward for attack a caravan should be very good, but they should get corrupted because they decided to be a criminal. Is like hypocrisy, "Ohh, WE DOING A VERY GOOD CORRUPTION SYTEM THAT GONNA MAKE PEOPLE BEHAVE AND ETC... BUT CARAVANS ARE FREE TARGET"???

Comments

  • PyrololPyrolol Member, Alpha Two
    Have you attacked a Caravan yet?
    If you do and there are others around the flagging system won’t work because then everyones spell will hit all the other players around who are not in the party since they get flagged

    At the moment you get instantly corrupted for killing 1 person, it’s already overturned so no need to make it more then it is

    The quest is buggy, won’t let me hand it in to Olivia 😂 and only got 11 silver for the package
    rvid9f6vp7vl.png
  • OtrOtr Member, Alpha Two
    WTF is the lore of this? we spend like 2hrs going in a fucking slow motion, and then a group just rob all my work from hours, and they not even get flagged or corrupted?
    When the caravan was presented first time in Intrepid Studio's stream, they said there will be fast caravans for solo players which will move faster than players on foot but will also carry less than the large caravans.
    And mules which will be similar to the light caravans but subject to corruption.

    Q: How will mules work with caravans when considering risk-versus-reward? What would be the incentive to run multiple player protected caravans if similar results could be achieved by each individual player riding a mule instead?
    A: You are not able to satisfy the type of cargo capacity that's available within a caravan system, because we have certain crate sizes, of which only the smallest crate size can be leveraged with a mule. That is something that obviously is the inherent risk between the two systems. The reward however is that you are now no longer subject to the opt-in event, but instead are governed by our flagging system as a protective measure; although it is not entirely protective, because players can choose to still kill you with risk of corruption in exchange for the reward of taking your shit.[2] – Steven Sharif


  • alexandretsalonalexandretsalon Member, Alpha Two
    So start a caravan rn is not the best think since i can lost all my gold invested and the attackers lose nothing, I've got robed twice, the only moment someone was flagged was because they looted my dead body, killing me didn't made them pk or nothing ...i like the caravan system and the whole game, is just seems to me that is just not fair. We put a lot of work to run a caravan, lot of gold and glint, time (a lot) etc...and the attackers risk nothing? Why they complicating this so cool caravan system with a built-in event. You should just be able to see my caravan, and decide "Humm, i think i can attack this guy over here" and just force flag and do it, boom! Or team up your guild and go raid people in the world. Don't even need a crowbar, you just smashed a 500k hp caravan, wtf u need a crowbar for?. Everyone in the city knows the smuggler guy...why we let him over there ( :D )? It should have a place where the robbers could go sell their stuff with no guards, where the pvp is always on or something, idk. My point is, attackers invest nothing, lose nothing and get a super reward.
  • alexandretsalonalexandretsalon Member, Alpha Two
    Why is bad to rob a mule but not a caravan, i just don't get it. The system is awesome (for a alpha), we do get some emberspring respaw from nothing doing caravans, but its ok, its a alpha. Just take the event thing out, and let the players decide if they want to rob caravans, or defend, or anything. It would solve the problems of 10 popup windows ''defend or attack?''
  • OtrOtr Member, Alpha Two
    Why is bad to rob a mule but not a caravan, i just don't get it.'
    The mule is supposed to be something like a mount, which you can spawn whenever your inventory is full but you still want to gather more. And probably having inventory, it will behave like the caravans, being able to carry small cargo too.
    i like the caravan system and the whole game, is just seems to me that is just not fair. We put a lot of work to run a caravan, lot of gold and glint, time (a lot) etc...and the attackers risk nothing?
    Steven wants to associate more PvP with this activity which can make players rich faster, to prevent them to gain wealth easily. The more money you invest into your caravans, the more afraid you should be and get/pay more players to support you.
  • zanbatozanbato Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    Attacking a caravan should absolutely not give corruption. Corruption is for when players kill people that couldn't or didn't want to fight back. And while you may not want to fight, doing a caravan is opting in to a PvP event. The danger is known, and nobody is forcing you into it. If you don't want to risk loss, then just sell your glint to a vendor. If you want to make money faster then you have to take risks. If attacking caravans gave corruption then we'd have almost 0 attacks and everyone would hit the gold cap and it would all be meaningless.
  • Its_MeIts_Me Member, Alpha Two
    It doesn't make sense the way it is. wee become a criminal for looting someone's body, or if we kill someone. But i can get my caravan attack, robed, killed, and that's ok? WTF is the lore of this? we spend like 2hrs going in a fucking slow motion, and then a group just rob all my work from hours, and they not even get flagged or corrupted? I understand that the game is trying to make people interact, but it doesn't make sense being ok assault people's caravan. The reward for attack a caravan should be very good, but they should get corrupted because they decided to be a criminal. Is like hypocrisy, "Ohh, WE DOING A VERY GOOD CORRUPTION SYTEM THAT GONNA MAKE PEOPLE BEHAVE AND ETC... BUT CARAVANS ARE FREE TARGET"???

    You do realize that the caravan system was implemented as one of the opt-in pvp events right?

    As it stands, a player that comes across your caravan has the ability to select attacker or defender and if attacker is selected, they have the opportunity to attack your caravan and kill you and any signed up defender without penalty. You signed up for this risk when you acquired your caravan and placed it down.

    Outside of the lawless areas, anyone that kills you that did not sign up for the event, will become corrupted.

  • Its_MeIts_Me Member, Alpha Two
    Why is bad to rob a mule but not a caravan, i just don't get it. The system is awesome (for a alpha), we do get some emberspring respaw from nothing doing caravans, but its ok, its a alpha. Just take the event thing out, and let the players decide if they want to rob caravans, or defend, or anything. It would solve the problems of 10 popup windows ''defend or attack?''

    The caravan system is an opt-in PVP event so if you do not want to engage in any PVP events, I would refrain from doing caravans.
  • daveywaveydaveywavey Member, Alpha Two
    Take more players along with you. Doing a solo-caravan or even a low-number-of-players-caravan is asking to be attacked.
    This link may help you: https://ashesofcreation.wiki/


    giphy-downsized-large.gif?cid=b603632fp2svffcmdi83yynpfpexo413mpb1qzxnh3cei0nx&ep=v1_gifs_gifId&rid=giphy-downsized-large.gif&ct=s
  • EndowedEndowed Member, Alpha One, Alpha Two, Early Alpha Two
    There is no risk for caravan attackers.
    Just rewards. And content.
  • Its_MeIts_Me Member, Alpha Two
    Endowed wrote: »
    There is no risk for caravan attackers.
    Just rewards. And content.

    There is a risk of wasted time and failure when they are defeated in their attempt to overtake a caravan. 😉
  • EPMANEPMAN Member, Alpha Two
    Problem is the carebear´ish pvp system, just make difference zones, so some zones you just lose the cargo and other zones you lose everything. Ofc the lost everything zones, should be what give the full pay out.
  • EndowedEndowed Member, Alpha One, Alpha Two, Early Alpha Two
    Its_Me wrote: »
    Endowed wrote: »
    There is no risk for caravan attackers.
    Just rewards. And content.

    There is a risk of wasted time and failure when they are defeated in their attempt to overtake a caravan. 😉

    :D

    Ya. That's why we attack close to the turn in city.
    In comparison, no risk for the attackers.
  • Its_MeIts_Me Member, Alpha Two
    Endowed wrote: »
    Its_Me wrote: »
    Endowed wrote: »
    There is no risk for caravan attackers.
    Just rewards. And content.

    There is a risk of wasted time and failure when they are defeated in their attempt to overtake a caravan. 😉

    :D

    Ya. That's why we attack close to the turn in city.
    In comparison, no risk for the attackers.

    If the caravan has adequate defense, attacking close to the city will likely result in their success in turning it in.

    What risk do you want for the attackers other than death from the defenders?

  • alexandretsalonalexandretsalon Member, Alpha Two
    OK, you guys changed my mind about it. GG everyone!
  • nanfoodlenanfoodle Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    Well that was a relief :)
Sign In or Register to comment.