Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
ATTACK A CARAVAN SHOULD GIVE CORRUPTION.
alexandretsalon
Member, Alpha Two
It doesn't make sense the way it is. wee become a criminal for looting someone's body, or if we kill someone. But i can get my caravan attack, robed, killed, and that's ok? WTF is the lore of this? we spend like 2hrs going in a fucking slow motion, and then a group just rob all my work from hours, and they not even get flagged or corrupted? I understand that the game is trying to make people interact, but it doesn't make sense being ok assault people's caravan. The reward for attack a caravan should be very good, but they should get corrupted because they decided to be a criminal. Is like hypocrisy, "Ohh, WE DOING A VERY GOOD CORRUPTION SYTEM THAT GONNA MAKE PEOPLE BEHAVE AND ETC... BUT CARAVANS ARE FREE TARGET"???
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Comments
If you do and there are others around the flagging system won’t work because then everyones spell will hit all the other players around who are not in the party since they get flagged
At the moment you get instantly corrupted for killing 1 person, it’s already overturned so no need to make it more then it is
The quest is buggy, won’t let me hand it in to Olivia 😂 and only got 11 silver for the package
And mules which will be similar to the light caravans but subject to corruption.
Q: How will mules work with caravans when considering risk-versus-reward? What would be the incentive to run multiple player protected caravans if similar results could be achieved by each individual player riding a mule instead?
A: You are not able to satisfy the type of cargo capacity that's available within a caravan system, because we have certain crate sizes, of which only the smallest crate size can be leveraged with a mule. That is something that obviously is the inherent risk between the two systems. The reward however is that you are now no longer subject to the opt-in event, but instead are governed by our flagging system as a protective measure; although it is not entirely protective, because players can choose to still kill you with risk of corruption in exchange for the reward of taking your shit.[2] – Steven Sharif
Steven wants to associate more PvP with this activity which can make players rich faster, to prevent them to gain wealth easily. The more money you invest into your caravans, the more afraid you should be and get/pay more players to support you.
You do realize that the caravan system was implemented as one of the opt-in pvp events right?
As it stands, a player that comes across your caravan has the ability to select attacker or defender and if attacker is selected, they have the opportunity to attack your caravan and kill you and any signed up defender without penalty. You signed up for this risk when you acquired your caravan and placed it down.
Outside of the lawless areas, anyone that kills you that did not sign up for the event, will become corrupted.
The caravan system is an opt-in PVP event so if you do not want to engage in any PVP events, I would refrain from doing caravans.
Just rewards. And content.
There is a risk of wasted time and failure when they are defeated in their attempt to overtake a caravan. 😉
Ya. That's why we attack close to the turn in city.
In comparison, no risk for the attackers.
If the caravan has adequate defense, attacking close to the city will likely result in their success in turning it in.
What risk do you want for the attackers other than death from the defenders?