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Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
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Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Towns need to be combat free
Lodrig
Member, Alpha Two
After a wave of guild war and node wars over the holidays it should now be self evident that combat in towns (village or high nodes) is never going to be a viable part of gameplay and that towns should be rendered a non-combat zone for all members of wars with the possible acception of a node siege war, which we have yet to see any implementation of.
The main reason pvp in town will never be good is because it will always be AFK bottom feeding, because towns by their nature are where people are performing the slow and tedious processing of materials, and or have their heads stuck into the games many shopping, storage, inventory, NPC etc menus and UI's. All of this town activity together constitutes a guaranteed place where players will be sitting ducks, and thus anyone engaging them is simply taking kills without comenserate risk or even a shred of sportsmanship for that matter.
Even if the more obvous exploits on guid/node wars are fixed, such as not being instant, no warning starts. Or being a grotequely simplistic and obvously griefer incentivized 'gank counter' based (and instead become some objective based system). We would still have the general pvp permission between opposing sides which would allow ganking in town so that needs to be explicityly prevented by changing the rules. That change could be just letting the guards stop all pvp flagged players or it could be preventing flagging itself within town boundries.
The main reason pvp in town will never be good is because it will always be AFK bottom feeding, because towns by their nature are where people are performing the slow and tedious processing of materials, and or have their heads stuck into the games many shopping, storage, inventory, NPC etc menus and UI's. All of this town activity together constitutes a guaranteed place where players will be sitting ducks, and thus anyone engaging them is simply taking kills without comenserate risk or even a shred of sportsmanship for that matter.
Even if the more obvous exploits on guid/node wars are fixed, such as not being instant, no warning starts. Or being a grotequely simplistic and obvously griefer incentivized 'gank counter' based (and instead become some objective based system). We would still have the general pvp permission between opposing sides which would allow ganking in town so that needs to be explicityly prevented by changing the rules. That change could be just letting the guards stop all pvp flagged players or it could be preventing flagging itself within town boundries.
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Comments
But when i was in a Guild a while ago, someone who i think was trying to smear "ASMONGOLD" from the US created a Guild which was also named []ASMONGOLD[] or so,
and that Guild "declared War" on the Guild i was in -> and killed even a few of my Guilds Members at the time.
Making me realise -> People can use this to avoid the Corruption System in Case Guilds at War are never going corrupt no matter how many People of the opposing Guild they kill and no matter how the Odd's are in Player Numbers and Player Levels, right ?
Of Course this is not necessarily a bad thing. It is actually a very exciting thing. It makes the Game more stunning. But i realise i can get ganked and murdered BETWEEN CITY GUARDS i think - and the Guards would never attack and fight my Gankers because these wouldn't get even get corrupt - right ?
✓ Occasional Roleplayer
✓ Maybe i look after a Guild sometime soon
Only way to counter that kinds of camping is if very powerful guards could create space around the node making it difficult for large zergs to linger around. Though most likely wouldnt work to tell vrs a guild that brings like over 200 people.
On the full other side, it would be cool to see servers and guilds band together for shifts of town guards haha
Who said they don’t
I absolutely loved ganking people running industry semi-afk in Ultima Online and completely stealing their stuff, this is very important for good gameplay. I also did industry in the city sometimes and it was a rush of adrenalin, UO in the 90's was when industry wasn't boring, thank you Sir!
Recently, in EVE Online there's a NPC store on space where there is no security at all, people are using the shop without whining about it, sometimes someone gets ganked, sometimes not, everybody is having fun with thrilling industry.
1 Why would you like this?
2 why would you suggest this? Have you ever done something like that? It's INSANLEY boring. Not to mention most of them would just AFK and watch porn.