Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place five days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place five days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Comments
for me, this isn't about PvE. it is simple economic principals, that verra will fall under.
each market is separated, so each market better have a lot of money flowing around it. or it will suffer deflation. personally, that's when I get my gear as it is peanuts then. but that drives away players, thus making the situation worse.
they have a way to keep the economy a float. but people who think pvp is everything, don't realize that if they don't buy up everything on the market all the time, there won't be enough people playing to keep the prices up. then legendary gear for silver!!! lol that's the outcome if the velocity of coin isn't spread around. this is simple econ 101
that's why an economic safe zone that's allowed to be earned in economic states.. makes perfect sense. heck you can even have it as a totem that other nodes want.
but to have lawless 100% of the time, will kill the game. take that to the seas if ya wanna be a turd. IMO.
youd be the one who can't figure it out. typical.
start by looking up, what velocity of money is. and how it applies to prices. then come back. we can have an adult conversation.
and this is why all the empires died. now that mentality is being brought to verra.. kiss your game good buy with that attitude.
lol I don't even like wow.
I'm not messing anything up.
this attitude will bring pay to win into the game. not me, I'm pointing out the obvious.
which they said wouldn't happen, I know. but with ignorant players like yourself, they won't have a choice. keep it up buttercup, it is your game to lose.
the example was to show, ganking is a bad thing in verra.
I'm not bothered how people get paid.
it isn't my "belief" that deflation might happen. it will. constant supply from gathering, gold only flowing to the top guilds. it is a definite deflationary scenario.
unless the mega guilds go around and just buy up every market (this isn't realistic) just to keep the markets up.
I'm trying to illustrate that there is 0 penalty for ganking level 1 people, even if it's asmoundgold or not.
just think, you could have a large guild sitting at lionhold killing everyone that doesn't join their guild.... this is allowed with the game, but imagine being a new player logging in and finding that, you'd leave and never come back to the game. (deflationary, lack of demand)
that is almost what we have now, just not to that extreme yet.
the death penalty, it should be more like a level loss to max level. they should know better not to punch down and hit low levels. if they want that, than bam, they can go back to that level.
this approach would have made asmongold not complain. and more caravans become successful, which drives more gold into the economy. (more gold & more players)
it is a win win... but still clowns think this takes away from pvp.. it doesn't you can still be a bitch and gank people, it just means you will be back to level 1. it would make people think twice.
and it would be awesome to see low levels all going after a caravan, while it tries to make it to the location, seeing that the other way around is .... gross at best.
it will turn into gta, but no shark cards....
but maybe that's what these gankers want. something like shark cards, that would help save the current trajectory.
I mean, some people believe in what they say.
Other people won't even reply when they are handed new information.
a lot of cs. to be fair, i helped make CAL (what is it now, cpl?) what it is.... but i don't see why that matters.
I'm a econ grad. I can see a glaring issue. with having trade disrupted. they have an economic node (heck ya could argue that the reglious node could have a spot too) so it wouldn't be a hard stretch to have a bubble around the stalls in the economic node that was a safe zone.
combine that with players killing the major economic driver (caravans) because they run solo.... means a lot of money is lost....
it isn't me, it's ecno. what will happen is they will combine the markets all over verra. this will try to keep the money flowing. but just like in ancient times, money this way will be concentrated in the hands of the few. which isn't enough to keep the markets a float....
then intrepid will have a choice, pay to win (please don't please don't please dont). or some sort of economic driver, like a daily login bonus.... you think it is because of people writing angry letters. it isn't. it is the economy. they could change it so it isn't player driven i guess .... that would solve deflation ... but none of this is up to me, it is how it is made. I'm trying to help out.
Players are running caravans solo and losing.
Why are you then assuming the fix to that situation is Intrepid changing the game, rather than people running caravans performing a basic risk analysis? If you are running a caravan, you should have protection against what ever challenges you are likely to face - if you do not, then it is on you that you are losing out.
it would be dangerous moving your materials to the crafting area, but the most most dangerous spot would be outside the town by the gates, where you have a choke point and the farmers would be arriving from their farming session and its pvp free anyway