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Towns need to be combat free

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Comments

  • eyawneyawn Member, Alpha Two
    Lineager wrote: »


    I don't mind good PVE. I'm for crafting, good economy. I would also like there to be content for solo players.

    But I am against the fact that open world pvp, sieges, open pvp at sea suffer under the cry of pve players. I don’t understand at all why people come to this game knowing in advance what it’s about and what games inspired this game.
    But as I said above, I’m also for solo content for players, high-level PVE content as crafting, gearing and economy. And not a purely pvp game, where there is zero PVE.


    for me, this isn't about PvE. it is simple economic principals, that verra will fall under.

    each market is separated, so each market better have a lot of money flowing around it. or it will suffer deflation. personally, that's when I get my gear as it is peanuts then. but that drives away players, thus making the situation worse.

    they have a way to keep the economy a float. but people who think pvp is everything, don't realize that if they don't buy up everything on the market all the time, there won't be enough people playing to keep the prices up. then legendary gear for silver!!! lol that's the outcome if the velocity of coin isn't spread around. this is simple econ 101

    that's why an economic safe zone that's allowed to be earned in economic states.. makes perfect sense. heck you can even have it as a totem that other nodes want.

    but to have lawless 100% of the time, will kill the game. take that to the seas if ya wanna be a turd. IMO. ;)
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    How does it equate to deflation? Are you a programmed AI that crafts and sells irrespective of market forces? Another reason why I will not adopt your request.
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  • eyawneyawn Member, Alpha Two
    Songcaller wrote: »
    How does it equate to deflation? Are you a programmed AI that crafts and sells irrespective of market forces? Another reason why I will not adopt your request.

    youd be the one who can't figure it out. typical.

    start by looking up, what velocity of money is. and how it applies to prices. then come back. we can have an adult conversation.
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    Buy a Bank and come back at me bro. I run real national economies.
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  • eyawneyawn Member, Alpha Two
    Songcaller wrote: »
    Buy a Bank and come back at me bro. I run real national economies.

    and this is why all the empires died. now that mentality is being brought to verra.. kiss your game good buy with that attitude.
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    You are a funny breed of competitive player. No ounce of competition at all. Just an entitled sense of a miniscule portion on YouTube under a pve player who runs around Pillars in wow instead of 1v1ing, trying to mess up a game set in stone due to kick-start which I cannot and will not change. Cheers ears. 🍻
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  • eyawneyawn Member, Alpha Two
    Songcaller wrote: »
    You are a funny breed of competitive player. No ounce of competition at all. Just an entitled sense of a miniscule portion on YouTube under a pve player who runs around Pillars in wow instead of 1v1ing, trying to mess up a game set in stone due to kick-start which I cannot and will not change. Cheers ears. 🍻

    lol I don't even like wow.

    I'm not messing anything up.

    this attitude will bring pay to win into the game. not me, I'm pointing out the obvious.

    which they said wouldn't happen, I know. but with ignorant players like yourself, they won't have a choice. keep it up buttercup, it is your game to lose.
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    I don't play wow either your defence was 'Asmongold getting ganged all over'. Natural repercussion for someone who has the highest rated battleground rewards after being carried by two actual nutty pvp players in a duo for some 20 years. If you think I want a flash pan of a player who can't check surroundings, isn't aware crofters are seen as threats on all sides and furthermore your belief that deflation will happen. I have two MMOs under development. One is vendor prices. Ashes should be the same. Yet, once stated to be no drops and only crafting, now slated to be drop efficient and crafting deficient. Also now having a massive hissy fit because the same crafters who will be paid GOLD rather than certificates are complaining of death penalties which never touch actual GOLD. 😳
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  • eyawneyawn Member, Alpha Two
    Songcaller wrote: »
    I don't play wow either your defence was 'Asmongold getting ganged all over'. Natural repercussion for someone who has the highest rated battleground rewards after being carried by two actual nutty pvp players in a duo for some 20 years. If you think I want a flash pan of a player who can't check surroundings, isn't aware crofters are seen as threats on all sides and furthermore your belief that deflation will happen. I have two MMOs under development. One is vendor prices. Ashes should be the same. Yet, once stated to be no drops and only crafting, now slated to be drop efficient and crafting deficient. Also now having a massive hissy fit because the same crafters who will be paid GOLD rather than certificates are complaining of death penalties which never touch actual GOLD. 😳

    the example was to show, ganking is a bad thing in verra.

    I'm not bothered how people get paid.

    it isn't my "belief" that deflation might happen. it will. constant supply from gathering, gold only flowing to the top guilds. it is a definite deflationary scenario.

    unless the mega guilds go around and just buy up every market (this isn't realistic) just to keep the markets up.

    I'm trying to illustrate that there is 0 penalty for ganking level 1 people, even if it's asmoundgold or not.


    just think, you could have a large guild sitting at lionhold killing everyone that doesn't join their guild.... this is allowed with the game, but imagine being a new player logging in and finding that, you'd leave and never come back to the game. (deflationary, lack of demand)

    that is almost what we have now, just not to that extreme yet.

    the death penalty, it should be more like a level loss to max level. they should know better not to punch down and hit low levels. if they want that, than bam, they can go back to that level.

    this approach would have made asmongold not complain. and more caravans become successful, which drives more gold into the economy. (more gold & more players)

    it is a win win... but still clowns think this takes away from pvp.. it doesn't you can still be a bitch and gank people, it just means you will be back to level 1. it would make people think twice.


    and it would be awesome to see low levels all going after a caravan, while it tries to make it to the location, seeing that the other way around is .... gross at best.

    it will turn into gta, but no shark cards....


    but maybe that's what these gankers want. something like shark cards, that would help save the current trajectory.
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    Yes, I understand exactly what you mean. I have railed against vertical levelling full stop. It takes like 2 months to level. If everyone loses a level for going red there will be no world pvp. Which I think is the entire aim of all of the immunity and protection calls when faced with the pvp systems. I've seen the slide in every mmo except crowfall and crowfall population was not enough for sustenance. You seem quite happy to fuzz up another's game play even though you have experience of having a fuzzed up experience but then all the people will have issues. You may not play WoW but what exactly does thou play?
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  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    eyawn wrote: »

    ahaha I didn't know what to think. am I to be impressed that it took him 40 pages to prove his point? to me that just shows he's stubborn.

    I mean, some people believe in what they say.

    Other people won't even reply when they are handed new information.
  • eyawneyawn Member, Alpha Two
    Songcaller wrote: »
    Yes, I understand exactly what you mean. I have railed against vertical levelling full stop. It takes like 2 months to level. If everyone loses a level for going red there will be no world pvp. Which I think is the entire aim of all of the immunity and protection calls when faced with the pvp systems. I've seen the slide in every mmo except crowfall and crowfall population was not enough for sustenance. You seem quite happy to fuzz up another's game play even though you have experience of having a fuzzed up experience but then all the people will have issues. You may not play WoW but what exactly does thou play?

    a lot of cs. to be fair, i helped make CAL (what is it now, cpl?) what it is.... but i don't see why that matters.

    I'm a econ grad. I can see a glaring issue. with having trade disrupted. they have an economic node (heck ya could argue that the reglious node could have a spot too) so it wouldn't be a hard stretch to have a bubble around the stalls in the economic node that was a safe zone.

    combine that with players killing the major economic driver (caravans) because they run solo.... means a lot of money is lost....

    it isn't me, it's ecno. what will happen is they will combine the markets all over verra. this will try to keep the money flowing. but just like in ancient times, money this way will be concentrated in the hands of the few. which isn't enough to keep the markets a float....

    then intrepid will have a choice, pay to win (please don't please don't please dont). or some sort of economic driver, like a daily login bonus.... you think it is because of people writing angry letters. it isn't. it is the economy. they could change it so it isn't player driven i guess .... that would solve deflation ... but none of this is up to me, it is how it is made. I'm trying to help out.
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    Holy Hannah, the situation remains the underlying principles of a social game. I have already explained you will have no gold sink at all with protection bubbles. People will just buy/sell and you just become the richest Player NPC in existence. If you don't like the craft stalls use the escrow system. You cannot partake in all aspects in the construction cycle anyway. Someone had to run caravans somewhere. Also, market forces go up not down. The only deflation likely is higher taxes in dangerous areas. You need to read the kickstarter and Wiki before you ask for these little golden pots at the end of each rainbow. Not just the player npc with protected gold but anyone who trades inside the protective bubble. No one would bother risking trade anywhere else because convenience trumps risk when reward is involved.
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  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    eyawn wrote: »
    combine that with players killing the major economic driver (caravans) because they run solo.... means a lot of money is lost....
    Ashes economy is player driven.

    Players are running caravans solo and losing.

    Why are you then assuming the fix to that situation is Intrepid changing the game, rather than people running caravans performing a basic risk analysis? If you are running a caravan, you should have protection against what ever challenges you are likely to face - if you do not, then it is on you that you are losing out.
  • i absolutely love seein discussions like this lol
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    PvE means: A handful of coins and a bag of boredom.
  • Arya_YesheArya_Yeshe Member
    edited January 23
    whats the point of having an overly punitive corruption system and not using it in the towns by having pvp prohibited within its perimeter? having no pvp in the city would also ruin wars for many people

    it would be dangerous moving your materials to the crafting area, but the most most dangerous spot would be outside the town by the gates, where you have a choke point and the farmers would be arriving from their farming session and its pvp free anyway
    PvE means: A handful of coins and a bag of boredom.
  • DryadezDryadez Member
    edited January 25
    The fix to this is adding a proper guard system. Mayors should be able to invest in peacekeepers. That unless you are part of the guild/alliance that owns this node if you are flagged as red the peacekeepers attack you.
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