Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Comments
They could do some minor changes, such as:
1) Set corruption to last a number of game hours, rather than lasting until death. So, each non-combatant they kill, they stay corrupted for 6 game hours (more or less) no matter how many times they die, and there is no way to shorten the timer other than waiting it out in game.
2) Set it so they drop 1 piece of gear each time they die while corrupted.
3) Set it so their stats are penalized by 10% for each non-combatant they've killed.
Everyone will be hunting them for their items, or just the fun of killing them.
So, the corrupted player is now the hunted.
1.) Any amount time would have to be in game time. they can just log out wait till people leave the area then log back in.
2.) The point of the System is to encourage PvP while discouraging griefing, any penalty that is too punishing will result in people avoiding the system all together in fear of accidently becoming corrupted and losing gear.
3.) This doesn't actually punish them with out being coupled with another one of the above which would be too much.