Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
What Profession Do You Want?
First off, what is a profession? The definition I'm looking for is
Profession : a type of job that requires special education, training, or skill.
So my question is what profession would you like to see in the game? And why do you want to see that profession in the game?
Personally I'd like to have two professions, Alchemist and something like Herbalism. Why? Beacuse as my guilds healer and supporter I'd love to supply them with potions of all kinds, if I am not avalible to heal them!
Now tell me what you think :)!
( I could'nt find a thread about this, there might be one already )
*Updated 17/04/13*
The professions that have been mentioned so far are Alchemist, Herbalist, Lumberjack, Fisherman, Carpentry, Weaponsmith, Armorsmith, Miner, Breeder/Taming, Cooking, Farmer and there will of course be more to be mentioned!
!OBS!
It's still very early so a lot can change.
Credit of info: DeathsProxy, go check out his youtubechannel for more info and news on Ashes of Creation :)!
Profession : a type of job that requires special education, training, or skill.
So my question is what profession would you like to see in the game? And why do you want to see that profession in the game?
Personally I'd like to have two professions, Alchemist and something like Herbalism. Why? Beacuse as my guilds healer and supporter I'd love to supply them with potions of all kinds, if I am not avalible to heal them!
Now tell me what you think :)!
( I could'nt find a thread about this, there might be one already )
*Updated 17/04/13*
The professions that have been mentioned so far are Alchemist, Herbalist, Lumberjack, Fisherman, Carpentry, Weaponsmith, Armorsmith, Miner, Breeder/Taming, Cooking, Farmer and there will of course be more to be mentioned!
!OBS!
It's still very early so a lot can change.
Credit of info: DeathsProxy, go check out his youtubechannel for more info and news on Ashes of Creation :)!
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Comments
Other might be enchanting. People always need stuff enchanted and when the devs roll out new higher end gear in expansions then boom! More gear to be enchanted.
Also, from one healer to another, Hi! o/
I like the idea but no game has ever implemented it right, imo.
Engraving runes onto weapons or armor for bonuses.
I haven't really thought it through, because a really cool Rune system would overlap with an Enchanting system. But it would be cool nonetheless.
You didn't ask this, but to expand on the question of professions, I would like to see a crafting system that has more player-made choices involved. I've always loved the idea of mini-games in crafting system. For example: when smithing a sword, you have to hit the sword in random places generated by the game, in a specific pattern and speed. If not done well, it outputs a basic version of what you were trying to smith. If you do it well, even 100%, it outputs a sword that does more damage, maybe looks a little cooler, or has an extra gem slot or something.
This allows for there to be a certain level of skill in professions and, if done correctly, with the right amount of difficulty, can actually create an economy for "Artisan" goods. xXxSmithMasterxXx is known on his server for making very high end plate armor pieces. His shop (or his stuff in the auction house) has more traffic and more buyers since he makes some of the best items.
Im only assuming that a ranger/archer of some sort will be availible to play :)
Im only assuming that a ranger/archer of some sort will be availible to play <img alt="?" src="https://s.w.org/images/core/emoji/2.2.1/svg/1f642.svg" />
[/quote]
Hey Tamarr,
There was a Q&A and the classes were named there:
Fighter, Tank, Rogue, <strong>Ranger</strong>, Mage, Summoner, Cleric, Bard
so i think you are in luck^^
reference:
<a href="https://www.ashesofcreation.com/forums/topic/new-interview-and-qa/" target="_blank">New interview and Q&A</a>>
This allows for there to be a certain level of skill in professions and, if done correctly, with the right amount of difficulty, can actually create an economy for “Artisan” goods.[/quote]
That would be awesome!
I would love to see some sort of profession which specializes in creating siege tools or tools for ambushes and counterwise.
One thing I mentioned in my other post which I would love you guys to take a look at and leave a comment.
Maybe we can make the devs get interested and take a look :)
<a href="https://www.ashesofcreation.com/forums/topic/solo-experience-character-creation-and-progressionwhat-about-goldsellers/" target="_blank">Solo experience, character creation and progression?What about Goldsellers?!?</a>
On a similar note, and this was brought up by Drokk on discord last night, a profession/skill that would let you record events on your server as some way to write down history/epic events/legendary players/creation and destruction of nodes, etc... Could both be put under same profession maybe...
<div class="d4p-bbt-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/what-profession-do-you-want/#post-6649" rel="nofollow">Tamarr wrote:</a></div>
Skinning/Leatherworking as always for me!
Im only assuming that a ranger/archer of some sort will be availible to play <img alt="?" src="https://s.w.org/images/core/emoji/2.2.1/svg/1f642.svg" />
</blockquote>
Hey Tamarr,
There was a Q&A and the classes were named there:
Fighter, Tank, Rogue, <strong>Ranger</strong>, Mage, Summoner, Cleric, Bard
so i think you are in luck^^
reference:
<a href="https://www.ashesofcreation.com/forums/topic/new-interview-and-qa/" target="_blank" rel="nofollow">New interview and Q&A</a>>
[/quote]
Thankyou so much for that info... I havent had time to check out the q and a properly yet unfortunately!₩
I'd also like a good herbalism profession maybe including poison. I usually play Archer/Rogue classes and always like games where I can apply different poisons to my weapons.
Yes. I want ships :)
What I want to really make are grappling hooks so people like me who cant do jumping puzzles or get to certain locations can get there. [ I cant jump D: ]
If you are further interested in the way "professions" and crafting will work I suggest you go check out DeathsProxy on Youtube for way more information, tell him LancelotJF sent us if you feel like it C:! Here is a link to his channel -------->
DeathsProxy Youtube: https://www.youtube.com/watch?v=_cTYzZLnl40&t=401s
It pays to read Dev Blogs first. <bonk>
You can have merchants that sell from your house....yippee!
I just recently joined the community after watching a couple of AoC videos on YouTube, so this will be my first post. Anyways, from the information I've been able to gather, I must say I'm both thrilled and excited about this project as they (imo) aim at implementing some unique ideas and mechanics ( i.e. node system) that sets them apart from the rest of the bunch.
With that said, I could picture a variety of different approaches to the AoC profession-system that would be just great. As much as I enjoy combat, lore and exploring I've always found good and rewarding professions to be a vital part of any successful MMORPG.
I think it would be cool if we could implement a completely independent "skill-tree" system to the professions. Say you start of at tier 1 (novice level) which enables the character to do any profession at the tire 1 stage. As you progress or level in a variety of professions the sum-total of your profession-points (as a whole) will yield skill-tree points when you reach certain "benchmarks" (say a total score of 10,20,40,70,100 etc). These skill-tree points can then be used to upgrade specific professions from tire 1 all the way up to tire X (master level).
When the sum-total of the profession points is reached cap say at 500 points or whatever, you will have a total sum of X skill-tree points which you are free to distribute to any specific profession aspect. This means that you could for example cap 3 different specific professions to master level while all the others stay at novice, or you could arrange them to 4 adept and 1 master or 6 adept and 0 master, or in any way you see fit :)
as there are already instanced dungeons, this would be a great thing to combine. basically historians craft quests, instead of items, maybe even "create and edit" a quest to possible extent and sell their research to heroes. the higher the historians skill, the higher the points are, that he can spend on the lootable items / bosses / events, in his quest.
a very well versed high-elder mage with lots of knowledge and historian-skill can create very rare and highly desired quests with high-end loot and semi-boss monsters, while he lays traps and maybe even hidden places, events, maybe npc's , signs, riddles and so on,
while a new unskilled historian can only create little quests for a small group of newbies with very few and low-end items and things to implement or edit at his own will.
beastmaster
breeder
something along those lines
This profession would specialize in harvesting specific materials from monsters, such as hydes, bones, fur, etc... and from nature, such as wood, vines, moss, fluids, light (maybe?), and metals. The Game Keeper can then use their ability to craft those resources into tabletop games (and monster cards/game pieces) that can be played inside the game to create sort of a "casino" form of competition.
Another cool profession I thought of would be someone who manipulates light. I don't have a name for it yet, but this profession's usefulness lies in either enchanting players, their gear, or the field they play on, or using their manipulated light to create a resource used for unlocking quests, dungeons (or other hidden areas), and maybe the same resource can be used for unlocking hidden abilities within other players or even monsters/bosses? The idea is still very vague and isn't very refined, but it sounds cool and there would be a need for this if it becomes a game mechanic. :D
making weird brew's that give you visions.
visions that let you find secrets like hidden doors, treasure chests etc.
visions that give you some kind of knowledge of nature.(maybe mother-nature gives you the ability to talk to animals and or plants)
visions that let you manipulate time. cooldown reduction for skills and crafting.
visions that let you communicate with spirits. (for mini side quest's or ability to loot certain items)
you can do all kinds of cool stuff with this.
but alchemist/tamer also sound really really fun and I am excited to see how exactly they are going to work out and what impact they are going to have
Like costumes and stuff.