Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place five days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place five days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Melodies dropping from CC is too punishing

Currently, any incap, stun, trip, or knockback will cause a bard's melody to drop .In a game where CC is plentiful and a lot of pivotal spells are .5 seconds or less, being locked out of your class mechanic for 2 seconds constantly feels clunky.
I think recasting melodies should be about changing your buff and resonance- currently it feels overly punishing to have to recast your melody every time, especially with knockbacks and CC that lasts less than a second.
I have two suggestions that might help
1- Instead of the melody dropping, negate the effect of the aura while the bard is CC'd- groups wouldn't benefit from it when the bard is CC'd.
2- Melody only drops when the bard is stunned, tripped, or incapaciated for at least a few seconds, reducing frustration from "micro CC" and knockbacks.
I think recasting melodies should be about changing your buff and resonance- currently it feels overly punishing to have to recast your melody every time, especially with knockbacks and CC that lasts less than a second.
I have two suggestions that might help
1- Instead of the melody dropping, negate the effect of the aura while the bard is CC'd- groups wouldn't benefit from it when the bard is CC'd.
2- Melody only drops when the bard is stunned, tripped, or incapaciated for at least a few seconds, reducing frustration from "micro CC" and knockbacks.
1
Comments
Melody cast being interrupted by everything is one of my main frustrations as a bard player. Melodies should not be interrupted by anything, but death. Melody casting should be also FAR quicker, 2 seconds cast time is far too long in pvp.
Blown past falling sands…
If it is intentional and this specific implementation stays, I think adding a sound effect for when melodies are broken could be a way to make it feel less frustrating