Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Melodies dropping from CC is too punishing

Currently, any incap, stun, trip, or knockback will cause a bard's melody to drop .In a game where CC is plentiful and a lot of pivotal spells are .5 seconds or less, being locked out of your class mechanic for 2 seconds constantly feels clunky.
I think recasting melodies should be about changing your buff and resonance- currently it feels overly punishing to have to recast your melody every time, especially with knockbacks and CC that lasts less than a second.
I have two suggestions that might help
1- Instead of the melody dropping, negate the effect of the aura while the bard is CC'd- groups wouldn't benefit from it when the bard is CC'd.
2- Melody only drops when the bard is stunned, tripped, or incapaciated for at least a few seconds, reducing frustration from "micro CC" and knockbacks.
I think recasting melodies should be about changing your buff and resonance- currently it feels overly punishing to have to recast your melody every time, especially with knockbacks and CC that lasts less than a second.
I have two suggestions that might help
1- Instead of the melody dropping, negate the effect of the aura while the bard is CC'd- groups wouldn't benefit from it when the bard is CC'd.
2- Melody only drops when the bard is stunned, tripped, or incapaciated for at least a few seconds, reducing frustration from "micro CC" and knockbacks.
4
Comments
Melody cast being interrupted by everything is one of my main frustrations as a bard player. Melodies should not be interrupted by anything, but death. Melody casting should be also FAR quicker, 2 seconds cast time is far too long in pvp.
Blown past falling sands…
If it is intentional and this specific implementation stays, I think adding a sound effect for when melodies are broken could be a way to make it feel less frustrating
I'm sorry Bucky, but this makes very little sense in small scale.
Blown past falling sands…
This and anything else is not an option.
Blown past falling sands…
Blown past falling sands…
The key weakness is all of bards damage is super committal. If you have to roll, heal, cc or anything during your long damage window, you either have to sacrifice the time spent already or take the hit. It’s a massive drawback of bard which is honestly something I really enjoy playing around.
There’s too much cc in the game to have to spam your melody constantly. Its an anti-fun mech more than a weakness
Recasting melody is instant and doesn't prevent your other actions. The bar only matters for coutnerpoint and crescendo - you get the effect as soon as you hit the button and it doesn't block otehr actions. Start attacking right away.
This does not negate the the annoyance of having to recast this for every cc - but it isn't so dire as to say it eats up your actions for 2 seconds. You just have to remember to press the button.
The problem is that the cast bar is currently bugged and even when your song is off, the action bar still appears as if it is on, and the cast bar still has it filled in the bugged stat as if it is on. The only way to tell that your Melody is off is if you noticed you got hit with a CC that broke it. Don't have 10 buffs so you can see the buff is not on your bar (which never happens as there are so many garbage buffs that clutter the bar), or you just click it to test if it is on or not.