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Suggestion: temporary implementation for a Mail System for minor quality of life

KhaltorKhaltor Member, Alpha Two
It would be very useful, if players could send eachother mail, within a node, that could contain items or materials. This would mean you could drop off materials or items in a Node and not have to wait for the recipient player to log in or travel all the way there.

This would be a massive quality of life improvement for many players involved in crafting or who do a lot of trading. You could add an option that in order to be able to claim the items in the mail you need to send payment back, and then the sender would receive that money in a mail, like in World of Warcraft.

Perhaps add an option to recall the items/materials in the mail, so people can't hold them hostage until the mail times out. Being able to drop off something at a Node that another player can pick up without the other player having to physically be there to trade takes into account the reality that not everyone wants to spend the time/energy to wait/coordinate/travel wheemnever they want to cooperate with other players.

It would be nice if we had some kind of placeholder system for this, even if this will be made redundant by some other system in the future, it would add value to the testing environment because it would alllow people to engage with various systems more easily.

The main downside with this localised version of what is essentially the WOW mail system, is that people could/would use this as additional storage. This could be counteracted by limiting the amount of mail or items/materials that can be in a mailbox at a time or by some other creative solutions like adding a timer between claiming the contents lf the mail and then allowing a certain time window after that where you can claim it before it is locked up again and a hard time limit by which that mail is sent back. Though there may be all kinds of problems with that too...

In conclusion any kind of system that makes it possible to "within a node, exchange/trade items between SPECIFIC players (so not a marketplace)" would be very helpful to testers because now a lot of time is wasted waiting around and lining up schedules.

Comments

  • unknownsystemerrorunknownsystemerror Member, Phoenix Initiative, Royalty, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Not going to happen, and here is why. There is no upside to creating a placeholder system to make your life easier during testing. Especially when there are already designed systems that do the same thing that are being worked on. Intrepid is busy on the development priorities that make the game work. Adding extra coding, bugs, testing for something they are just going to have to removed later makes no sense.
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  • KhaltorKhaltor Member, Alpha Two
    . Adding extra coding, bugs, testing for something they are just going to have to removed later makes no sense.
    Possibly, but these systems seem so far away and their absence creates meaningless friction testers have to deal with every day. This should not be too complicated to implement. It's a bit weird we got Boats before we got more storage/trading/mail systems.
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