Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Suggestion: temporary implementation for a Mail System for minor quality of life
It would be very useful, if players could send eachother mail, within a node, that could contain items or materials. This would mean you could drop off materials or items in a Node and not have to wait for the recipient player to log in or travel all the way there.
This would be a massive quality of life improvement for many players involved in crafting or who do a lot of trading. You could add an option that in order to be able to claim the items in the mail you need to send payment back, and then the sender would receive that money in a mail, like in World of Warcraft.
Perhaps add an option to recall the items/materials in the mail, so people can't hold them hostage until the mail times out. Being able to drop off something at a Node that another player can pick up without the other player having to physically be there to trade takes into account the reality that not everyone wants to spend the time/energy to wait/coordinate/travel wheemnever they want to cooperate with other players.
It would be nice if we had some kind of placeholder system for this, even if this will be made redundant by some other system in the future, it would add value to the testing environment because it would alllow people to engage with various systems more easily.
The main downside with this localised version of what is essentially the WOW mail system, is that people could/would use this as additional storage. This could be counteracted by limiting the amount of mail or items/materials that can be in a mailbox at a time or by some other creative solutions like adding a timer between claiming the contents lf the mail and then allowing a certain time window after that where you can claim it before it is locked up again and a hard time limit by which that mail is sent back. Though there may be all kinds of problems with that too...
In conclusion any kind of system that makes it possible to "within a node, exchange/trade items between SPECIFIC players (so not a marketplace)" would be very helpful to testers because now a lot of time is wasted waiting around and lining up schedules.
This would be a massive quality of life improvement for many players involved in crafting or who do a lot of trading. You could add an option that in order to be able to claim the items in the mail you need to send payment back, and then the sender would receive that money in a mail, like in World of Warcraft.
Perhaps add an option to recall the items/materials in the mail, so people can't hold them hostage until the mail times out. Being able to drop off something at a Node that another player can pick up without the other player having to physically be there to trade takes into account the reality that not everyone wants to spend the time/energy to wait/coordinate/travel wheemnever they want to cooperate with other players.
It would be nice if we had some kind of placeholder system for this, even if this will be made redundant by some other system in the future, it would add value to the testing environment because it would alllow people to engage with various systems more easily.
The main downside with this localised version of what is essentially the WOW mail system, is that people could/would use this as additional storage. This could be counteracted by limiting the amount of mail or items/materials that can be in a mailbox at a time or by some other creative solutions like adding a timer between claiming the contents lf the mail and then allowing a certain time window after that where you can claim it before it is locked up again and a hard time limit by which that mail is sent back. Though there may be all kinds of problems with that too...
In conclusion any kind of system that makes it possible to "within a node, exchange/trade items between SPECIFIC players (so not a marketplace)" would be very helpful to testers because now a lot of time is wasted waiting around and lining up schedules.
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