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Crafting - are you kidding me?

SylverthaneSylverthane Member, Alpha Two
The state of crafting is atrocious! Been trying to craft novice gear such as axe and pick and need copper. No copper to be found - the forums are full of posts about the lack of it. But yet months have passed and nothing fixed/changed. No new spawns for change of availability. Ok, so I give in and I buy some copper from the marketplace. Now I need to break it down to fragments. One copper = 1 fragment? WTF? If I have a piece of copper and make fragments out of it shouldn't there be multiple fragments? Nope. One fragment. Ok, I'm about done with this whole shit crafting system. I had high hopes for AoC crafting but the current state is absolutely stupid. Please tell me that this system is a placeholder for something better?

Comments

  • LudulluLudullu Member, Alpha Two
    Please tell me that this system is a placeholder for something better?
    In a way it is. But it won't be tooo different, unless we whine enough for them to change it.
  • CawwCaww Member, Alpha Two
    I've crafted a sh*t-ton in other mmo's with multiple toons on multiple accounts and the "crafting" in this game just plain sucks..., from the scarcity of mats to the time requirements of processing (like the old days when people would start something then go vacuum the carpet while it finished) to plain fact that avid crafters can only have a few stingy master level professions. AoC needs to get a clue and hire people that crafted for fun and profit and re-jigger their "philosophy" on what role crafting has in mmo's. Most people just want to adventure and shouldn't be held back by a lack of industrious crafters supplying needs.
  • LudulluLudullu Member, Alpha Two
    Caww wrote: »
    AoC needs to get a clue and hire people that crafted for fun and profit and re-jigger their "philosophy" on what role crafting has in mmo's. Most people just want to adventure and shouldn't be held back by a lack of industrious crafters supplying needs.
    Iirc processing is intended to be an active process. It simply isn't yet. And crafting will ultimately be about getting all the things together, so more of a logistic activity than pure gameplay. Though mini-game discussions have been happening for years, as I'm sure you know.

    The "only a few masteries" will push people to interact with the market and other player. Even right now at the basic lvl of crafting I've already used the market to just buy a few mats that would've taken me too long to get myself. This will only be more true, the deeper we go into crafting tiers.

    As someone who was a guild crafter in L2 - I like the current system quite a lot. Will like it even more once they finish adding all the promised features into it.
  • elcommendanteelcommendante Member, Alpha Two
    I agree with OP. Crafting absolutely sucks.

    I have spend around 3-4 hour trying to get materials for novice pick/axe and just gave up. Been around novice zone and 2 other nodes searching through mountains. Only fuking basalt and granite everywhere or other mats you can't extract yet.

    You really need to be absolutely 12 year old or jobless in real life to get anything in this game at it current stage. I can't imagine how many hours of your life you need to waste to get into higher apprenticeships.

    Game is supposed to be fun, not a running simulator which is at the minute, we have already a running simulator and it's called DayZ.

    I do not understand this thing with shopfronts in a marketplace either, instead making it WoW/Albion Online like... a tested already well working feature they try to come up with Ultima Online like vendor style(instead of vendors on street you have a shit long list of personal shops you have to go through, ultimately like in UO where you have them standing on the street and have to visit each one and check), which is so difficult to operate it's beyond belief. Why not to lean towards something that already work. Trying to be "original" it's not always a good idea and this game at current stage a great example how being original absolutely sucks.
  • LudulluLudullu Member, Alpha Two
    edited May 11
    I have spend around 3-4 hour trying to get materials for novice pick/axe and just gave up. Been around novice zone and 2 other nodes searching through mountains. Only fuking basalt and granite everywhere or other mats you can't extract yet.
    You mention market later in the post, so I assume you later just bought those items, right? So, if you mean to be a crafter then you did exactly what Steven wanted you to - interacted with the community and the economy, instead of sourcing all of your items by yourself.
    instead of vendors on street you have a shit long list of personal shops you have to go through, ultimately like in UO where you have them standing on the street and have to visit each one and check
    That is the plan. It's simply not implemented yet.

    It's also not about being original, it's about not simplifying the system to such a point that economy is simply built on "look at a filterable list, pick the cheapest item, buy".
  • ShaggyRynShaggyRyn Member, Alpha Two
    I agree with OP. Crafting absolutely sucks.

    I do not understand this thing with shopfronts in a marketplace either, instead making it WoW/Albion Online like... a tested already well working feature they try to come up with Ultima Online like vendor style(instead of vendors on street you have a shit long list of personal shops you have to go through, ultimately like in UO where you have them standing on the street and have to visit each one and check), which is so difficult to operate it's beyond belief. Why not to lean towards something that already work. Trying to be "original" it's not always a good idea and this game at current stage a great example how being original absolutely sucks.


    You do realize this is just a place holder? This will be nothing like the finished market system.
  • Undead CanuckUndead Canuck Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    The state of crafting is atrocious! Been trying to craft novice gear such as axe and pick and need copper. No copper to be found - the forums are full of posts about the lack of it. But yet months have passed and nothing fixed/changed. No new spawns for change of availability. Ok, so I give in and I buy some copper from the marketplace. Now I need to break it down to fragments. One copper = 1 fragment? WTF? If I have a piece of copper and make fragments out of it shouldn't there be multiple fragments? Nope. One fragment. Ok, I'm about done with this whole shit crafting system. I had high hopes for AoC crafting but the current state is absolutely stupid. Please tell me that this system is a placeholder for something better?

    You are correct, crafting sucks right now. That is because crafting has not been implemented and the current systems are placeholders.

    Also remember that we are not playing a game, we are helping test something that will become a game. Testing these systems and providing feedback to IS is vital to getting to that wonderful game we want.
  • ImanekImanek Member, Alpha Two
    edited 12:46PM
    I know I’m going to make some enemies with this, but I stand by what I say.

    I honestly don’t know if we’re playing the same game, or if the issue lies more with the player who just refuses to open their eyes when looking for resources.

    Saying “I can’t find any western wood for my axe”... well, aside from not knowing the spot where there are literally entire forests, not making the effort to ask or look it up is just a fact.

    As for the rest: resources spawn dynamically on the map, and when you head towards rivers, beaches, or mountains, you’ll find zinc, copper, tin, and even diamonds in perfectly reasonable amounts—especially for a server with such a high population.

    Coming here to complain that “I can’t find anything” compared to Alpha 2 (where yes, there was a real issue) seems ridiculous. I actually think the current mix of static and dynamic respawns is working really well.

    Now, I’m excited to see the upcoming random dynamic respawn system they’ll be introducing in the next few weeks. And I’m also looking forward to the crafting revamp that’s expected within one to two weeks.

    But when it comes to gathering, unless you expect to walk three steps and pick up 200 copper, get moving, explore a little you’ll find what you need.
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  • CawwCaww Member, Alpha Two
    Imanek wrote: »
    I know I’m going to make some enemies with this, but I stand by what I say...
    we are all just expressing our opinions based on our own game-time experience, which is a big part of the whole "alpha" thing - the more comments the better, as someone above noted, if people don't comment (or call it complaining) then the devs will perceive everything as just dandy...

  • swiftravswiftrav Member, Founder, Alpha Two, Early Alpha Two
    Yeah there t1 resources to craft is just down right not there. And by the time you can get stuff to carft it not worth using. They really need to either lower resources need to make gear or really up T1 node. The fact you can see iron amd tin in abundance but not copper or zinc seems backwards to me I've like being able to craft my gear make money crafting gear but right now I don't even bother with it.
  • ImanekImanek Member, Alpha Two
    edited 4:08PM
    we are all just expressing our opinions based on our own game-time experience, which is a big part of the whole "alpha" thing - the more comments the better, as someone above noted, if people don't comment (or call it complaining) then the devs will perceive everything as just dandy...

    And the goal is to have a balanced game. I spend time farming resources, and I simply don’t understand how people can say "there’s nothing on the map" when, on a single run, I manage to gather all types of resources regardless of the time. The point isn’t to make the game easy, which is why I’m surprised. I keep seeing complaints about difficulty 24/7 on Discord and nerfs happening all over the place. It makes me wonder if the feedback is actually legitimate, or if some people just want a game where you walk out of town and bam you find every resource in abundance, all conveniently grouped together. Kind of like what you see around Miraleth with the stones and flowers.

    Also, saying we’re in the same situation as Phase 2, where a tree took 4 hours to respawn and a rock 2 hours, and where only a handful of farmers knew the timers and took everything, just isn’t true anymore.

    As for the crafting quantities yes, I agree it’s not balanced. But they’re currently working on a new plan that should be released within the next two weeks, so I won’t comment further on that for now.
    Caww wrote: »
    Imanek wrote: »
    I know I’m going to make some enemies with this, but I stand by what I say...
    665fom6jna0l.png
  • LudulluLudullu Member, Alpha Two
    Imanek wrote: »
    or if some people just want a game where you walk out of town and bam you find every resource in abundance, all conveniently grouped together. Kind of like what you see around Miraleth with the stones and flowers.
    Tbh I do want that for the T1 mats, because I expect to need literal thousands of them down the line, both for the high tier crafting pyramid and for the node buildings of which we'll need more and more.
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