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Node Level Confusion.

VhaeyneVhaeyne Member, Alpha One, Alpha Two, Early Alpha Two
I re-watched both episodes of the Four-Part Node Series from eight years ago yesterday:

https://www.youtube.com/watch?v=mMvubbX-SHg

https://www.youtube.com/watch?v=44HChA1Kkfk

I did this because, in a recent stream, one of the devs mentioned that Jundark is intended to be a level 50 zone, and that mobs there are currently scaled down for testing purposes.

This raised a major red flag for me. My understanding of the node system was that mobs would scale with the node’s level—not that zones would be permanently locked to specific level ranges.

Introducing static high-level and low-level zones feels like a complete derailment of the game’s core philosophy: that players shape the world. A static level 50 zone doesn’t align with that vision.

I get it—it’s been eight years. Maybe Intrepid has changed its definition of what a node is. But to me, all nodes should begin as level 1–10 areas, and increase by 10-level increments per node stage, up to level 50. That’s what always made sense to me.

If they’re moving toward static level zones, I don’t like it. Mid- and low-level nodes would never be able to compete with endgame zones in terms of relevance or player engagement.

Am I wrong? Did the dev misspeak?

What’s actually real here?

TVMenSP.png
This is my personal feedback, shared to help the game thrive in its niche.

Comments

  • ShaggyRynShaggyRyn Member, Alpha Two
    I couldn’t agree more. I’m pretty sure they are still planning to have areas change level but I’m unsure if this has been talked about in awhile. I would assume that is still the plan though because the world would have nodes that are empty once players level past the mobs in that area.
  • daveywaveydaveywavey Member, Alpha Two
    Yeah, it's an odd move, for sure.
    This link may help you: https://ashesofcreation.wiki/


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  • LudulluLudullu Member, Alpha Two
    Yep, I've been commenting on that ever since that stream. We better not have moved away from that design, otherwise there's literally 0 fucking point in Nodes. We'd just be back to themepark bs, with all of its disadvantages.
  • AzheraeAzherae Member, Alpha One, Alpha Two, Early Alpha Two
    I'd assume they meant for 'during Alpha Testing'.

    If we only have one Divine Gateway at the moment and they're testing progression paths, it would make sense. Our lack of other Gateways wouldn't represent the final ideal either, so it wouldn't be weird to build a progression 'from Gateway Outward' during this time.
    Stellar Devotion.
  • ShaggyRynShaggyRyn Member, Alpha Two
    Azherae wrote: »
    I'd assume they meant for 'during Alpha Testing'.

    If we only have one Divine Gateway at the moment and they're testing progression paths, it would make sense. Our lack of other Gateways wouldn't represent the final ideal either, so it wouldn't be weird to build a progression 'from Gateway Outward' during this time.

    I agree! This probably is just going to be a high level zone for testing. I would assume once they get the dynamic mob spawns online it will change what level everything is.

    But here is a question…. Is the whole world going to be low level mobs till you level the nodes up? This seems like a pain too if you level in one area and then want to travel to a more secluded node then need to level all that zone up as well.
  • LudulluLudullu Member, Alpha Two
    ShaggyRyn wrote: »
    But here is a question…. Is the whole world going to be low level mobs till you level the nodes up? This seems like a pain too if you level in one area and then want to travel to a more secluded node then need to level all that zone up as well.
    That's the entire appeal though. Your own actions have direct impact on the world around you. It's one of the reason I got interested in the game in the first place.
  • VhaeyneVhaeyne Member, Alpha One, Alpha Two, Early Alpha Two
    Azherae wrote: »
    I'd assume they meant for 'during Alpha Testing'.

    I'm honestly sick of dealing with assumptions.

    In this case, it's a big deal because, at best, they're temporarily developing the game in a direction that makes me less interested in the project—and at worst, they're permanently destroying the appeal of the node system.
    TVMenSP.png
    This is my personal feedback, shared to help the game thrive in its niche.
  • BirqaBirqa Member, Alpha Two
    push

    valid concern!
    i want a dev that can answer that question to do it pls.
  • Grabba_the_ButtGrabba_the_Butt Member, Alpha Two
    edited May 28
    This is my biggest concern as well. We've gone from not having x level zones to this zone is specifically a level 50 area. That defeats the purpose of using strategy to build up a world based upon your needs and would leave every server being built from the start practically the same.

    Some naval/pirate based guilds might want a large city by the sea
    Some pve players might want a want a specific dungeon or raid boss unlocked
    Some pvp players might want a military node to be a level 6, especially if it is in a region near a castle.

    There is enough personal desires already to have node conflicts. We don't need it forced upon us by limiting where people are allowed to make their home

    Is this another one of Steven's constant need to put conflict into everything? Is this driving the notion that the starting area nodes in the Riverlands must be sacked first before Jundark can even be built?

    As Op pointed out, the Jundark nodes will never be able to compete with the rest of the world. Because of the Vasseling system, a lot of nodes will have to crumble before you ever see a level 5 or 6 node in the Jundark. Again, that's unnatural forced conflict and not organic player-driven conflict.

    I'm tired of the constant drive to make everything have conflict when conflict will happen regardless based upon the needs and desires of the players on the server. We don't need forced conflict in every designed system.



  • @Vhaeyne you're clearly living up to the name for producing results :lol:
  • VhaeyneVhaeyne Member, Alpha One, Alpha Two, Early Alpha Two
    @Vhaeyne you're clearly living up to the name for producing results :lol:

    Yeah…

    I have noticed an uptick in developer responses on the forums. Maybe things aren’t as in vain as they used to be.
    TVMenSP.png
    This is my personal feedback, shared to help the game thrive in its niche.
  • ImanekImanek Member, Alpha Two
    I'm going to bring this topic back up as well, since it seems quite important—this looks like a major shift. Between the original project and the latest livestreams, things have become pretty unclear. It would be really helpful to get a clear explanation: is this change only for the Alpha, or is it meant to be permanent?
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  • VhaeyneVhaeyne Member, Alpha One, Alpha Two, Early Alpha Two
    Imanek wrote: »
    I'm going to bring this topic back up as well, since it seems quite important—this looks like a major shift. Between the original project and the latest livestreams, things have become pretty unclear. It would be really helpful to get a clear explanation: is this change only for the Alpha, or is it meant to be permanent?

    Thank you for the bump. I am hopeful we get some detailed clarification on this soon. Maybe today in the Q&A for the live stream?

    TVMenSP.png
    This is my personal feedback, shared to help the game thrive in its niche.
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