Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Comments
Exactly, players that are only playing for some kind of storyline or questline, or just to grind to max level will only last a couple months in the game. The players that will be playing the game for years are the ones who are invested in the competitive node systems and the PVP around them. Part of that is having balanced options right from launch on which nodes to go grind at and progress.
It also helps distribute the player base so we arent all bunched up in one zone right off the bat either. If we could get to level 6ish from lionhold and then run to desert or jundark and start leveling/gathering, it would alleviate many of the "not enough copper" complaints.
I hope phase 3 starts out like this, but then how do they ensure that each node has item drop potential? Should every node have a tower of Carphin level POI, with a variety of bosses that can gear up players? They have invested alot of time and effort into getting the riverlands POIs well developed and fully sustainable.
I can understand the hesitation in making every node as complex as Miraleth or Winstead, but what is the alternative, cutting back on their content just to balance them with new nodes?