Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Comments
This is what it took what you said to mean. I understand thst from a certain perspdcrive this is just a rewording of the same notion, but to me, the difference is quite major.
If this genre is ever meant to persist as something other than a continuously declining set of WoW clones, someone needs to change the way people approach the genre. A big part of that is moving away from the "log on to pass your sparetime" mindset towards a "log on to find someone to have an adventure with" mindset. You won't get that if you continue to bombard players with solo time waster opportunities.
When people logged into Regnum Online or DaoC, they didn't log in to level up or see what the game had in store for them that night. They logged to drum up a group to make a dent in the enemy's defences with and work towards strengthening their realm together.
When people logged into Dark Swords, they didn't log in to grind boars 10 levels higher in the village next to their spawn point.
They logged in to find a group of adventurers that could safely escort them through swamps and mountains filled with unavoidable insta-wipe opponents, so they could reach distant quest objectives, take down high-xp encounters that required expensive buff potions and reliable coordination around the group's strengths and weaknesses, and finally to train at unique skill schools that could only be accessed in those perilous destinations.
If you weren't in the mood to do those things, you just didn't log in at all.
Or if you were genuinely so bored of your life that you did log in without socialising, you didn't do it to keep up with others' leveling pace or equipment - so the comparatively tiny XP reward wasn't an issue.
*Those* are the types of gameplay loops and expectations we need to move towards if you ever want it to fulfil its potential instead of popping out more lifeless WoW clones as coping mechanisms for neckbeards who hate real life. Autogrouping is so far removed from where the genre needs to be, it's hardly even worth talking about.
But I do find it interesting that I haven't really heard of other mmos attempting to do the same. Maybe it's exactly cause GW already exists and it's taken up the entire niche already, while the WoW-clones part of the industry isn't really niche, as was shown by WoW itself.
Or should i better say ... ... ... ... ... the GREED of Activision-stealmybreastmilk-LIZZARD was saved by them.
Otherwise - i would have been really curious if the Game would have still made Plus Numbers regarding finances - during THE. LOWEST. PLAYER. COUNT. apparently recorded in WoW History up to date by then.
Yes.
Indeed.
The Story Writing was indeed THAT bad.
We are approaching a new Low like that since the last big Update however
✓ Occasional Roleplayer
I am in the guildless Guild so to say, lol. But i won't give up. I will find my fitting Guild "one Day".
This is exactly it.
The core of the MMORPG genre is getting some friends, and running a dungeon. This is the gameplay loop the genre was built on. This is your WoW, both EQ's, FFXIV (from my understanding), ESO, Rift, LotRO, etc. Each of these games do this loop a little differently, but they all have that core.
MMORPG's that are based around anything else are niche (which doesn't necessarily mean unpopular). A game like GW2 can only really be a one off within the genre - there isnt really scope for more games with that specific type of deviation from the core of the genre.