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Crafting, PVP and more Feedback

AtashAtash Member, Alpha Two
hello,

1) pvp:

- why did we had to remove the force flag button(Alt + F) and bring this wanky system? right now the options in setting, combat under pvp are:

- first option force flag to attack if i turn this on i have to hold the flag button at all time to be able to attack or use my abilities whats the use of this ? 
- second option i still dont know what it should do but i think if its off u can be flagged baited easily, someone can flag and go to one of ur aoe heals or shield and u are flagged.
- third option makes my AOEs to hit everyone who are flagged!!! why is this even needed? if im flagged ofc i want my AOEs to hit everyone who are flagged why is this option here? 

- thoughts: just bring the (Alt+F) option for many people like me who liked the old school alf + f to flag and then not being worried about anything weird

2) proc cost:
- why do we need 4/5 items with same icon but diff names for every single type of metal, wood, flowers and etc to buy them and then proc? did you not think hey lets just add one item type like sand paper for all wood proc, water for all stonemasonry and lets say flux for metal working and etc or you could simply just incress the base cost of processing and be done with it insted of adding 5 diff items with same price / icon to make things so much more complicated and just exhausting.

3) Crafting cost:

- Lv0 crafting is ok but proc cost is still a little high for higher Teir version of Lv0 gear as i said above but why lvl 10/20 costs are worse than phase 2.5 when we had proc 2:2:2 ?
that time a lv20 bow was 380 or somthing wood to make, now its 1050 wood !!! did you all just sit down and said ok everyone said phase 2.5 crafting was too hight lets just make it 3/4x Worse like who is making this recipe changes? you all need to hire just a player who played all the phases to go throw the recipes and fix it for u and tell u this is ok this is not ok, community feedback down to trash bin i guess? 

4) mount

- animation to get on mount or jump down needs some Love and why did you remove it from F for mounting, is it bec someone said oh i press F next to station and i jump on my mount ? ;/ ok dismount 1m away insted of adding more buttons into the game!!!! 

5) gear drop:

- can you just make trash common gear drop often but like X% weaker than crafted version or lets say it doesnt have the set bounces or weapon waterfalls like crit chance / phys speed and etc
everything is very very slow right now just speed it up a little bit.
- also i farmed like 2/3hrs in a pvp POI and gear drop chance from named mobs were the same as 2.5 it didnt get better despite it being pvp zone at that time.

6) server issues:

- everything seems to be fine in anvil and other zones but in riverland its just with lag + game freeze once a while + rubber banding A LOT but overall peformance is a little better than before but still in server down time with very less people riverland is just bad and not smooth(i do have my window and drivers all updated to latest version)
i play bard and my songs goes off every single time i cross a server worker and sometimes all my stories aka buffs goes away.

Comments

  • LudulluLudullu Member, Alpha Two
    Atash wrote: »
    - first option force flag to attack if i turn this on i have to hold the flag button at all time to be able to attack or use my abilities whats the use of this ? 
    It's to prevent people from accidentally PKing green players. Flagging up is a conscious choice and PKing is dissuaded by the system.
    Atash wrote: »
    - second option i still dont know what it should do but i think if its off u can be flagged baited easily, someone can flag and go to one of ur aoe heals or shield and u are flagged.
    You do understand correctly. It's a prevention tool against flag baiting.
    Atash wrote: »
    - third option makes my AOEs to hit everyone who are flagged!!! why is this even needed? if im flagged ofc i want my AOEs to hit everyone who are flagged why is this option here? 
    I'd need to test this, but I'm fairly sure it's talking about "green player uses aoe on a mob > a flagged second player comes up to the mob > green player hits the flagged player with the aoe and becomes flagged themselves, if the option is checked".

    In other words, a prevention tool against flag baiting from negative effects.
  • SmileGurneySmileGurney Member, Alpha Two
    The change to the flagging system is terrible. I'm not growing a third arm any time soon. At least give us an option to use the old system if we choose to.
    My lungs taste the air of Time,
    Blown past falling sands…
  • LudulluLudullu Member, Alpha Two
    The change to the flagging system is terrible. I'm not growing a third arm any time soon. At least give us an option to use the old system if we choose to.
    The current design was pretty much always planned. This was never going to be a toggle system. Although, considering all the changes from old design, I would sure as hell not be surprised if everything will completely change :|
  • Mr_MayhemMr_Mayhem Member, Alpha Two
    Im going to say p3 is the worst phase of all. Some new things were added and nice changes were made to the crafting system and gathering. BUT there is absolutely no openworld pvp anymore unless youre in the ocean or ocean islands which hardly any activity is present. I understood the corruption system to prevent griefing and ganking lowbies. But the only pvp you don't have to throw money at to do is tbe random lawless zones that will spawn from time to time commonly in heavily mobbed pois. There is a timer that gives people time to go depot then come back and pvp. There are no more contesting resources or spontaneous encounters in lawless zones. This is a pve sandbox with the option to pay for node war scrolls or caravans or guild war scrolls to pvp. Not the wild west golden age of mmos that steven has described in the past. I am done with ashes unless they bring pvp back into the mix.
  • LudulluLudullu Member, Alpha Two
    Mr_Mayhem wrote: »
    There are no more contesting resources or spontaneous encounters in lawless zones.
    What do you meaaan. Both Steven and his beloved "pvpers" asured all of us that lawless zones would be a perfect addition to the design! It would bring in so much great pvp for resources and mobs!

    Are you calling them all liars?! Are you saying they weren't telling us the truth with all of those promises?!

    Say it ain't so!! :o
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