Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Black Market NPC buying loot helping the Economy, Market, Crafting and gathering.

Hi Intrepid Team,
If you're aiming to build a player-driven market, crafting system, and economy, I highly recommend studying Albion Online. A successful sandbox MMORPG entirely driven by player base. In fact, Albion Online boasts the best player driven economy in the MMORPG genre, with systems that elegantly balance supply, demand, and progression.
One feature worth considering is the implementation of an NPC-driven auction system. This NPC could place buy orders for loot, with prices, item types, and quantities dynamically adjusted based on the current supply and demand. Such a system would create a meaningful sink for excess loot, help regulate item inflation, and give professions and materials across all tiers low, medium, and high greater purpose and value. Crafting and gathering will become very important with this system.
Please take a deep look at Albion’s SandBox mechanics. Implementing a similar system in Ashes of Creation would not only support crafters and gathers but also bring long-term stability and depth to the in-game economy.
In Albion Online the Black Market NPC buy the loot from players and transform that loot in bosses, dungeon chest or mobs drops and rewards, The NPC also destroy the items to control the inflations depending the situation.
This NPC in Ashes could at least buy the loot and destroy it removing the excess of items from the game.
This will make crafters and gathers very happy in all tiers. Can also be a good income of silver, some kind of informal profession for players who will get drops of items that nobody will never use, but now they can sell to the Black Market NPC.
This NPC also will bring the benefit of giving an idea of price estimate for each items in the entire world, avoiding players overcharging items and manipulating the market. This NPC will help to control the price inflation of items and materials naturally following the economy rule of supply and demand. All that happens in Albion Online daily with over 350k players online per day and it is beautiful.
it has to exist only one NPC like this in the entire world, and this NPC need to be located in somewhere dangerous, Maybe a PVP area where the players will need to spend time and risk something to take the loot there and sell to the NPC. Whoever wants to have a better reward would take the loot there, but whoever wants to sell the items for maybe a smaller price can sell in the Players market in each city. just how it is in Albion Online.
If you're aiming to build a player-driven market, crafting system, and economy, I highly recommend studying Albion Online. A successful sandbox MMORPG entirely driven by player base. In fact, Albion Online boasts the best player driven economy in the MMORPG genre, with systems that elegantly balance supply, demand, and progression.
One feature worth considering is the implementation of an NPC-driven auction system. This NPC could place buy orders for loot, with prices, item types, and quantities dynamically adjusted based on the current supply and demand. Such a system would create a meaningful sink for excess loot, help regulate item inflation, and give professions and materials across all tiers low, medium, and high greater purpose and value. Crafting and gathering will become very important with this system.
Please take a deep look at Albion’s SandBox mechanics. Implementing a similar system in Ashes of Creation would not only support crafters and gathers but also bring long-term stability and depth to the in-game economy.
In Albion Online the Black Market NPC buy the loot from players and transform that loot in bosses, dungeon chest or mobs drops and rewards, The NPC also destroy the items to control the inflations depending the situation.
This NPC in Ashes could at least buy the loot and destroy it removing the excess of items from the game.
This will make crafters and gathers very happy in all tiers. Can also be a good income of silver, some kind of informal profession for players who will get drops of items that nobody will never use, but now they can sell to the Black Market NPC.
This NPC also will bring the benefit of giving an idea of price estimate for each items in the entire world, avoiding players overcharging items and manipulating the market. This NPC will help to control the price inflation of items and materials naturally following the economy rule of supply and demand. All that happens in Albion Online daily with over 350k players online per day and it is beautiful.
it has to exist only one NPC like this in the entire world, and this NPC need to be located in somewhere dangerous, Maybe a PVP area where the players will need to spend time and risk something to take the loot there and sell to the NPC. Whoever wants to have a better reward would take the loot there, but whoever wants to sell the items for maybe a smaller price can sell in the Players market in each city. just how it is in Albion Online.
0
Comments
I think the idea is solid, and it really works for Albion, but the creation of this type of system would be a wholesale dismantling of current NPC processes, and adding an entirely new system in game. I definitely think that Intrepid could learn from SBI's mechanics, but doubt they'll be able to implement a 1:1 version of the black market in AoC
Founder and Guild Leader of -Providence-