Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Crafting
Pretty sure I'm beating a dead horse here, but why (as a new toon) do I have to traverse a vast landscape just to craft a low level weapon mold? It's really counterintuitive to try to teach a player your crafting mechanics and then not give them tools they need to succeed.
A grind is good if you're gonna feel the effects of that gear (late game crafting); but to make a sword of the lowest tier for the first time, I should have everything I need to learn in the same general spot.
Specifically I'm talking about Hammer Rest in the Anvils. You give me multiple quests to create gear for the first time. Then when I go and look at the recipes, half of the stuff I need is nowhere to be found. Please reconsider this new player experience.
A grind is good if you're gonna feel the effects of that gear (late game crafting); but to make a sword of the lowest tier for the first time, I should have everything I need to learn in the same general spot.
Specifically I'm talking about Hammer Rest in the Anvils. You give me multiple quests to create gear for the first time. Then when I go and look at the recipes, half of the stuff I need is nowhere to be found. Please reconsider this new player experience.
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Comments
Blown past falling sands…