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Crafting

dupesdupes Member, Alpha Two
Pretty sure I'm beating a dead horse here, but why (as a new toon) do I have to traverse a vast landscape just to craft a low level weapon mold? It's really counterintuitive to try to teach a player your crafting mechanics and then not give them tools they need to succeed.

A grind is good if you're gonna feel the effects of that gear (late game crafting); but to make a sword of the lowest tier for the first time, I should have everything I need to learn in the same general spot.

Specifically I'm talking about Hammer Rest in the Anvils. You give me multiple quests to create gear for the first time. Then when I go and look at the recipes, half of the stuff I need is nowhere to be found. Please reconsider this new player experience.

Comments

  • SmileGurneySmileGurney Member, Alpha Two
    edited September 4
    Travel time, realising you forgot some specific ingredient, so you have to travel again, space required to materials, over-farming, silly grrind levels. possibly rarity drop rate? People will just get tired of this poorly streamlined experience, even if some of this is by "design".
    My lungs taste the air of Time,
    Blown past falling sands…
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