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Make sure the crafting and auction windows don't disappear when you leave an NPC in town.

411333411333 Member, Alpha Two
Make sure the crafting and auction windows don't disappear when you leave an NPC in town.

And you can see the crafting window on the screen with a list of the items needed for crafting,
and the auction window where you can buy the items for that craft.
And when you open the auction window, there are two windows on the screen: one for crafting and one for the auction.
Otherwise, the player has to remember which resources they need and how many, and that's difficult.
For example...
a) Legendary wood - 4 pcs
b) Blue wood - 5 pcs
c) NPC consumables - 3 pcs
f) ....
and so on.

1) When the character leaves town, the windows don't close; the player will close them themselves.
2) These windows become inactive for crafting or buying at auction.
3) This is necessary to monitor whether all items for the selected craft have been collected while gathering resources in the field.

To see the list...
2) The crafting window is open to monitor missing resources...
2a) Legendary wood 2/4 pcs
2b) Blue wood 3/5 pcs
2c) NPC consumables 0/3 pcs
The player sees which resources are missing and continues to run around the world and gather the missing resources.
This is convenient.

Comments

  • LudulluLudullu Member, Alpha Two
    I think it'd be better to just have a proper notes window where you can track recipes/mats/etc. And it could be used for much much more than just what you're suggesting.
  • GardosienGardosien Member, Alpha Two
    edited October 12
    Rarity rates are not normal, ATM. I believe lego are supposed to be 0.0001 chance. Like in hunting and fishing. Most of us will be in gry, green and blue gear. EPIC drops 0.001, Herioc 0.01 They fix the rates. , You will not need a counter, You will know, because legendary will be legendary.
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