Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Next to Zero PVP in a PVX game plz fix
Game has been pushed into testing phases as a pvx game, but 90% + now easily is PVE, Can we have more things to do based on PVP during test, thank you!
0
Comments
That's already way more content than pvers have. But it sure seems that all the "pvpers" are not interested in pvp testing
If there is one thing playing Archeage showed me, it is that the vast, vast majority of MMORPG players would rather just get on with the game than fight other players. In that game, 95% of players would rather craft and run their own packs, as opposed to hunting players that they can steal packs from. To this vast, vast majority, PvP is something you accept as a possibility when you are doing certain things.
Based on thay, my assumption will always be that most players in a game like Ashes will accept an amout of PvP, but won't go out looking for it. That seems to track quite well with what we are seeing.
People that want to pvp CAN pvp, and it's easy to fight others that do, but just murdering anyone you want is not that easy.
Steven seems to want the opposite: easy genocide and very difficult way to organize proper pvp. And now we see what his design leads to. I've heard that people in lawless zones get surprised when they get attacked by other players
But I'd bet that all Steven hears is "omg, there's 0 pvp in the game, give us MORE pvp". And now we're getting corruption zones that will do exactly that. And my prediction that people will never even enter those zones and the Harbingers event will simply be a permament thing on the map.
"That's already way more content than pvers have. But it sure seems that all the "pvpers" are not interested in pvp testing"
If pvpers had more content that provided rewards, You would have people LFGing for groups to go roam PVP, or small groups roaming PVP. All day long you see people, "Gear grinding" LFG, and lfging for pve, and people gathering all over, people afk camping static spawns for hours on end.
I See 4000%+ easy more pve in this game than pvp on in given day, Even If I go to lawless zones, and the sea
PVE content with rewards
Crafting
Gathering
Mob Griding
Boss Kill
Crates
PVP with rewards
Caravans/Boats
Ideas: -Be only able to take your flag off close to a town, If your flag is on, get a gather bonus
- Delete the corruption system: you can not flag up and kill another player who is unflagged
What is the whole point of this system anyways?
- Lawless zones, give points you can use to spend on quality upgrades when crafting, or an item that you can sell that is needed for crafting, or they can personally use
- Handful of gatherable that only spawn in lawless zones, increase size of zone by x8 and time by x3
-Players gain, PVP ranking with kills in that ranking system they get points they can use to get other PVP/PVE related talents
Need more open world PVP things that have a risk and reward, that all can do, solo's, small groups, Full groups. Maybe crates broke it, saw a lot more caravans running in 2.0 and 2.5