Glorious Alpha Two Testers! 
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Comments
Ok. PvP "changes" it. What does that have to do with PvX foundation of a game advocating the importance of balancing the fun for both? You literally make no sense or point. Please inform Steven that PvX means nothing, so that the PvPers can move on and stop selling promises.
Noaani
Thanks again for the helpful information on how PVP and PVE game play can be balanced is AOC... For the love of god please go Troll another thread
You have not said a single thing helpful or idea on how to balance the two , but have posted multiple times... Than you say other people are whining. Maybe you need to stop and take a hard look at yourself... And try to be a little more useful to the community as a whole when posting.. Spam. and insults are unneeded, unwelcome, and not helpful...
Please just stop....
the game never did well my guy hence why they pulled the plug (and from what i heard of people who tried from the very beginning, clearly due to there be a significant shift ~ becoming heavy based on pve (surprise surprise)) [tbh i saw this coming from the start, i mean even who was playing knew it, just took me by surprise they did it just right after released recent content]
In other words, had they started with proper pve from before the release - they'd have higher chances to get to the point there were at now sooner. But someone in management/execs fucked them over and made them change direction too late and release the game too early, so they were fucked either way.
the shift was before release... and here we go again as pve being the saviour oof (gotta love the sea of excuses to put pve in a pedestal). I know for a fact a group of people who left wvw to try new world, which most came right back to, you know why? they came quickly to the conclusion was just another pve focus game
I'm curious what this information is supposed to 'mean'.
Like, if you had a bunch of Mortal Online players who tried out New World and left it because it became too PvE, and went back to Mortal Online, what does that 'tell you'? That New World should have tried to stay more similar to Mortal Online to attract those players?
I must be speaking chinese then, probably you lost the part of there was a shift somewhere, i dont know how more explicit can one be
And you keep saying "pve is not the savior", but I literally posted increasing playerbase numbers, all of which came exactly because the game leaned into pve more heavily.
And as I've already said multiple times, I know that the game was utter shit at release, so no shit that anyone from other games would go there and see that it's shit. I was one of those people because I played pre-release beta till around lvl20-25 and saw that the game was trash. To me it was trash due to the stupid toggle pvp, to others it was abscence of pve or shitty econ or no convenient fast travel or all the bugs and exploits.
My point is, the devs actually managed to turn things around and started attracting people even outside of the immediate expansion week, but it was just a few years too late.
I know there was a shift, I know exactly what the shift was, that's why I mentioned Mortal Online.
New World's Alpha was most like Mortal online. They gave us an article detailing specifically why they didn't like this/thought it wasn't working, it is still online.
The shift was 'making it so the playerbase wasn't 80% seal-clubbers cannibalizing itself' (whether or not Mortal Online is actually like this isn't the point, it's moreso that New World 'only managed to be that and also didn't seem to understand any way to change').
So to some people, people who think it is 'obvious' that a seal-clubber MMORPG will not work out, they needed to change something, but they didn't have a lot of room to change, so they went straight for the PvE.
Your information only tells the rest of us ignorant people that some PvP players left after New World stopped being a seal-clubbing game. And that doesn't tell us anything about what the PvP players think would actually be better for New World type games.
The result would be the same...
Where!?
Oof the gaslight...beside release was in the gutter... steamcharts
Oh 'seal-clubbing' is that another label for us mere pvpers, how kind of you, always so attentive in our regard.
'And that doesn't tell us anything about what the PvP players think would actually be better for New World type games.' - ???? But do i now have to be a wiki for you or something, i mean if you were a pvper you would know right?
'the rest of us ignorant people' - appreciate the self awareness
Seal-clubbing is a term used to refer to a specific set of PvP players, the type that New World was having issues with.
PvP players are not a monolith, though tribalism makes some of them think so.
I'm saying that I have the information and you don't seem to.
This one: https://www.newworld.com/en-us/news/articles/the-evolution-of-new-worlds-pvp
Ever seen it?
Anyway, I don't get the vibe that conversation does us any good, so, thanks for clarifying at least.
Never heard of such before go figure...
Are you comparing guilds=tribes? ok i guess...
So i have never heard of the game before or even seen it either, im completely clueless, must be the case.
Ye delving into a route beside the point... which is pve doesnt save games as much as you want to deny it and in the end i dont care about new world never did (for many reasons)
No geared players spawn at the beach in Dayz,, they had nothing... People that would camp them got labeled as "Seal-clubbing". Because it was open world pvp, the player base would deal with this people, which was pretty cool
I think your reading comprehension is reaaaal damn low. Or you're trying some low tier trolling and failing completely. But gl with learning both of those in the future
Yep, and Ashes is supposed to have BHs, but I think we'll have them somewhere in 2030, riiiight after we get dynamic gridding working. Maybe. Perhaps. Not sure though.
Though even then, BHs will be utterly useless when Steven's whole new shtick is to just let people murder each other for free and not even interact with the corruption system
No, happens i didnt even notice your posts...just passed by (due to the irrelevance)
You been revealing to be quite the comedian around in here, our local joker/clown
✓ Occasional Roleplayer
I am in the guildless Guild so to say, lol. But i won't give up. I will find my fitting Guild "one Day".
I dont give a shit about any of that.
I saw the comment of PvE being forced on to PvP players and posted the standard response to that line that I have been using for several years.
If you have an argument to make, great - you can discuss that with someone that cares. If that argument requires you to state that PvE is forced on PvP players more than is true of the opposite, then you don't have an argument to make - in which case I will point that out to you.