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Simple Auto Attack Improvement

FoossaFoossa Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
Extremely small, but easy step towards better combat= Auto-attack should continue after your current target dies and you are still in combat and other things are attacking you. It also feels particularly awkward with cleave weapons (like swords or mage books) that stop swinging when your main target dies but a group is still there. Realistically, if I’m being hit by a group, my character should keep swinging automatically. There’s no reason to make me click again when there are already three auto-attack settings, but this not one of them.

Comments

  • daveywaveydaveywavey Member, Alpha Two
    Foossa wrote: »
    Extremely small, but easy step towards better combat= Auto-attack should continue after your current target dies and you are still in combat and other things are attacking you. It also feels particularly awkward with cleave weapons (like swords or mage books) that stop swinging when your main target dies but a group is still there. Realistically, if I’m being hit by a group, my character should keep swinging automatically. There’s no reason to make me click again when there are already three auto-attack settings, but this not one of them.

    Heh yeah. If you've toggled it ON, it can just switch to whatever you're targetting now if the current target is dead.
    This link may help you: https://ashesofcreation.wiki/


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  • FoossaFoossa Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    I found this already exists- However, this only happens if you are targeting a friendly NPC or yourself. On my cleric, when I targeted myself with judgement for a big heal, the auto attacks auto targeted the next enemy when my current one died and kept swinging. This is a HUGE W, and feels a lot better. Now we just need this to happen when targeting an enemy.
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