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Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
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Taking inspiration from other genres of games with regards to Skills and Abilities, namely MOBAs
Gingish
Member, Alpha Two
Hey!
I just had this idea pop in my mind that if designers at Intrepid are at some point feeling like they need more inspiration for the skills and abilities the archetypes have, looking into the skills and abilities even in genres other than MMO could be very inspirational.
Games like Dota and League of Legends as an example rely almost entirely on how fun, interesting and unique the skills and abilities of the characters are. There are many tried and true concepts there that could potentially work in an MMO aswell.
One other great genre to take inspiration from is hero shooters like Overwatch, Valorant and Deadlock.
This kind of inspiration will surely be needed when Intrepid starts implementing classes AKA primary archetype combined with a secondary archetype.
Anyways that's my idea, hope someone at Intrepid sees this, or better yet, has probably already thought about this XD
Lastly I'll attempt to list the most unique skill and ability concepts found in Dota 2:
- An ability that changes all incoming damage into healing instead for a short time.
- A projectile that needs to be exploded manually during it's flight.
- An ability that deals damage based on missing mana.
- An ability that makes a clone of yourself and casts the same things that you do.
- An ability that taunts even players, making them attack you, face you, and follow you accordingly such that they can continue to attack for the duration of the taunt.
- A passive ability that procs an aoe damage around you sometimes when you take damage.
- A passive ability that makes you see low health targets way more clearly, so you can specialize in finishing them.
- An ability that places a curse on an enemy that deals damage to them based on how much they move.
- An AoE ability that you place somewhere and it creates a small to medium size area that lasts for minutes and gives you an advantage while in it, kind of like how spiders like to be in webs, and you can make a huge web.
- An ability that stops a targeted ally from dying for a small amount of time, no matter if their health is 0. In other words not a full immunity to damage, just a temporary protection from death.
- An ability that sends the target back in time to the place where it was a few seconds ago, only affects location.
- An ability that projects forward a game asset that was places with another ability previously, could work with the Tank wall as an example, basically hit the wall and a huge rock flies out of it damaging and maybe some CC.
- An ability that makes a spirit clone of yourself that moves in the opposite direction as you, and when reactivated does damage and maybe some CC.
- An ability that binds two enemy targets to eachother, making them unable to move a set distance away from eachother.
- An ability that summons a meteor that rolls slowly forward for a few seconds, and if combined with a slow knockback, the meteor continues to do greater amounts of damage due to the enemy staying in it's trajectory longer.
- An ability that summons orbs that circulate a set amount of distance around you, fairly far away, and continue to do damage when they pass through enemies.
- An ability that reduces how far an enemy or enemies can see for a few seconds.
- An aoe ability that is very telegraphed and slow in arriving to it's destination and ultimately exploding, that it requires coordinated CC to be succesful.
- An ability that keeps bouncing from one enemy to another for a few seconds, can ramp up in damage or do CC.
- An ability that lets you jump into the body of a target, and then jump at a later time that is desired.
- An ability that pushes your character forwards and drags along to the endpoint all enemy targets caught in the way.
- An ability that pulls in enemies in an aoe.
- An ability that when thrown forward can impale an enemy to vertical terrain behind them, like a wall or a tree.
- An ability that does damage or CC to enemies that keep looking at you.
- A slow moving long range ability that does increased damage or CC based on how long it traveled.
- An ability that lets you temporarily change one of your character stats into some other stat. As an example for 10 seconds, every second, change an amount of Defence into Crit or vice versa.
- A passive ability that gives you an advantage if it's nighttime or daytime, or some other environmental things like that.
- An ability that removes an enemy target from existence for a few seconds, kinda like a reversed version of summoner's Phase Out.
- An ability that makes you fly forward in an elliptical trajectory and dealing damage, at the end returning you to the location you started at, potentially could be stopped mid flight aswell.
- An ability that sacrifices the player, dealing massive aoe damage around and making a temporary unit that has to be destroyed in time or else the player is resurrected with full health and mana and potentially a final explosion of CC.
- A slow moving projectile that deals damage and can be reactivated to have the player teleport to that location.
- An aoe ability that expands slowly as a thin circle, and then contracting slowly, dealing damage in both directions. Thus there is an optimal range at which you want your enemy to be at to be hit twice.
- A small aoe ability that ramps up in damage the longer the enemy stands in it.
- A movement ability that lets you zap around multiple times in a row, but the drawback is that it costs increasingly more mana the further you travel, thus requiring you to invest heavily in Mana stat to take advantage of.
- An ability that swaps the healthtotals of yourself and your target, with some balancing that for example doesn't let the target go under 30% health, and not letting you gain more than 30% health.
- An ability that summons a unit that starts spawning other units immediately, and will keep doing so for a few seconds unless it is destroyed in a timely manner.
- An ability that swaps the location of the player and the enemy target.
- An ability that makes two or more enemies take some of the damage the others are taking aswell for a few seconds. Not sharing the damage but increasing the damage total.
- An ability that places a curse, on target enemy or as an aoe, that keeps doing damage every few seconds based on how much other sources of damage the unit(s) have taken during the curse.
I just had this idea pop in my mind that if designers at Intrepid are at some point feeling like they need more inspiration for the skills and abilities the archetypes have, looking into the skills and abilities even in genres other than MMO could be very inspirational.
Games like Dota and League of Legends as an example rely almost entirely on how fun, interesting and unique the skills and abilities of the characters are. There are many tried and true concepts there that could potentially work in an MMO aswell.
One other great genre to take inspiration from is hero shooters like Overwatch, Valorant and Deadlock.
This kind of inspiration will surely be needed when Intrepid starts implementing classes AKA primary archetype combined with a secondary archetype.
Anyways that's my idea, hope someone at Intrepid sees this, or better yet, has probably already thought about this XD
Lastly I'll attempt to list the most unique skill and ability concepts found in Dota 2:
- An ability that changes all incoming damage into healing instead for a short time.
- A projectile that needs to be exploded manually during it's flight.
- An ability that deals damage based on missing mana.
- An ability that makes a clone of yourself and casts the same things that you do.
- An ability that taunts even players, making them attack you, face you, and follow you accordingly such that they can continue to attack for the duration of the taunt.
- A passive ability that procs an aoe damage around you sometimes when you take damage.
- A passive ability that makes you see low health targets way more clearly, so you can specialize in finishing them.
- An ability that places a curse on an enemy that deals damage to them based on how much they move.
- An AoE ability that you place somewhere and it creates a small to medium size area that lasts for minutes and gives you an advantage while in it, kind of like how spiders like to be in webs, and you can make a huge web.
- An ability that stops a targeted ally from dying for a small amount of time, no matter if their health is 0. In other words not a full immunity to damage, just a temporary protection from death.
- An ability that sends the target back in time to the place where it was a few seconds ago, only affects location.
- An ability that projects forward a game asset that was places with another ability previously, could work with the Tank wall as an example, basically hit the wall and a huge rock flies out of it damaging and maybe some CC.
- An ability that makes a spirit clone of yourself that moves in the opposite direction as you, and when reactivated does damage and maybe some CC.
- An ability that binds two enemy targets to eachother, making them unable to move a set distance away from eachother.
- An ability that summons a meteor that rolls slowly forward for a few seconds, and if combined with a slow knockback, the meteor continues to do greater amounts of damage due to the enemy staying in it's trajectory longer.
- An ability that summons orbs that circulate a set amount of distance around you, fairly far away, and continue to do damage when they pass through enemies.
- An ability that reduces how far an enemy or enemies can see for a few seconds.
- An aoe ability that is very telegraphed and slow in arriving to it's destination and ultimately exploding, that it requires coordinated CC to be succesful.
- An ability that keeps bouncing from one enemy to another for a few seconds, can ramp up in damage or do CC.
- An ability that lets you jump into the body of a target, and then jump at a later time that is desired.
- An ability that pushes your character forwards and drags along to the endpoint all enemy targets caught in the way.
- An ability that pulls in enemies in an aoe.
- An ability that when thrown forward can impale an enemy to vertical terrain behind them, like a wall or a tree.
- An ability that does damage or CC to enemies that keep looking at you.
- A slow moving long range ability that does increased damage or CC based on how long it traveled.
- An ability that lets you temporarily change one of your character stats into some other stat. As an example for 10 seconds, every second, change an amount of Defence into Crit or vice versa.
- A passive ability that gives you an advantage if it's nighttime or daytime, or some other environmental things like that.
- An ability that removes an enemy target from existence for a few seconds, kinda like a reversed version of summoner's Phase Out.
- An ability that makes you fly forward in an elliptical trajectory and dealing damage, at the end returning you to the location you started at, potentially could be stopped mid flight aswell.
- An ability that sacrifices the player, dealing massive aoe damage around and making a temporary unit that has to be destroyed in time or else the player is resurrected with full health and mana and potentially a final explosion of CC.
- A slow moving projectile that deals damage and can be reactivated to have the player teleport to that location.
- An aoe ability that expands slowly as a thin circle, and then contracting slowly, dealing damage in both directions. Thus there is an optimal range at which you want your enemy to be at to be hit twice.
- A small aoe ability that ramps up in damage the longer the enemy stands in it.
- A movement ability that lets you zap around multiple times in a row, but the drawback is that it costs increasingly more mana the further you travel, thus requiring you to invest heavily in Mana stat to take advantage of.
- An ability that swaps the healthtotals of yourself and your target, with some balancing that for example doesn't let the target go under 30% health, and not letting you gain more than 30% health.
- An ability that summons a unit that starts spawning other units immediately, and will keep doing so for a few seconds unless it is destroyed in a timely manner.
- An ability that swaps the location of the player and the enemy target.
- An ability that makes two or more enemies take some of the damage the others are taking aswell for a few seconds. Not sharing the damage but increasing the damage total.
- An ability that places a curse, on target enemy or as an aoe, that keeps doing damage every few seconds based on how much other sources of damage the unit(s) have taken during the curse.
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