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Playing alone in AoC

In MMO's I tend to have a character dedicated to solo play so I wanted some thoughts on how people think it will play out in Ashes.
Class combination thoughts?
Should one person be able to destroy an army?
Summoners able to control and command massive hoards?
Where could solo play be strong? Where could it be week?
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    I have played solo in many MMORPG, but that is due to my lack of experience in raiding and PVP, so I spend most of my time exploring and doing what I could. But I do hope that more content will be implemented to cater for those shunned by the big guilds and those who just wish to adventure alone. I would expect soloing will have its limits when it comes to caravan pvp, and many other content like dungeons, but maybe the chain quests can offer solo players other avenues for hidden roads and unknown wonders, hopefully? but then again, the devs really want people to interact with others, so solo playing will be hard in general.

    <img src="https://thetomatos.com/wp-content/uploads/2016/05/wolfpack-clipart-1.png" alt="" />
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    Even if you solo mostly, you can still help out with Caravans, and even sieges, you do not have to be guilded to join in.
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    Hey Dice
    From what ive heard solo play should totally be possible, if I may Quote here: "Playing alone is completely accepted, and feasible."
    Concerning your class, I think you are looking for something like a jack of all trades since you wont have a team backing you up. There is still no information on what the classes exactly can but I think something like Fighter/Cleric could suit solo play. Since you have heals, you are not totally squishy and still can put out a decent amount of damage.
    Are we talking about an army of players or an army of NPC's? :D Npc's maybe yes. Players probably not.
    There is little information on the classes and skills so we dont know if summoners can control larger groups of creatures. But I personally think that "massives hords" are not likely.
    Solo play will probably be strong in either the Economy or crafting aspect, since you dont have to rely on a group or in the mercanary stile where you wander around looking for tasks to fulfill where a large group could hold you back. Maybe the player ambushing solo PKer could also work.
    Raiding will obviously be a problem when soloing.
    You wont be missing out on sieges and the likes tho, since everybody can join any side as far as I know. Even if hes not a part of the fighting guilds.
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    This bring some pretty cool ideas to mind.

    Maybe playing solo and playing with groups could bring different rewards and skills. Say you're a tank and frequently playing with a group, maybe this could unlock abilities to gain health based on how many or in your team. Or in contrast: if you're a tank playing alone you could get an exclusive ability to buff you based on the number of enemies. This way playing alone while questing could become extremely beneficial raids as you could have more diversity in the skills of each individual.

    Also, the ordinary solo player would be a jack of all trades. But what if a system was implemented where by solo mastering a certain profession you could learn to craft items that are extremely unique to the creator.
    i.e. Someone who is mastering blacksmithing could stumble upon a solo dungeon that could teach them a new style, or tell them of a rare material that only he has access to harvest.
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    I don't believe one person would be able to destroy an army, but that sure would be something if it is possible..
    I enjoy playing solo every now and again in MMOs, but eventually it goes boring/lonely. When that happens it's normally a struggle to even get accepted into a large guild. I'm sure there will be plenty of content for a solo player though.
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    A game having a similar class system to this would be Runes of Magic, Now. Its an old game but to get some ideas i'd look us some "RoM Class Combos" this could be similar to what we can expect here.
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    It honestly would be weird if one person can kill an entire army. Thats what I despiced the most about black desert. It would be awesome tho if a summoner commands massive hoards, not gonna lie :D
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    Kind of getting off the solo play topic but do people want to see unique abilities and/or weapons that are exclusive to one person only? Why or why not?
    And what about quest that can only be played once and once only by only one group?
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    As a shy person i always had a problem to communicate keep in touch and group up others, focused mostly on pvp thats where the solo takes its place in my opinion and it was fun afterall being a lone wolf but it had its disadvantages and its more difficult to progress in the game.

    Anyway i think this game is focused on the community and cheers other people to communicate but you can always try the lone wolf by joining random groups raiding\defending nodes,caravans and etc then leave to another adventure.

    Now for your other question about the weapons\abilities as long as it doesnt affect the balance it would be nice to have a unique thing only to you but again if that weapon\ability makes you stronger than others and affects the balance it would ruin the fun in the game.
    About the quests from what i understand because of the node system there will always be something other nodes\servers have different in matter of quests events and that is really cool.
    If you lvl up a node to lvl 6 for example you attract greater monsters and quests and maybe awaken a dragon nearby making a huge event that other nodes or even servers dont have. If im correct the location of the node also makes everything different
    I dont know if you meant something like that but im excited about this node system.
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    Yes you can play solo in Ashes. Only thing is you will be limited in what you can do. You will not be able to solo world bosses. They will be designed for groups. But you can jump into a group that is attacking the world boss.
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    Since nothing is confirmed about this at the moment its hard to say how solo play will be and the abilities the classes will have. But for me personally I would get lonely and bored by just playing solo due to the fact that many MMORPGS are very guild based and group based.
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    Kirito. :)
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    [quote quote=9391]
    Should one person be able to destroy an army?
    [/quote]

    An "army" is a bit too much for a single person to kill within a balanced game. However, I would like to see a system similar to Lineage II, in the sense that a very well geared player could kill various others before being taken down, admitting that he had consumables and good knowledge of game mechanics and strategy. There is just something inspiring about going to town in-game and seeing that one person who somehow got hold of many powerful items and gear.
    I'm not quite sure how they'll explore level balance in this game, but it would be nice to have a soft cap at first, with a very difficult hard cap to hit.
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    I want to say I read that a player can be hired on for mercenary work as well. Not including the caravan thing. The bounty system for griefers is one thing but I think players can make posts for aid?
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    I think that as long as you have some sort of system for notifying people in an area when something like the caravan thing is happening then playing as a solo person shouldn't be to bad. And of course some form of group finder for things that are just to much for a solo. I don't think it's good to make it so a solo player can do everything a group can because that makes the community split more then it should be. If you used a system for searching for guilds/groups with like mind goals or just people who have slimier interests, then it would make it easier for people who normally play solo to join a community and make friends.
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    Being able to solo is important for things like gathering common crafting materials, learning the basics and exploring the content at your own pace. The most fun I've ever had in these types of games though is the random people you hook up with for some light adventuring and having a great time doing it! I think having a friends list in game to help you keep track of people you like playing with can really help encourage casual players to group more! Maybe even a rating system to remember if a player was rude to you, was really annoying or was actually fun to play with.

    I know this is something you could keep track of on your own, but if the game could help me with a slightly more comprehensive friends list that would be fantastic!
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    Its nice to read that there is a focus on solo players as well. I usually only have time to play during midnight hours so its hard to play with a group and not be able to talk. Tera Online did a pretty good with focus on the players skill level and how they play the characters. I was a warrior in there when the game started out and did a great job as an evasive tank. Tons of hours of practice, but it payed off when you proved to the haters that a warrior could tank based on skill and not a blocking ability per class.
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    I believe all the classes can solo and group but some are more incline to group more often that others Tank, rouge, bard, and cleric would be classes that benefit the most from groups. Classes like mage, fighter, ranger, and summoner can go in and out of groups without much problem and by virtue of their fire power be able to solo great if the player has the skills.
    Adding skills out side of the skill tree for when you achieve something special might make the game more complicated but titles that give bonus stats or some kind of passive skill could smooth that out.
    Summoners might be the best for solo play as far as balance goes although we don't really know what the skill tree they might have is.

    EXAMPLE

    Summoners either control a large group creatures to cover attack. defense, or support roles as they need them making them a one man army as long as the can direct the creatures well, or a Summoner controls a single summoned creature that they can augment with attack, defense, or support skills changing that creature from its basic form to a form that fits what they need at the time.

    ( Basic summon Golem boost with speed boost skill becomes more of a fighter than a tank)
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    As long as I can solo when I want/need to I'm fine with it. As for the army thing tbh I think it should be rather hard to take on large groups of moderate+ creatures. If it's an army of those demon bunnies, well I think I should eventually be able to take them all down give enough time/survivability.
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    ArchivedUserArchivedUser Guest
    edited May 2017
    Solo does not exist in ashes.
    You can do 1 man tasks/quests for the node, but nothing you do is solo.
    ;)

    Thats what makes ashes so special.
    It puts the word community into MMOs.
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    I believe what is meant be solo is just playing by your self with out restriction so you don't have to follow or ask for help from other players and other players can't force you away from quest and game benefits because they came in a group and can kill you when your alone. I would hope I can use my skill solo to be just as good as any group and if other players want to kill me it would not be as simple as they have more players on their side.  
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    I hope they don't lock you into solo content as a tutorial until end game. I want to decide for myself if I want to play solo or with friends. 
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    Solo does not exist in ashes.
    You can do 1 man tasks/quests for the node, but nothing you do is solo.
    ;)

    Thats what makes ashes so special.
    It puts the word community into MMOs.
    Solo just means someone is adventuring while not in a formal group like a party or raid.
    What's not possible is to play an MMO like a single player game.
    So... soloing does exist in Ashes... and is a playstyle supported by the devs.
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    I believe what is meant be solo is just playing by your self with out restriction so you don't have to follow or ask for help from other players and other players can't force you away from quest and game benefits because they came in a group and can kill you when your alone. I would hope I can use my skill solo to be just as good as any group and if other players want to kill me it would not be as simple as they have more players on their side.  
    Solo won't be as good as any group.
    A group of player characters your level or higher should be able to easily defeat you.

    Ashes has enough open world PvP combat, an archetype with Stealth (especially invisibility) is a good strategy for avoiding unwanted combat. As are archetypes with roots and snares.
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    I hope they don't lock you into solo content as a tutorial until end game. I want to decide for myself if I want to play solo or with friends. 
    Ashes doesn't have an endgame.
    You don't have to formally join a party or a raid in order to participate in content.
    If something is too hard for you to do alone, you can skip it or find help.
    You can be solo and participate in a siege.
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    As a player that plays with friends and guilds playing solo is what keeps me coming back I know that if I fight some one or a group 5 to 10 lvls above me I can't win but as a summoner I should still be able to escape direct combat. Also the game is so open making you play in groups just to feel safe is not something that would keep me coming back and would instead drive me to other games that might not be as open but at least my decisions are for my benefit and I don't have to worry how my party might react to it.

    EXAMPLE

    If I were to level up in the middle of a caravan quest and came to a critical stat value in my skill tree, if I am in a group at the time I have to think about our skill balance and how the other members of the groups skills are laid out and pick what benefits the group the most. If I can solo the the pick is all about me and how I want to build its much simpler and a lot of fun that way.
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    Although, you don't have to be in a group to participate in defense/attack of a caravan run that includes groups.
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    I've played pvp and  rvr games where grouping was essential to much of the game play but soloing was still viable.  There are things where groups are needed like sieges and world bosses but solo players are most often able to join those groups.  We have been assured that solo players will find their place in AoC also. 

    I love my solo time as well as being part of a group that works together to accomplish things.  Often times a person has limited time to play or to focus on tasks.

    There were times in DAOC when a "Call to Arms" was broadcast and players, both guilded and solo committed suicide to go defend the relics or such. 

    In Planetside we had our Outfits and often times would invite solo players to join our missions. 


    I have not played a game yet in all my years where a person absolutely could not solo. Often times players are in game when most of their friends or guild mates aren't, that rarely stops them from playing.   If one needs help on a quest or such a shout out usually does the trick.  

    Ultimately it is what you put into the game and what you find satisfying in the end that counts. 
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    Thats what makes ashes so special.
    It puts the word community into MMOs.
    The word community is NOT in the word MMO... you silly  :)
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    I hope I can play solo at the same level as a large guild and not be let behind in levels just because the guild has more people to carry them around and gain exp easily. I want to level just as fast as 1 person or 100.. 
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