How in depth would people like to see the crafting system specifically blacksmithing? I would like to see i in depth system that allows people to have options to craft like inlaying text on the sword. Being able to make different alloys of metal, like some having increased strength to allow the sword to last longer before it needs to be repaired or being able to favor damage over the strength. The shape of the sword to some favoring parring or counter striking others more piercing damage or slash. The agility of the sword could also be affected like having the ability of being able to pull back a strike mid swing to be able to block. It wouldn't be the hardest thing to accomplish when crafting the sword the game viewed it as a character slider mechanic but different styles and alloys had ability checks. If the player couldn't select the option from a menu but instead had to actively craft based partly on their characters knowledge and their own to bring an immersive element hardly seen in other games. I have more ideas on certain crafting systems and mechanics that we can talk about if anyone's interested.