Really hoping I can find an appropriate way to mix magic into being a melee kind of style and be effective for PvPing. Otherwise I'll go Mage/Mage for pure power
Necro is Summoner/Cleric. Mage/Summoner is Warlock according to their class list. Just fyi.
And I went Mage/Mage. This is what appeals to me the most. I could be persuaded to try Mage/Bard and go Sorcerer. It will just depend on the aesthetic more than anything for me honestly. But mage is my life.
I can imagine the purist magic users would want to lynch me for choosing Mage/Rogue, but I can see it as being a good utility player. Area effect invisibility cloaking. Group teleport for GTFO situations. Probably some other stuff I cant think of right now.
I believe the Mage/Mage will put out a little more dpsbut will be not as helpful to the party. My opinion is that there will be a need for the added flavor of mixed classes than traditional games.
The biggest amount of firepower, who needs some fancy gimmicks when you can drop a meteorite or maybe create a black hole and be done with the pesky insects.
Mage combined with anything sounds cool so hard to choose, but I would have to go with mage rogue even though I have no clue how rogue subclass would augment mages skills lold.
I've always been fascinated with the concept of the fighter-mage (or mage-fighter, since they are two different things in AoC). Combining magical enhancement and enchantment with melee expertise just screams 'fun' to me.
Of course, since I've discovered the joys of healing with Rift, a mage-cleric (or cleric-mage) also tickles my fancy.
I've always been fascinated with the concept of the fighter-mage (or mage-fighter, since they are two different things in AoC). Combining magical enhancement and enchantment with melee expertise just screams 'fun' to me.
Of course, since I've discovered the joys of healing with Rift, a mage-cleric (or cleric-mage) also tickles my fancy.
Same here!
I'm interested in what actually influences damage in Ashes of Creation and that will directly effect wether It will be a viable way to pvp or not.
Take ESO for example, You can use the Sword and shield line passives to get the defense, use it to gain stamina back. But you can spec all you "attribute" points into Magic so you have a large magic pool and this also increases your damage with magic in conjuction with your Armor sets you wear.
I know AoC will be very unique and different in how combat and damage flows, But I hope it allows for a similar way to allow melee magic to be a viable PvP progression path as it has been my staple in most every game I play
I'm leaning towards Mage/Cleric. I guess it really just depends on how the class system works though and how fun the combat is. If Mage/Fighter really is a true melee spell caster that could be pretty cool.
However, I enjoy "Warlock" type classes that deal damage and have some healing. So I think Mage/Cleric is that ticket so far. (I could be wrong)
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Really hoping I can find an appropriate way to mix magic into being a melee kind of style and be effective for PvPing. Otherwise I'll go Mage/Mage for pure power
Cos if you're going to play a glass cannon, may aswell go all out on one that hits hardest.
And I went Mage/Mage. This is what appeals to me the most. I could be persuaded to try Mage/Bard and go Sorcerer. It will just depend on the aesthetic more than anything for me honestly. But mage is my life.
but my main will be all pew pew
I'm interested in what actually influences damage in Ashes of Creation and that will directly effect wether It will be a viable way to pvp or not.
Take ESO for example, You can use the Sword and shield line passives to get the defense, use it to gain stamina back. But you can spec all you "attribute" points into Magic so you have a large magic pool and this also increases your damage with magic in conjuction with your Armor sets you wear.
I know AoC will be very unique and different in how combat and damage flows, But I hope it allows for a similar way to allow melee magic to be a viable PvP progression path as it has been my staple in most every game I play
lifen´t deadn´t
However, I enjoy "Warlock" type classes that deal damage and have some healing. So I think Mage/Cleric is that ticket so far. (I could be wrong)