hackerson wrote: » lags! Shoutout to Lotro
Zorish wrote: » 4- Make tanking/healing characters experience fun. Many MMOs almost punish you for going Healer/DPS, having really hard time leveling.
Epy00 wrote: » I think summoning your mount from your inventory is stupid. I think the concept of having to park your mount somewhere safe, keep it fed, etc. adds to the fun/danger potential.
Dygz wrote: » Endgame. Non-consensual PvP combat.
LieutenantToast wrote: » wanderingmist wrote: » Escort missions where the person you are escorting moves slower than a snail and stops every few meters for some arbitrary reason. Ha! I mentioned something similar in our recent Dev Discussion thread - I'm of the personal opinion that these kinds of quests should be nuked from orbit Seems like there's a common theme in this thread and throughout our community in general that "hand-holding" is no fun - you'd rather be thrown in the deep end of an adventure, with all its challenges! This often means collaboration amongst the community is necessary to accomplish tasks, and I saw a few people bring up the fact that a "dungeon finder" or "LFG" tool can be a bit on the hand-holdy side. Thoughts?
wanderingmist wrote: » Escort missions where the person you are escorting moves slower than a snail and stops every few meters for some arbitrary reason.
tarros wrote: » I just want to point this out about the LFG/LFM functions of a game. It is needed for people who either are casual enough that they do not fit into a guild because their hours will never work with others. There is also the people who just want to play solo and only once in a while want to be part of something bigger.
Zorish wrote: » tarros wrote: » I just want to point this out about the LFG/LFM functions of a game. It is needed for people who either are casual enough that they do not fit into a guild because their hours will never work with others. There is also the people who just want to play solo and only once in a while want to be part of something bigger. In my experience most of the time, this turns in like this: Player 1 joins, P2, p3, etc... kill boss, do dungeon, kill boss. Not even a single word unless you find issues. It's not always like that, but it feels like taking the bus. You don't engage with strangers. Meanwhile you might talk to your uber driver, somehow there's some sort of rapport. Also LFG doesn't help newbies either. The functionality is there, you use it, you're a new tank who never tanked, but the game let's you tank. So now you have 3-5 people teaching you to tank or raging at you. I've seen this happen, and many people using LFG might want to do something fast. Finally, I understand wanting to play solo, but we're coming back to "cater to every time of gameplay" and in my opinion this is what makes a game lose its identity. If Dark Souls would have an easy mode, it's not DS anymore. If the game HELPS you isolate yourself and lets you do all content without any other players, it's losing its massive identity as well.
tarros wrote: » How does that not help a newbie? You either learn through assistance of other people or through being thrown to the wolves. At that point if you did not learn anything than maybe MMOs are not for you. If dark souls was an MMO it would not be the DS you know now. DS is a single player game and people are purchasing it understanding that there is a set guide line. With ZERO chance of missing out on content since only you the single player can progress the game. On top of that from a business point of view the developers put out a game and whatever happens happens after the game is published. There is no continues large development and loss of resources once it is out there. Success requires to cater to multiple play styles and you can still obtain the identity of the game. Being a solo player especially in AoC you are already going to miss out on a lot of content. So why make it harder? If AoC is not even remotely casual friendly content wise it will fail. It is a common trend with games that aren't casual friendly. There is FAR more casual players than hardcore players.