Damokles wrote: » @wanderingmist What do you mean with end-game gear progression? Do you mean the fact, that Activision-Blizzard throws Epic gear around as if it was candy, or that Dungeons can give better gear then raids? xD
Zorish wrote: » I'm hoping they will make great content. Just going by the fact that raids won't drop gear, it's a huge step forward.
Ilisfet wrote: » My issue with MMOs is that they're bad on average, mediocre at best games. People talk about good MMORPGs and whatnot, but from the perspective of someone who doesn't play MMOs much, they all have lacking core gameplay, held up primarily by social interaction and a deluge of content to make you forget about the bad gameplay. Ashes of Creation sounds like it'll try to be a good game rather than just a good MMO, which is why I backed it. What I've played of APOC is a good start. I hesitate to think about how tab target vs action balancing will go, but they have a good start to the action gameplay -- minus the hitscan nightfall bow. With the amount of content an MMORPG is expected to have, some part of AoC will turn out mediocre. But at least it won't be for a lack of trying. Steven knows our feedback and he's played many games himself. Best of all, Intrepid is privately owned so there's no publisher or stockholders stifling experimentation. The question is whether they take the time and have the management to turn out a good game, rather than just a good MMO.
kayra wrote: » Ilisfet wrote: » My issue with MMOs is that they're bad on average, mediocre at best games. People talk about good MMORPGs and whatnot, but from the perspective of someone who doesn't play MMOs much, they all have lacking core gameplay, held up primarily by social interaction and a deluge of content to make you forget about the bad gameplay. Ashes of Creation sounds like it'll try to be a good game rather than just a good MMO, which is why I backed it. What I've played of APOC is a good start. I hesitate to think about how tab target vs action balancing will go, but they have a good start to the action gameplay -- minus the hitscan nightfall bow. With the amount of content an MMORPG is expected to have, some part of AoC will turn out mediocre. But at least it won't be for a lack of trying. Steven knows our feedback and he's played many games himself. Best of all, Intrepid is privately owned so there's no publisher or stockholders stifling experimentation. The question is whether they take the time and have the management to turn out a good game, rather than just a good MMO. @Ilisfet I agree. They should focus on being a fun game for all people, not just 'MMORPGers' who mainly consists of truly pathetic and desperate people
wanderingmist wrote: » kayra wrote: » Ilisfet wrote: » My issue with MMOs is that they're bad on average, mediocre at best games. People talk about good MMORPGs and whatnot, but from the perspective of someone who doesn't play MMOs much, they all have lacking core gameplay, held up primarily by social interaction and a deluge of content to make you forget about the bad gameplay. Ashes of Creation sounds like it'll try to be a good game rather than just a good MMO, which is why I backed it. What I've played of APOC is a good start. I hesitate to think about how tab target vs action balancing will go, but they have a good start to the action gameplay -- minus the hitscan nightfall bow. With the amount of content an MMORPG is expected to have, some part of AoC will turn out mediocre. But at least it won't be for a lack of trying. Steven knows our feedback and he's played many games himself. Best of all, Intrepid is privately owned so there's no publisher or stockholders stifling experimentation. The question is whether they take the time and have the management to turn out a good game, rather than just a good MMO. @Ilisfet I agree. They should focus on being a fun game for all people, not just 'MMORPGers' who mainly consists of truly pathetic and desperate people Sigh, where do I begin with this. First of all, you are making the assumption that what you find "fun", everyone else will find fun. That has never been, and will never be, the case. There is no such thing as a game being fun for all people. It is impossible to cater to everyone in a single game, and companies that try inevitably fail.@Ilisfet What do you define as "good core gameplay"? Again just because you don't like it doesn't mean it is bad. I find card games like Hearthstone incredibly boring to play, but that doesn't mean card games are bad. And yes, most mmorpgs are focused around cooperation between players, and social aspects of the game. Does that make the game bad? BY that logic football is one of the worst sports in the world, because playing football on your own is one of the most boring things to do. It's only really fun to me when played with other people.
wanderingmist wrote: » @kayra I think you need to open a dictionary and look up the terms "fact" and "assumption". An assumption is something you believe is true without question or proof. A fact is something that is proven to be true. You have no idea what the "mmorpgers" consider to be fun because it varies from person to person. There is nothing factual about your post, only assumptions and conjecture based on your own personal feelings. I've known some players who enjoy nothing more than putting on a film or some music and fishing for hours in an mmorpg (something I would find incredibly boring). I've known players who hate combat and prefer to either just explore or do crafting all the time. Are they wrong for having fun doing things you personally find boring? Oh and on a side note, I've played all the games you have listed and didn't enjoy playing them.
wanderingmist wrote: » @Ilisfet What do you define as "good core gameplay"?
consultant wrote: » Glad they went with six pvp classes instead of trying to balance 64 classes. That is a huge plus for the pvp community helps level the field as far as balanced is concerned. That was A really smart move on their part. Plus they have made many smart decisions.