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Cheating and anti-cheat software
syl
Member, Alpha One, Adventurer
Greetings!
I recently read a topic about the exploiting of ingame systems and bugs. While there is a concern about those topics, I also have concerns about the use of cheating software like chams, wallhacks et cetera and the combating of those wrongdoings.
Has there been any information given by Intrepid in how they are going to combat cheating and if they are going to use anti-cheat software?
As a second and third question to the community: What is your opinion of the use of anti-cheat software and the data that it may collect? And what punishment should people get for being caught in the act of cheating?
I recently read a topic about the exploiting of ingame systems and bugs. While there is a concern about those topics, I also have concerns about the use of cheating software like chams, wallhacks et cetera and the combating of those wrongdoings.
Has there been any information given by Intrepid in how they are going to combat cheating and if they are going to use anti-cheat software?
As a second and third question to the community: What is your opinion of the use of anti-cheat software and the data that it may collect? And what punishment should people get for being caught in the act of cheating?
Come take a look at ashesofcreation.wiki!
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https://totalwararena.com/en/news/latest-news/cheaters-never-prosper/
Here is an FAQ detailing how it works. Assuming this information is correct I personally have no problems with it. As for punishments, I will leave that up to Intrepid to decide.
I see. Yes, I found the link to EAC's Ashes page: https://www.easy.ac/en-us/support/ashesofcreation/
The problem I have is anti-cheat software reacting to innocent software like Discord overlays et cetera.
If EAC only scans the game's folder and saved files as they say they do on other games, that is fine. (Since code is usually injected to the game's files)
If EAC goes the BattlEye route of gaining access to all files, that would be a concern for me.
Come take a look at ashesofcreation.wiki!
There was a stream way back where they talked about exploits and measurements they are taking against it. One point, amongst others, they adressed was in game heatmaps that record every player actions and match it against "normal" behaviour.
I am pretty sure that goes beyond the capabilities of easy anti cheat, which is crap anyway.
I can be a life devouring nightmare. - Grisu#1819
Come take a look at ashesofcreation.wiki!
And the penalty for breaking the rules, cheating, duping, exploiting etc are serious....
...as in permaban.
Per Steven
Nice
Come take a look at ashesofcreation.wiki!
In my opinion this is something that the community will handle in their own. Since there won't be any kind of cross-realm functionality, assholes who do stuff like that will quickly be identified and blacklisted by the community.
Well lets just say that the dude will have it comming for him... Also: How will he continueto do that? "Fool me once, shame on you. Fool me twice, shame on me!"
I would bet that he will someday try to join groups and everyone will then know what kind of asshole he is tbh.
To a point team killing can be a joke, I remember in WoW before the mimiron fight in ulduar there were attackable bomb npcs. A rogue in my guild found that he could use "tricks of the trade" to misdirect aggro of the bombs at other group members and get them killed during a break. It was fun for a while, but at some point it turns into griefing and that's when I think the problem could arise.
This is so wholesome I'm hesitant to point out that this isn't ever the case.
They just band together with the other malcontents and basically form the bad behavior version of Vultron.
The community will handle that themselves. Intrepid could take action on repeat offenders, but at the end of the day it is only 'just another use of game mechanics', which I don't think should be bannable. At least not in this context.
Come take a look at ashesofcreation.wiki!
Hack Shield should die in a fire.
It didn't work in 2002, why should it working in 2012 or 2022?