whitedude31 wrote: » wanderingmist wrote: » whitedude31 wrote: » noaani wrote: » To me, if there is no challenge in leveling up, then people don't know how to handle challenge when they have finished leveling up. The one thing I hate most in games is when the game feels one way while leveling up, and then a totally different way once you are at the level cap. This makes it seem like the developers created a game at the level cap and then created a pre-game game for leveling up. This is Tera in a nutshell. The leveling is a joke and the first dungeons you do are so easy you can go through them solo with almost any class. For the rest of the dungeons leveling up you just have to go in with 2-3 people and steamroll everything. THEN you get to endgame . . . first real max level dungeon you do after getting your first set of gear will kick you in the teeth, smash your face to the ground, and pour salt in your wounds because why the fuck not. It is so much worse for healers and tanks as well when they get in their first dungeon because the whole team depends on them. This is the difficulty scale in Tera: Level 10 - EXPLOSIONS, fun combat, and feel like a god Level 50 - Enemies and dungeons have gotten slightly difficult and at least require you to use abilities instead of just auto attacks to get by MAX Level - fuck, fuck, fuck, shit, fuck, AAAAAAAAAHHHHH NOOOOOO!!!!! I never learned any of this leveling up, WTF! "Sorry guys, I'm dead" I'm not going to lie, I picked up TERA a couple of months ago to see if it could grab my interest and I stopped playing at level 20, shortly after getting my first Avatar weapon. As soon as I got it and started demolishing the world with it, I immediately went onto the official forums and asked if it was like this for the entire levelling experience. I was told that yes, this is how it will be until you reach max level and instantly uninstalled the game. I knew as soon as I got that reply that end-game would be a complete nightmare, with players unable to do the content having not been challenged at all during the levelling process. The irony is that both WoW and TERA (among others) try so hard to help players through the levelling process that they inevitably cause them to fail at end-game. The endgame dungeon crawling can be as difficult as Dank Souls bosses, so it tends to be a great experience once you learn how to play. Otherwise, yea I get where you are coming from. It is a slog leveling up.
wanderingmist wrote: » whitedude31 wrote: » noaani wrote: » To me, if there is no challenge in leveling up, then people don't know how to handle challenge when they have finished leveling up. The one thing I hate most in games is when the game feels one way while leveling up, and then a totally different way once you are at the level cap. This makes it seem like the developers created a game at the level cap and then created a pre-game game for leveling up. This is Tera in a nutshell. The leveling is a joke and the first dungeons you do are so easy you can go through them solo with almost any class. For the rest of the dungeons leveling up you just have to go in with 2-3 people and steamroll everything. THEN you get to endgame . . . first real max level dungeon you do after getting your first set of gear will kick you in the teeth, smash your face to the ground, and pour salt in your wounds because why the fuck not. It is so much worse for healers and tanks as well when they get in their first dungeon because the whole team depends on them. This is the difficulty scale in Tera: Level 10 - EXPLOSIONS, fun combat, and feel like a god Level 50 - Enemies and dungeons have gotten slightly difficult and at least require you to use abilities instead of just auto attacks to get by MAX Level - fuck, fuck, fuck, shit, fuck, AAAAAAAAAHHHHH NOOOOOO!!!!! I never learned any of this leveling up, WTF! "Sorry guys, I'm dead" I'm not going to lie, I picked up TERA a couple of months ago to see if it could grab my interest and I stopped playing at level 20, shortly after getting my first Avatar weapon. As soon as I got it and started demolishing the world with it, I immediately went onto the official forums and asked if it was like this for the entire levelling experience. I was told that yes, this is how it will be until you reach max level and instantly uninstalled the game. I knew as soon as I got that reply that end-game would be a complete nightmare, with players unable to do the content having not been challenged at all during the levelling process. The irony is that both WoW and TERA (among others) try so hard to help players through the levelling process that they inevitably cause them to fail at end-game.
whitedude31 wrote: » noaani wrote: » To me, if there is no challenge in leveling up, then people don't know how to handle challenge when they have finished leveling up. The one thing I hate most in games is when the game feels one way while leveling up, and then a totally different way once you are at the level cap. This makes it seem like the developers created a game at the level cap and then created a pre-game game for leveling up. This is Tera in a nutshell. The leveling is a joke and the first dungeons you do are so easy you can go through them solo with almost any class. For the rest of the dungeons leveling up you just have to go in with 2-3 people and steamroll everything. THEN you get to endgame . . . first real max level dungeon you do after getting your first set of gear will kick you in the teeth, smash your face to the ground, and pour salt in your wounds because why the fuck not. It is so much worse for healers and tanks as well when they get in their first dungeon because the whole team depends on them. This is the difficulty scale in Tera: Level 10 - EXPLOSIONS, fun combat, and feel like a god Level 50 - Enemies and dungeons have gotten slightly difficult and at least require you to use abilities instead of just auto attacks to get by MAX Level - fuck, fuck, fuck, shit, fuck, AAAAAAAAAHHHHH NOOOOOO!!!!! I never learned any of this leveling up, WTF! "Sorry guys, I'm dead"
noaani wrote: » To me, if there is no challenge in leveling up, then people don't know how to handle challenge when they have finished leveling up. The one thing I hate most in games is when the game feels one way while leveling up, and then a totally different way once you are at the level cap. This makes it seem like the developers created a game at the level cap and then created a pre-game game for leveling up.
wanderingmist wrote: » whitedude31 wrote: » wanderingmist wrote: » whitedude31 wrote: » noaani wrote: » To me, if there is no challenge in leveling up, then people don't know how to handle challenge when they have finished leveling up. The one thing I hate most in games is when the game feels one way while leveling up, and then a totally different way once you are at the level cap. This makes it seem like the developers created a game at the level cap and then created a pre-game game for leveling up. This is Tera in a nutshell. The leveling is a joke and the first dungeons you do are so easy you can go through them solo with almost any class. For the rest of the dungeons leveling up you just have to go in with 2-3 people and steamroll everything. THEN you get to endgame . . . first real max level dungeon you do after getting your first set of gear will kick you in the teeth, smash your face to the ground, and pour salt in your wounds because why the fuck not. It is so much worse for healers and tanks as well when they get in their first dungeon because the whole team depends on them. This is the difficulty scale in Tera: Level 10 - EXPLOSIONS, fun combat, and feel like a god Level 50 - Enemies and dungeons have gotten slightly difficult and at least require you to use abilities instead of just auto attacks to get by MAX Level - fuck, fuck, fuck, shit, fuck, AAAAAAAAAHHHHH NOOOOOO!!!!! I never learned any of this leveling up, WTF! "Sorry guys, I'm dead" I'm not going to lie, I picked up TERA a couple of months ago to see if it could grab my interest and I stopped playing at level 20, shortly after getting my first Avatar weapon. As soon as I got it and started demolishing the world with it, I immediately went onto the official forums and asked if it was like this for the entire levelling experience. I was told that yes, this is how it will be until you reach max level and instantly uninstalled the game. I knew as soon as I got that reply that end-game would be a complete nightmare, with players unable to do the content having not been challenged at all during the levelling process. The irony is that both WoW and TERA (among others) try so hard to help players through the levelling process that they inevitably cause them to fail at end-game. The endgame dungeon crawling can be as difficult as Dank Souls bosses, so it tends to be a great experience once you learn how to play. Otherwise, yea I get where you are coming from. It is a slog leveling up. But this is the problem. If you put a sudden huge leap in difficulty between levelling and end-game, players are going to hit a brick wall and quickly give up. This reduces the number of players in the pool and makes it harder for the competent players to find teammates to do the content with. The response to this is usually to reduce the difficulty of the end-game content so that more players can cope with it.
whitedude31 wrote: » wanderingmist wrote: » whitedude31 wrote: » wanderingmist wrote: » whitedude31 wrote: » noaani wrote: » To me, if there is no challenge in leveling up, then people don't know how to handle challenge when they have finished leveling up. The one thing I hate most in games is when the game feels one way while leveling up, and then a totally different way once you are at the level cap. This makes it seem like the developers created a game at the level cap and then created a pre-game game for leveling up. This is Tera in a nutshell. The leveling is a joke and the first dungeons you do are so easy you can go through them solo with almost any class. For the rest of the dungeons leveling up you just have to go in with 2-3 people and steamroll everything. THEN you get to endgame . . . first real max level dungeon you do after getting your first set of gear will kick you in the teeth, smash your face to the ground, and pour salt in your wounds because why the fuck not. It is so much worse for healers and tanks as well when they get in their first dungeon because the whole team depends on them. This is the difficulty scale in Tera: Level 10 - EXPLOSIONS, fun combat, and feel like a god Level 50 - Enemies and dungeons have gotten slightly difficult and at least require you to use abilities instead of just auto attacks to get by MAX Level - fuck, fuck, fuck, shit, fuck, AAAAAAAAAHHHHH NOOOOOO!!!!! I never learned any of this leveling up, WTF! "Sorry guys, I'm dead" I'm not going to lie, I picked up TERA a couple of months ago to see if it could grab my interest and I stopped playing at level 20, shortly after getting my first Avatar weapon. As soon as I got it and started demolishing the world with it, I immediately went onto the official forums and asked if it was like this for the entire levelling experience. I was told that yes, this is how it will be until you reach max level and instantly uninstalled the game. I knew as soon as I got that reply that end-game would be a complete nightmare, with players unable to do the content having not been challenged at all during the levelling process. The irony is that both WoW and TERA (among others) try so hard to help players through the levelling process that they inevitably cause them to fail at end-game. The endgame dungeon crawling can be as difficult as Dank Souls bosses, so it tends to be a great experience once you learn how to play. Otherwise, yea I get where you are coming from. It is a slog leveling up. But this is the problem. If you put a sudden huge leap in difficulty between levelling and end-game, players are going to hit a brick wall and quickly give up. This reduces the number of players in the pool and makes it harder for the competent players to find teammates to do the content with. The response to this is usually to reduce the difficulty of the end-game content so that more players can cope with it. Luckily the koreans who can actually get their point across and change the direction of the game don't think like that. They love the difficulty jump and so did I for 7 years, but I got bored after a while though and havn't gone back The game has always had a niche group of players and thrives.
damokles wrote: » If you have ever played GW2s first expansion then you will know what i mean with this: I. HATE. RAPTORS. For everyone who did not play it: these adds where miniature versions of a raptor. They spawned in groups of around 10 and had the ability to jump on you. The problem was that they had extremely high burst damage and could oneshot newly arriving players that didnt know about this.
shoklen wrote: » Kithicor Forest at night, the memories... (EQ1)
morashtak wrote: » Areas leveled to the players level are neither easy nor hard; they're just kinda "meh". Steven has stated that roads and civilized areas are "lower threat" then off the beaten path. While this may lead to clearing out rat-infested cellars for new players/characters later in the game the early adopters will push into the deep wilderness where grouping up may be needed. A dark cave found deep in the wilderness should not be filled with fluffy bunnies (no matter the size of their teeth). It should fill the players with a certain dread and caution. Clearing a farm of foxes should be challenging for low levels but will give them many more "outs" than the above example.
wanderingmist wrote: » @morashtak never underestimate the fluffy bunnies!! Now I really want to see a fluffy bunny raid boss in Ashes, just for the lols.
seaber wrote: » wanderingmist wrote: » @morashtak never underestimate the fluffy bunnies!! Now I really want to see a fluffy bunny raid boss in Ashes, just for the lols. Come find me in the open world :^)
karthos wrote: » seaber wrote: » wanderingmist wrote: » @morashtak never underestimate the fluffy bunnies!! Now I really want to see a fluffy bunny raid boss in Ashes, just for the lols. Come find me in the open world :^) Awww