dygz wrote: » Game devs don't have to be omniscient to have more expertise in game design than you. Yes, "if". I never said that headshots will be in the final implementation.
consultant wrote: » Dear developers well when the game comes out you are going to have forums filled with people complaining about game balance.
consultant wrote: » Dear developers well when the game comes out you are going to have forums filled with people complaining about game balance. Many of the posts will be from people that need to increase their skill and need to play their class correctly in pvp. Peoople call this L2P or learn to play. Plus if people are not multiclassers then people have a tendency to see the game through only one class making their posts naturally biased. My advice is to focus on the people that are avid pvpers. On people that pvp a lot or enough to know what they are talking about. Although a person may be very smart and make statements made by looking at game mechanics they miss a lot of things without having the actual experience. For example some people responded tome saying to run a more defensive set up since no self heals are there for rangers. Well just better to play a mage that has a denfensive cooldown and foregoe running a defensive setup . Or look at this way no point in runningg defensive set up an ranger when you can just run defensive set up on mage. Or really not to helpful since every class can run a defensive set up. Plus running a defensive set up will cost you dps on a supposidley already nerfed dps ranger so better to just play class were you do not have to do that. The problems caused by not having self heal or defensive cd outweight rangers mobility. In my personal experience. I noticed that people that are good at pvp usually do not even post . And most of the poeple that post all the time and sound like they know everything about pvp do not even do that much pvp. Kind of like trying to learn how to play basketball from someone that has never played the game.
Damokles wrote: » I would like to see 40vs40 instanced guild battles/wars. For training purposes only ofc (It would incentivise guilds to come up with interesting combat group compositions)