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Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Will these players join AoC?
Sandbox games have some of the most toxic players in the gaming industry. I certainly hope this game has the necessary barriers in place to curtail them ruining the experience of other players to where they quit. I've never played archage or lineage so I dont know how popular they are, according to stephen a lot of inspiration came from them. If thats a big enough market to keep AoC successful then great. I dont think this game will appeal to the majority of the MMO market that tends to be casual. I will play this game regardless because I am a PvPer almost exlusively in MMO genre. I am curious how big of an audience is out there hungering for a PVP centric MMO and how toxic it will become with the players that tend to permeate sandbox games like ARK and rust. It's griefing on an unbelievable level.
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but hopefully the mechanics in place will prevent them from successfully bringing that toxicity to AoC.
Ganking will for sure happen but I personally don't expect it to be as common as most games with open world pvp.
2. Taking inspiration from certain systems in a few games doesn't mean you cater only to the audience of said games.
3. There is more than 1 of to be toxic in a game, but the PvP griefing side of that is covered by the corruption system that will be in the game.
It's not about discouraging them, it's about preventing them from even being able to grief.
If they are corrupted, losing gear is just 1 aspect of corruption .. they are also weaker (less able to grief) take more durability and XP debt (expensive in resources and time, and again making them weaker) and on top of that once they are killed (which will be easier because they are both weaker and a target now) they will respawn randomly in the world somewhere. A very big world without fast-travel.
These things combine to stop someone who is griefing by making it impossible for them to continue to do it.
Well, once they kill a few people, get enough corruption to last them a month. Basically become so weak they can't even kill monsters any more, get ganked by bounty hunters and normal players around the map. Lose all of their equiped gear AND get so much experience debt from dying they become even weaker than before...
I think that would make griefers think twice before they needlessly gank and kill someone.
Oh, not to mention, not being able to trade with players or NPCs, go into towns because guards will attack you etc.. Yea, i am sure griefers will have a very fun time if they have to spend a week hiding in hole because they killed someone.
So, every few days they delete their progression and have to start again?
I can't see how this would be an issue to players after their first week or two of progressing past the only point these players can play at.
Your fears seem totally unrealistic to me. There is no way such a person would be a threat to anybody.
Toxicity comes is so many different forms and only the griefing side is really hurtfull towards a game. Everything else, is banter or drama. And stems more from this opinion that if you're entitled to be offended, you should be.
I had players call groups toxic because the single one wasn't willing to adapt to the group got kicked out of it. Now, casuals normally are the category who's opinions are that you should be allowed to participate in everything like you want without having to adjust and also not imposing any needs on others.
Hardcore players are the opposite, they build something with sweat and tears and don't see why someone should be able to take part in their win without contributing anything.
Both sides call each other toxic. Moreso the casuals normally. "Toxic Elitists"
1. Your subjective opinion, that Sandbox players are the moat toxic.
2. The game is still in development and we don't know more than there is about the corruption system.
3. You're fueling worries in others that this game will be overly toxic.
If you'd be interested in the corruption mechanic you could've read the csuntless discussions being on this forum already.
You are getting quite aggressive with your response, only because someone has a different opinion.
I played Ultima Online, the very first sandbox, and had a lot of fun with great people.
Where is this quote from? Do you have a citation that verifies this? Or is it just your opinion of playing all of the sandbox games.
To me, it's about their behaviour and the things they do/say and why they do them.
If someone ganks me in a game for example, they're probably just having fun, that's not toxic to me in the slightest, but if they start saying stuff like "ur trash fkin kys lol ur trash so bad" .. then I think less of the person.
I've had people call me a "race traitor" in PvP games before, because my clan had an alliance with a Hong Kong clan and we were fighting together against these guys who were white (like me). If that's not toxic behaviour I don't know what is.
I would totally agree sandbox pvp games attract toxic people. Lots of great people too. Any game with the freedom to do whatever you want will have those kinds, but that's part of what I like about total anarchy. The universe works the way it does. Those people create themselves a lot of enemies, and I've always been able to use that to my advantage to wipe them from the face of the game.
As for AoC, I'm just not worried it will be toxic at all in comparison to what I'm used to and comfortable with. Everyone is entitled to their own opinion on what is and isn't toxic and all that other stuff, but I have 0 concerns when it comes to AoC.