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Will these players join AoC?

Sandbox games have some of the most toxic players in the gaming industry. I certainly hope this game has the necessary barriers in place to curtail them ruining the experience of other players to where they quit. I've never played archage or lineage so I dont know how popular they are, according to stephen a lot of inspiration came from them. If thats a big enough market to keep AoC successful then great. I dont think this game will appeal to the majority of the MMO market that tends to be casual. I will play this game regardless because I am a PvPer almost exlusively in MMO genre. I am curious how big of an audience is out there hungering for a PVP centric MMO and how toxic it will become with the players that tend to permeate sandbox games like ARK and rust. It's griefing on an unbelievable level.
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Comments

  • HazardNumberSevenHazardNumberSeven Member, Alpha Two
    They will join AoC, yes..

    but hopefully the mechanics in place will prevent them from successfully bringing that toxicity to AoC.
  • darthadendarthaden Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    I'll assume you already know how the corruption system works, if not you should go to the wiki and read up on it. Aside from that there's another system that I think will help prevent mass ganking of innocent players simply out questing, the Node leveling system. The more people quest in a node the faster it will level. It will actually be in the best interest of those who own property in the node your questing in to not gank you since your contributing to their nodes exp

    Ganking will for sure happen but I personally don't expect it to be as common as most games with open world pvp.
  • 1. Ashes of Creation is not a sandbox game - Ark and the like are trash disguised by sometimes different UI.
    2. Taking inspiration from certain systems in a few games doesn't mean you cater only to the audience of said games.
    3. There is more than 1 of to be toxic in a game, but the PvP griefing side of that is covered by the corruption system that will be in the game.
  • JubilumJubilum Member, Pioneer, Kickstarter
    Corruption will not discourage these people at all. One death to a ganker is not acceptable.
  • HazardNumberSevenHazardNumberSeven Member, Alpha Two
    edited July 2020
    jubilum wrote: »
    Corruption will not discourage these people at all. One death to a ganker is not acceptable.

    It's not about discouraging them, it's about preventing them from even being able to grief.
    If they are corrupted, losing gear is just 1 aspect of corruption .. they are also weaker (less able to grief) take more durability and XP debt (expensive in resources and time, and again making them weaker) and on top of that once they are killed (which will be easier because they are both weaker and a target now) they will respawn randomly in the world somewhere. A very big world without fast-travel.

    These things combine to stop someone who is griefing by making it impossible for them to continue to do it.
  • jubilum wrote: »
    Corruption will not discourage these people at all. One death to a ganker is not acceptable.

    Well, once they kill a few people, get enough corruption to last them a month. Basically become so weak they can't even kill monsters any more, get ganked by bounty hunters and normal players around the map. Lose all of their equiped gear AND get so much experience debt from dying they become even weaker than before...
    I think that would make griefers think twice before they needlessly gank and kill someone.

    Oh, not to mention, not being able to trade with players or NPCs, go into towns because guards will attack you etc.. Yea, i am sure griefers will have a very fun time if they have to spend a week hiding in hole because they killed someone.
  • JubilumJubilum Member, Pioneer, Kickstarter
    I don't know. From what I have seen in other games these guys are relentless, and don't care about any game mechanic designed to deter them. Going as far as deleting their corrupted player when it get unplayable and starting a fresh one to level. They keep a full stable of alts to jump to, and continue their assault on humanity,.
  • AnranirAnranir Member, Alpha Two, Early Alpha Two
    I think Corruption is good enough to diswade people, the chance to lose complete gear is huge. On top of that they will actively have bounty hunters after them, so I don't think it will last long.
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  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    jubilum wrote: »
    I don't know. From what I have seen in other games these guys are relentless, and don't care about any game mechanic designed to deter them. Going as far as deleting their corrupted player when it get unplayable and starting a fresh one to level. They keep a full stable of alts to jump to, and continue their assault on humanity,.

    So, every few days they delete their progression and have to start again?

    I can't see how this would be an issue to players after their first week or two of progressing past the only point these players can play at.
  • HazardNumberSevenHazardNumberSeven Member, Alpha Two
    jubilum wrote: »
    I don't know. From what I have seen in other games these guys are relentless, and don't care about any game mechanic designed to deter them. Going as far as deleting their corrupted player when it get unplayable and starting a fresh one to level. They keep a full stable of alts to jump to, and continue their assault on humanity,.

    Your fears seem totally unrealistic to me. There is no way such a person would be a threat to anybody.
  • U5urPatorU5urPator Member, Alpha Two
    Imo, this thread itself is toxic. You're prejudging players and call someone toxic instead of waiting to see what happens.

    Toxicity comes is so many different forms and only the griefing side is really hurtfull towards a game. Everything else, is banter or drama. And stems more from this opinion that if you're entitled to be offended, you should be.

    I had players call groups toxic because the single one wasn't willing to adapt to the group got kicked out of it. Now, casuals normally are the category who's opinions are that you should be allowed to participate in everything like you want without having to adjust and also not imposing any needs on others.
    Hardcore players are the opposite, they build something with sweat and tears and don't see why someone should be able to take part in their win without contributing anything.
    Both sides call each other toxic. Moreso the casuals normally. "Toxic Elitists"
  • LafiLafi Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    PvP doesn't make someone toxic.
    Twitch.tv/Lafidell
  • NagashNagash Member, Leader of Men, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited July 2020
    Lafi wrote: »
    PvP doesn't make someone toxic.

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    The dead do not squabble as this land’s rulers do. The dead have no desires, petty jealousies or ambitions. A world of the dead is a world at peace
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  • U5urPatorU5urPator Member, Alpha Two
    I don't have any pent up energy. I'm just saying, yes griefing is bad. But deal with it when it occurs and don't hold a completely subjective discussion about toxicity when the game isn't even released.
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  • U5urPatorU5urPator Member, Alpha Two
    Keith wrote: »
    U5urPator wrote: »
    I don't have any pent up energy. I'm just saying, yes griefing is bad. But deal with it when it occurs and don't hold a completely subjective discussion about toxicity when the game isn't even released.

    What does the game not being released have to do with my assessment that sandbox games have some of the most toxic players in gaming and raising the question if this game will be able to curtail their desire to bring that to AoC if the game happens to appeal to them.

    1. Your subjective opinion, that Sandbox players are the moat toxic.

    2. The game is still in development and we don't know more than there is about the corruption system.

    3. You're fueling worries in others that this game will be overly toxic.
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  • U5urPatorU5urPator Member, Alpha Two
    Keith wrote: »
    1. Thats not subjective
    2. thats why i made the post to raise the question
    3. take your own advice and "deal with it". How are you gonna go on and on about petty reasons people cry about someone being toxic and then site this as an issue with my post. Cry more?
    Well, yes it is subjective as I don't think so.

    If you'd be interested in the corruption mechanic you could've read the csuntless discussions being on this forum already.

    You are getting quite aggressive with your response, only because someone has a different opinion.
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  • AndiAndi Member, Alpha Two
    U5urPator wrote: »
    Imo, this thread itself is toxic.
    Exactly my thoughts.
    I played Ultima Online, the very first sandbox, and had a lot of fun with great people.

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  • CrocosCrocos Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Toxic players will always exist in games, some more widespread than others. Hopefully with the corruption system and general good GM's toxicity will be kept on the low. I think the largest amount of toxicity we will get will be from escalated Guild Drama.
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  • Undead CanuckUndead Canuck Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    "Sandbox games have some of the most toxic players in the gaming industry. "

    Where is this quote from? Do you have a citation that verifies this? Or is it just your opinion of playing all of the sandbox games.
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  • Undead CanuckUndead Canuck Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    You are the one making the claim. I am only asking for a citation. If you cannot provide one, it is just your opinion.
  • HazardNumberSevenHazardNumberSeven Member, Alpha Two
    I suppose toxicity is subjective. I don't consider PvP or anything PvP related to be toxic.
    To me, it's about their behaviour and the things they do/say and why they do them.

    If someone ganks me in a game for example, they're probably just having fun, that's not toxic to me in the slightest, but if they start saying stuff like "ur trash fkin kys lol ur trash so bad" .. then I think less of the person.

    I've had people call me a "race traitor" in PvP games before, because my clan had an alliance with a Hong Kong clan and we were fighting together against these guys who were white (like me). If that's not toxic behaviour I don't know what is.

    I would totally agree sandbox pvp games attract toxic people. Lots of great people too. Any game with the freedom to do whatever you want will have those kinds, but that's part of what I like about total anarchy. The universe works the way it does. Those people create themselves a lot of enemies, and I've always been able to use that to my advantage to wipe them from the face of the game.

    As for AoC, I'm just not worried it will be toxic at all in comparison to what I'm used to and comfortable with. Everyone is entitled to their own opinion on what is and isn't toxic and all that other stuff, but I have 0 concerns when it comes to AoC.
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