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Item decay question to my forum friends.

:):):):) My only hope is that the time it takes for gear to break is reasonably proportionate to the time required for repairing. But what do you guys consider "reasonably proportionate"? For me I think it should be 5/1. Meaning 5 hours of using it to 1 hour of getting the mats to repair a full set of high end gear. And then maybe 10/1 or 15/1 for a second set of decent gear. o:)o:)

Your thoughts? <3<3

Comments

  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    edited July 2020
    That is a hard question to answer, as gear degrades on death (maybe also over time, but certainly on death).

    Thus, if you don't die, your gear degrades slower.

    It also degrades faster (much faster) if you die with corruption.

    Edit: also, in that 5 hours or more that you were using this gear, you probably should have acquired enough materials to repair it all, unless you were very unsuccessful.
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  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Tsukasa wrote: »
    https://forums.ashesofcreation.com/discussion/44598/item-decay

    Repetitive topic. Don't respond to this troll/spammer.

    As far as I am concerned, this topics is sufficiently different from that one.

    That topic was in relation to specific materials being needed for item repair, this one is in relation to expected time spent.
  • Well, that depends on how you define usage.

    By 5 hours do you mean 5 hours of non stop killing stuff (for weapons) and getting hit (for armor pieces)?
    Or is it killing 1 monster every 15 minutes and chatting with friends over Discord the rest of the time. Do you go back to your freehold to store materials or to a node to sell drops?

    That, as well as at what point would you need to repair the item? At 0/100 durability (example numbers here), at 10/100?

    Depending on the intensity of the activity you do i'd say anywhere from 2-5 hours would be appropriate to need a repair on your gear.
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  • HazardNumberSevenHazardNumberSeven Member, Alpha Two
    Can we disable emoticons on this forum, please?
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  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    edited July 2020
    Keith wrote: »
    noaani wrote: »
    That is a hard question to answer, as gear degrades on death (maybe also over time, but certainly on death).

    Thus, if you don't die, your gear degrades slower.

    It also degrades faster (much faster) if you die with corruption.

    Edit: also, in that 5 hours or more that you were using this gear, you probably should have acquired enough materials to repair it all, unless you were very unsuccessful.

    o:)o:) Yes but under what would come to be your normal day to day game play is there a point you feel like your grinding more than u'd like to in order to use your gear. What would be that breaking point for you if you could break it down to time spent doin those activities. <3<3

    Unless I have a run of bad luck, I don't expect to ever have to go out specifically to get materials to repair my gear.

    This is based on the fact that I will only ever use gear appropriate for the content I am running, meaning any content I am running I would expect to reward in the materials I would need to repair the gear I am wearing.

    It is also based on very rarely gaining corruption - players that gain even small amounts of corruption often may find themselves spending half their in game time looking for repair materials.
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  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Keith wrote: »
    noaani wrote: »
    Keith wrote: »
    noaani wrote: »
    That is a hard question to answer, as gear degrades on death (maybe also over time, but certainly on death).

    Thus, if you don't die, your gear degrades slower.

    It also degrades faster (much faster) if you die with corruption.

    Edit: also, in that 5 hours or more that you were using this gear, you probably should have acquired enough materials to repair it all, unless you were very unsuccessful.

    o:)o:) Yes but under what would come to be your normal day to day game play is there a point you feel like your grinding more than u'd like to in order to use your gear. What would be that breaking point for you if you could break it down to time spent doin those activities. <3<3

    Unless I have a run of bad luck, I don't expect to ever have to go out specifically to get materials to repair my gear.

    This is based on the fact that I will only ever use gear appropriate for the content I am running, meaning any content I am running I would expect to reward in the materials I would need to repair the gear I am wearing.

    :#:#:# What about all the PvP though, i don't think that rewards anything if you don't successfully attack the node ;);) No concerns about PvPing your durability away. Since you seem to be well versed on AoC info. Have they said anything about whether there is an inherent advantage to defending? I assume there is which would make it more difficult to come by resources in PvP to repair gear. B)B)

    I edited the above post to point out that I am also specifically talking about not gaining corruption.

    Dying as a combatant in PvP halves the penalties, which include durability loss. I don't intend to make PvP a massive part of my play time, so to keep it won't factor in all that much.

    Even in PvP though,if you are successful more often than you fail, you should be able to get the materials without needing to specifically allocate time to it.

    The only people that I can see needing to dedicate time to it are people that fail often (which, honestly, I'm sure most players will have the occasional period of), and people that gain corruption often.
  • HazardNumberSevenHazardNumberSeven Member, Alpha Two
    Keith wrote: »
    Can we disable emoticons on this forum, please?
    B)B)B)B)o:) Your voice will not be heard over the sound of the emoticons :*:*>:)

    Aah! It's like facebook in here.
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  • AardvarkAardvark Member, Alpha One, Alpha Two, Early Alpha Two
    edited July 2020
    noaani wrote: »
    That is a hard question to answer, as gear degrades on death (maybe also over time, but certainly on death).

    Thus, if you don't die, your gear degrades slower.

    It also degrades faster (much faster) if you die with corruption.

    Edit: also, in that 5 hours or more that you were using this gear, you probably should have acquired enough materials to repair it all, unless you were very unsuccessful.

    So you think if I take my raid gear into the arena for 5 hrs I am going to get plenty of stuff to repair it? What if I am farming wood or cloth....is that going to help me repair legendary crafted gear? You won't be farming max level dungeons 24x7
  • HazardNumberSevenHazardNumberSeven Member, Alpha Two
    edited July 2020
    Aardvark wrote: »
    noaani wrote: »
    That is a hard question to answer, as gear degrades on death (maybe also over time, but certainly on death).

    Thus, if you don't die, your gear degrades slower.

    It also degrades faster (much faster) if you die with corruption.

    Edit: also, in that 5 hours or more that you were using this gear, you probably should have acquired enough materials to repair it all, unless you were very unsuccessful.

    So you think if I take my raid gear into the arena for 5 hrs I am going to get plenty of stuff to repair it? What if I am farming wood or cloth....is that going to help me repair legendary crafted gear? You won't be farming max level dungeons 24x7

    You may have to use what you gain from other content (gathering, pvp, professions, whatever) to trade for materials to repair your armor, or even just make a trip to a dungeon or a raid to get some more yourself.
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  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Aardvark wrote: »
    noaani wrote: »
    That is a hard question to answer, as gear degrades on death (maybe also over time, but certainly on death).

    Thus, if you don't die, your gear degrades slower.

    It also degrades faster (much faster) if you die with corruption.

    Edit: also, in that 5 hours or more that you were using this gear, you probably should have acquired enough materials to repair it all, unless you were very unsuccessful.

    So you think if I take my raid gear into the arena for 5 hrs I am going to get plenty of stuff to repair it? What if I am farming wood or cloth....is that going to help me repair legendary crafted gear? You won't be farming max level dungeons 24x7

    I did clarify that I am talking about myself, and PvP will be a small part of my game time.

    Chances are though, if there are no rewards in the arena, there also won't be any item degredation. This isn't something that is stated by the developers, but would be somewhat consistent with their approach to things.

    The arena for military node leadership will likely be fought with champions, and so no item degredation there.

    The other thing I specifically said is that I will use gear appropriate to the activity I am doing. If I am performing an activity that is going to degreade my gear but offfers minimal reward, I am not going to be wearing top end gear. If I did, and that gear got damaged to the point I can't use it, I would have no one to blame but myself.

    Further, right now the only thing we know for sure that causes item degredation is player death. Farming for wood or cloth shouldn't really result in death outside of potential PvP - but that is likely to also be rare.
  • HazardNumberSevenHazardNumberSeven Member, Alpha Two
    It stands to reason since instanced PvP (arenas) are a small contest between a few people, removed from the rest of the game world, without any real risks involved and therefor without any real rewards involved, it's likely your equipment either won't be degrading at the same rate or you will at least be getting rewards of enough worth to maintain your gear through trade/selling them. You might just get a winner's coinpurse or something and that would mitigate any equipment damage you took, financially.

    That's just me guessing though, it could also be possible that they want your items to degrade even in instanced PvP, so that you are forced to return and participate in the rest of the game for resources to repair.

    Rewarding players for instanced content is a dangerous path to go down, because they are removed from the PvP risk of the rest of the game. If it was profitable you could in theory just grind arenas without ever losing anything, and so maybe durability IS the risk involved to prevent that.

    Who knows? I don't.
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