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Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
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Item decay question to my forum friends.






Your thoughts?


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Thus, if you don't die, your gear degrades slower.
It also degrades faster (much faster) if you die with corruption.
Edit: also, in that 5 hours or more that you were using this gear, you probably should have acquired enough materials to repair it all, unless you were very unsuccessful.
As far as I am concerned, this topics is sufficiently different from that one.
That topic was in relation to specific materials being needed for item repair, this one is in relation to expected time spent.
By 5 hours do you mean 5 hours of non stop killing stuff (for weapons) and getting hit (for armor pieces)?
Or is it killing 1 monster every 15 minutes and chatting with friends over Discord the rest of the time. Do you go back to your freehold to store materials or to a node to sell drops?
That, as well as at what point would you need to repair the item? At 0/100 durability (example numbers here), at 10/100?
Depending on the intensity of the activity you do i'd say anywhere from 2-5 hours would be appropriate to need a repair on your gear.
Unless I have a run of bad luck, I don't expect to ever have to go out specifically to get materials to repair my gear.
This is based on the fact that I will only ever use gear appropriate for the content I am running, meaning any content I am running I would expect to reward in the materials I would need to repair the gear I am wearing.
It is also based on very rarely gaining corruption - players that gain even small amounts of corruption often may find themselves spending half their in game time looking for repair materials.
I edited the above post to point out that I am also specifically talking about not gaining corruption.
Dying as a combatant in PvP halves the penalties, which include durability loss. I don't intend to make PvP a massive part of my play time, so to keep it won't factor in all that much.
Even in PvP though,if you are successful more often than you fail, you should be able to get the materials without needing to specifically allocate time to it.
The only people that I can see needing to dedicate time to it are people that fail often (which, honestly, I'm sure most players will have the occasional period of), and people that gain corruption often.
Aah! It's like facebook in here.
So you think if I take my raid gear into the arena for 5 hrs I am going to get plenty of stuff to repair it? What if I am farming wood or cloth....is that going to help me repair legendary crafted gear? You won't be farming max level dungeons 24x7
You may have to use what you gain from other content (gathering, pvp, professions, whatever) to trade for materials to repair your armor, or even just make a trip to a dungeon or a raid to get some more yourself.
I did clarify that I am talking about myself, and PvP will be a small part of my game time.
Chances are though, if there are no rewards in the arena, there also won't be any item degredation. This isn't something that is stated by the developers, but would be somewhat consistent with their approach to things.
The arena for military node leadership will likely be fought with champions, and so no item degredation there.
The other thing I specifically said is that I will use gear appropriate to the activity I am doing. If I am performing an activity that is going to degreade my gear but offfers minimal reward, I am not going to be wearing top end gear. If I did, and that gear got damaged to the point I can't use it, I would have no one to blame but myself.
Further, right now the only thing we know for sure that causes item degredation is player death. Farming for wood or cloth shouldn't really result in death outside of potential PvP - but that is likely to also be rare.
That's just me guessing though, it could also be possible that they want your items to degrade even in instanced PvP, so that you are forced to return and participate in the rest of the game for resources to repair.
Rewarding players for instanced content is a dangerous path to go down, because they are removed from the PvP risk of the rest of the game. If it was profitable you could in theory just grind arenas without ever losing anything, and so maybe durability IS the risk involved to prevent that.
Who knows? I don't.