Lincoln Hawk wrote: » What do you mean by competitive?? If you are talking about PvE it won't exist for a very long time, all PVE worth doing is open world and therefore will be contested.
Deztox wrote: » Lincoln Hawk wrote: » What do you mean by competitive?? If you are talking about PvE it won't exist for a very long time, all PVE worth doing is open world and therefore will be contested. That doesn't take away from the competitiveness in PvE? As far as what Steve said, if some other group does more than 60% of the DMG to a target, they can win the loot despite someone else getting the tag.
Lincoln Hawk wrote: » Right but whats your dps meters worth when instead of going head to head for the boss kill they just attack you?? I know I wouldnt waste time with my group trying to do more dps than another group when I can just kill them.
Kohl wrote: » No matter how you slice it DPS Meter is important for those who are serious to clear certain content. If the bosses are on a time-limit, at which point they go nuclear and kill everybody, the players have the right to see if everyone in their party is pulling their weight. I dislike lazy people. But they're there, and they just do the bare minimum. It's not my, or anyone's job to fill in the gap they're leaving. Make the DPS Meter in game, or consider it a gray area, and only go after people who use the statistics to insult other players.
Ryufu wrote: » This game is more so an experience than a competition with your peers. Also, I think we need to be encouraging people to be good teammates, not just good players. Sure, you could look at a combat log and see Player X did 1k damage more than Player Y, but Player X took more damage and ignored an important mechanic that could have wiped the raid. I would take Player Y over Player X any day. If you seek to improve yourself, you have professions to do... expanding the node to do... exploring the world! This is a new world where there are no Wiki pages that will tell you how to complete a quest or find a specific item. You are able to discover something no one has before. You will always have something to do. Starting a game with your thoughts on the end-game is not the way to go and it will not happen for years anyway.
CaptainChuck wrote: » Astrobinary wrote: » There are a ton of reasons why people want and don't want meters, I am against adding damage meters but I really like your idea. Instead of just adding a very crude meter, have it integrated into the system of AoC. For example, having another artisan class where you can become a master of gathering this information. As you slowly progress the artisan class you unlock more detailed information based on the encounter that can be then shared with others in game. Nah that would be a bad profession. Information isn't as valuable as physical items.
Astrobinary wrote: » There are a ton of reasons why people want and don't want meters, I am against adding damage meters but I really like your idea. Instead of just adding a very crude meter, have it integrated into the system of AoC. For example, having another artisan class where you can become a master of gathering this information. As you slowly progress the artisan class you unlock more detailed information based on the encounter that can be then shared with others in game.