GodsThesis wrote: » eXsZhen wrote: » YES! The idea is very similar, sorta, maybe haha. I did answer this concern in the previous comment. So there must be account names publicly listed on the perma ban/ temp ban list for various reasons i stated previously. Simply by "trusting" game developers or "trusting" the security anti hack tesla 360gt pro system IS NOT ENOUGH....Additionally the "repuation system" also helps players. Those who do hack and are caught regret it and pay the ultimate price... perma ban however, instead the repuation score will tank unable to access to features like being a mayor for example of a node etc all depending in the seriousness of the offense. I personally have been banned and had major regrets. This system not only helps players but improves community!!!!! No need to beat around the bush. The idea is exactly the same. You even said you wanted it to affect scammers, thieves, and whatnot, not just cheaters: any people who you think behave adversely. You also suggested forcefully limiting gameplay experiences by their reputation. That's ridiculous. Anyways, I never said or suggested that measures taken by the developers would be sufficient in rooting out all cheaters (that's practically impossible). But it is likely that they will take necessary measures to do their best in doing so. Or else the game population and company would suffer overall. Well, I trust the developers because I trust the game that they are making, the people working their, their philosophy, design, etc (including their measures for cheaters). If I didn't and it turns out to be a bad product, I leave. Should any mishaps happen, I trust companies to take care of it efficiently, learn, become better, and if not I go elsewhere. Shouldn't you do the same? And if I don't trust them like you would suggest, why would you trust a mob of players to make up for it? If the game developers and GMs aren't sufficient enough in your opinion, why is the additional random group of players the final in the coffin?
eXsZhen wrote: » YES! The idea is very similar, sorta, maybe haha. I did answer this concern in the previous comment. So there must be account names publicly listed on the perma ban/ temp ban list for various reasons i stated previously. Simply by "trusting" game developers or "trusting" the security anti hack tesla 360gt pro system IS NOT ENOUGH....Additionally the "repuation system" also helps players. Those who do hack and are caught regret it and pay the ultimate price... perma ban however, instead the repuation score will tank unable to access to features like being a mayor for example of a node etc all depending in the seriousness of the offense. I personally have been banned and had major regrets. This system not only helps players but improves community!!!!!
Beekeeper wrote: » You stole real life money, why would you not get banned immediately forever? What kind of example is this? In this case, your backwards system actually protected a criminal from being properly punished.
Beekeeper wrote: » No, the account wouldn't get flagged, it would get banned, deleted, for breaking TOS. There will be no trace left of the account.
eXsZhen wrote: » Beekeeper wrote: » You stole real life money, why would you not get banned immediately forever? What kind of example is this? In this case, your backwards system actually protected a criminal from being properly punished. Oh! Sorry I wasn't clear... my fault. What happens is that there are scammers who sell accounts to players... then after receiving the money recover the account and repeat the process. So.. let's say I sell you my account. You buy it, I recover it and keep your money and account. The account is then re sold and recovered again and cycle repeats itself. With the repuation system, the account will be flagged making it obvious the owner isn't trust worthy.
GodsThesis wrote: » eXsZhen wrote: » Beekeeper wrote: » You stole real life money, why would you not get banned immediately forever? What kind of example is this? In this case, your backwards system actually protected a criminal from being properly punished. Oh! Sorry I wasn't clear... my fault. What happens is that there are scammers who sell accounts to players... then after receiving the money recover the account and repeat the process. So.. let's say I sell you my account. You buy it, I recover it and keep your money and account. The account is then re sold and recovered again and cycle repeats itself. With the repuation system, the account will be flagged making it obvious the owner isn't trust worthy. I am not being "clever" if that's what you meant. There's no need to be because your underlying idea is simple: ban cheaters. However if by chance you think me providing counterpoints, opposing questions/ideas is being clever, it's not. I am just reasoning. By using a random group of people I am referring to a mob; it's just synonymous. Mobs aren't about the individual but by their ideology, in this case, your idea (with the name and shame). I've seen it happen in other games where the names weren't released and people figured the names out. And in case you haven't figured it out, it's not the idea of banning cheaters that we are against. It's your methods. They are appalling.
eXsZhen wrote: » My only concerns are these.... permanent banned accounts names are made public temporarily banned accounts made public If not banned, reputation score lowered
Beekeeper wrote: » This conversation is obviously not going anywhere because there's no middle ground to reach here. "I want to keep tabs on the players I report" is not going to happen, because that's nothing but a liability for the devs. The most you can hope for is a message that says "we investigated your report and have done something about it". That's the last thing I'm going to say on the matter.
GodsThesis wrote: » eXsZhen wrote: » My only concerns are these.... permanent banned accounts names are made public temporarily banned accounts made public If not banned, reputation score lowered That's the issue, you are only concerned about your suggestions, not that of others in the forum. You haven't truly addressed their concerns. You may think you did so by forcing down more points, but that's not reasoning. You haven't thought, "Maybe this other guy is right? or "these people aren't receiving my idea well, what's wrong?" This conversation is going nowhere because you think your idea doesn't have flaws or can't see the flaws. I am done. You aren't receptive to much of the forum's opinion and clearly cannot see the perspectives of others. A discussion is a waste of time.
Ziu wrote: » If I reported someone, I would personally want some kind of message or notice that the complaint has been looked at by someone or what kind of action has been taken. This is because I want to know that my reporting efforts are actually doing anything. In other games, I have reported and many other people have reported the same account for cheating/botting/selling gold numerous times and still see that account online for multiple weeks after. I would like to know that my voice has been heard, that i'm not wasting my time reporting people. It is good to know the response time of GM's. One thing i liked about WoW way back in the day was you could message a GM in-game right there and talk to them. I would hope AoC has something similar to where im getting the feedback and I know what has been done with the report I have spent time making. Referring to publicly blacklisting people, I'm not sure that matters at all because the botters or cheaters will just make new accounts and names so it ends up not even mattering. However i still think if you reported a botter or cheater you should get a response for spending the time and filling out the report to make the game a better place. A simple response which tells you why your report has gone through or not.
Yuyukoyay wrote: » I think that if they get enough reports that are true to ban you. They should switch your character's gender instead. It can only be turned back if you be a good boi. So Punishment no pp. xD
Kreed wrote: » Bots and gold spammers need to be dealt with harshly, the report system needs to be easy and quick. The most successful I have seen is the ability to right click the name in chat or the character to bring up the option for reporting. Once 5 or more people report an offender , it gets flagged and the spammer gets removed from chat system. Along with a review of the logs for the Game masters to review to decide further action on bans. A strike three system can be in place one month , 3 month and permanent. For Bots, same thing with a twist, right now there are several programs and key mapping methods that are used. As a result identification can be tough however if the person is followed long enough or watched. Patterns will come out , usually exact movements will repeat, when reported active GM's whose sole purpose is to hunt Bots can verify and check reports actively. When found and confirmed, GM's can now have fun and flag said player, so other players can come kill and gain loot from Botter, let the offender get killed repeatedly and looted so they are cleaned out. Then ban their accounts , for botters preferred first offence but I understand a strike three rule or only a second chance rule. Then give the players who identify and help hunt the bots some sort of title or kill count for stats as " Bot kills".
eXsZhen wrote: » Kreed wrote: » Bots and gold spammers need to be dealt with harshly, the report system needs to be easy and quick. The most successful I have seen is the ability to right click the name in chat or the character to bring up the option for reporting. Once 5 or more people report an offender , it gets flagged and the spammer gets removed from chat system. Along with a review of the logs for the Game masters to review to decide further action on bans. A strike three system can be in place one month , 3 month and permanent. For Bots, same thing with a twist, right now there are several programs and key mapping methods that are used. As a result identification can be tough however if the person is followed long enough or watched. Patterns will come out , usually exact movements will repeat, when reported active GM's whose sole purpose is to hunt Bots can verify and check reports actively. When found and confirmed, GM's can now have fun and flag said player, so other players can come kill and gain loot from Botter, let the offender get killed repeatedly and looted so they are cleaned out. Then ban their accounts , for botters preferred first offence but I understand a strike three rule or only a second chance rule. Then give the players who identify and help hunt the bots some sort of title or kill count for stats as " Bot kills". Yes easy report system is crucial! Also what are your thoughts for posting banned players on forums and a reputation score for those multiple offenders