nelsonrebel wrote: » Neurath wrote: » I prefer horizontal progression to vertical progression. There will be Arena Ranks, Siege Ranks and Guild War ranks. I do not see why IS can't make PvE Ranks (DPS Meters), but, I'm still for 'Everyone has it or no one has it' because I do not appreciate having to risk my account for third party software just to remain competitive. It boggles my mind that competitive players claim to want to be competitive, but, will only compete in a fashion which suits them and thus destroy the balance. PvE ranks are not dps meters PvE ranks are top scores for content, hard mode completion ranks, titles, mounts, skins, costumes, weekly and daily ranking for the content, loot drops from the hardest content. Along with all the accompanying spoils. Dps meters are not ranks, they are a calculated tool meant to seperate people. Thats it
Neurath wrote: » I prefer horizontal progression to vertical progression. There will be Arena Ranks, Siege Ranks and Guild War ranks. I do not see why IS can't make PvE Ranks (DPS Meters), but, I'm still for 'Everyone has it or no one has it' because I do not appreciate having to risk my account for third party software just to remain competitive. It boggles my mind that competitive players claim to want to be competitive, but, will only compete in a fashion which suits them and thus destroy the balance.
Neurath wrote: » The issue is it is unfair for some to have third party tools and some not to have third party tools. It is currently a bannable offence for using third party tools. I do not care if we get DPS Dummies, a DPS Meter or simple Combat Logs. What I care about is fairness and competitive equalities. It is not good enough for someone to get a Server First PvE Kill, when those people use Third Party Tools. If my Guild is competing against another Guild, and, my Guild follows the rules and don't use third party tools, then it is not a fair approach to competitive aspects. I've seen claims about the small minority of players who can overcome Mythic Raids for example. I would rather the minority be for skill than due to Third Party Softwares. It is not acceptable to have Trigger Warnings and Skill Warnings. It would be like an aim bot. The whole desire to play the game from the start is the equal opportunities. Some want to remove the equal opportunities and subvert the success rates.
Neurath wrote: » Yes, I have stated before that IS should build the system. I do not want Comprehensive Combat Trackers. Any tools where triggers and warnings appear on the screen is a travesty. It is important this does not happen in Ashes. I do not know how much IS will be able to monitor. I agree it should be a bannable offense. I do not like those tools in any way, shape or form. Simple DPS Meters are the same as Combat Logs but in a different format. I still believe we should all have it or no one has it. We have Combat Logs already, I do not see the harm in IS making a DPS Meter.
Lostforever wrote: » nelsonrebel wrote: » Lostforever wrote: » I read recently that some nursery/schools in the US no longer keep scores when they play football or any other competitive sports. This is to avoid hurting the feeling of children who have lost. For some reason this thread reminded me of that story which is kind of sad since the average age of MMO players are supposed to be over 30s these day LOL The fact you compared a touchdown score to a MMO dps group meter of dps in the completion of a raid/dungoen is such a ridiculous comment. Thats more like comparing the arm hair length of one person completing the touchdown to the arm hair length of the other person completing the touchdown. And you being the guy who is mad that people are asking not to measure the arm hair length because they dont want it. If you read this thread, people are afraid of competition and don't want their feeling hurt and that's long and short of it. They don't want to know if someone out dps them. And whats wrong with arm hair?
nelsonrebel wrote: » Lostforever wrote: » I read recently that some nursery/schools in the US no longer keep scores when they play football or any other competitive sports. This is to avoid hurting the feeling of children who have lost. For some reason this thread reminded me of that story which is kind of sad since the average age of MMO players are supposed to be over 30s these day LOL The fact you compared a touchdown score to a MMO dps group meter of dps in the completion of a raid/dungoen is such a ridiculous comment. Thats more like comparing the arm hair length of one person completing the touchdown to the arm hair length of the other person completing the touchdown. And you being the guy who is mad that people are asking not to measure the arm hair length because they dont want it.
Lostforever wrote: » I read recently that some nursery/schools in the US no longer keep scores when they play football or any other competitive sports. This is to avoid hurting the feeling of children who have lost. For some reason this thread reminded me of that story which is kind of sad since the average age of MMO players are supposed to be over 30s these day
nelsonrebel wrote: » Lostforever wrote: » nelsonrebel wrote: » Lostforever wrote: » I read recently that some nursery/schools in the US no longer keep scores when they play football or any other competitive sports. This is to avoid hurting the feeling of children who have lost. For some reason this thread reminded me of that story which is kind of sad since the average age of MMO players are supposed to be over 30s these day LOL The fact you compared a touchdown score to a MMO dps group meter of dps in the completion of a raid/dungoen is such a ridiculous comment. Thats more like comparing the arm hair length of one person completing the touchdown to the arm hair length of the other person completing the touchdown. And you being the guy who is mad that people are asking not to measure the arm hair length because they dont want it. If you read this thread, people are afraid of competition and don't want their feeling hurt and that's long and short of it. They don't want to know if someone out dps them. And whats wrong with arm hair? This entire game is built on the premise of competetion and conflict and No one cares about having completion kills, scores, completions, weekly/daily rankings. I'm fine with a personal meter on a target dummy if people just want a centimeter stick 🤷🏻♂️
Lostforever wrote: » nelsonrebel wrote: » Neurath wrote: » I prefer horizontal progression to vertical progression. There will be Arena Ranks, Siege Ranks and Guild War ranks. I do not see why IS can't make PvE Ranks (DPS Meters), but, I'm still for 'Everyone has it or no one has it' because I do not appreciate having to risk my account for third party software just to remain competitive. It boggles my mind that competitive players claim to want to be competitive, but, will only compete in a fashion which suits them and thus destroy the balance. PvE ranks are not dps meters PvE ranks are top scores for content, hard mode completion ranks, titles, mounts, skins, costumes, weekly and daily ranking for the content, loot drops from the hardest content. Along with all the accompanying spoils. Dps meters are not ranks, they are a calculated tool meant to seperate people. Thats it Are we even talking about the same thing here? You and me fight the same boss, you did 100 damage to it and I did 70, therefor you are rank 1 DPS player. How is this not a "rank" and different from other ranks you mention above? I thought the whole point of any"rank" is to separate people in grading system.
nelsonrebel wrote: » Dps meters are not a game rank system,
nelsonrebel wrote: » its an instanced measuse of a specifc encounter in a pve against one of many bosses
nelsonrebel wrote: » to create standards of dps to exclude others regardless of everything else
nelsonrebel wrote: » and have a forced measuring with or without player consent
Yuyukoyay wrote: » I'd rather not measure e-peen for your sake. xD Also they don't make the game easier. You're confusing gameplay balance with players seeing the exact numbers. Whether they see it or not their response will be the same. The developers will be balancing around the same numbers whether meters there or not. I know this because it's how I always played WoW. I top charts without even attempting to min max for it. The builds I use generally become the meta because I'm better at min/maxing than most people. Meters never influenced my gameplay regardless. Me not trying to min/max, min/maxes better than most trying. If anything it probably made the game boring hearing a bunch of losers yell at people for doing slightly less damage. Some of the people were already being hammered by the ML system so they weren't even equipped to top the charts. There's no reason everyone can't do what I did. It's just common sense if you actually read the abilities. I personally don't want the game to be anything like WoW in anything but part of the combat. WoW did literally everything wrong aside from Raid encounters, Dungeons, and Combat Design. Everything else in the game aside from Graphics was a failure. Meters aren't required in the combat to Min/Max it. I'd rather it be closer to Lineage 2 with a better combat system. Lineage 2 was designed in a way that it couldn't succeed if it was not fun. People happily played that game without meters. A lot of the content required higher min/maxing than actual raids do in wow if you wanted to be viable in pvp. Except with actual systems to be able to min/max which WoW completely removed by Cataclysm.
Neurath wrote: » We don't need to post characters and logs lol. What kind of request is that? It only fuels the reason why Characters and Logs should be personal and not visible to the group. We aren't in WoW and WoWs methods of feedback limitations do not apply.
Neurath wrote: » You know, before WoW, theory crafters were the go to people. After WoW, third party software became the go to. To my knowledge, only those players who want public acclaim and fame have been promoted. Joanna did the fastest level on a Hunter in Vanilla. JokerD did the fastest level on a Mage in Classic. I know these people because these people want to be known. Forcing someone to be known is bad for the forums. In WoW Forums people aren't even taken seriously if they haven't completed certain content, or don't have high enough Honour. This is the toxicity Steven wants to avoid. I do not think it wise to force players to reveal what a player is not comfortable to reveal.